Battlefront 1.5 Era Mod

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

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jdee/barc
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Re: Battlefront 1.5

Post by jdee/barc »

Multiple ones. remember that these are not techically real new eras, just a way of emulating new eras and editing the historical campaign with a single addon map..
[TFU] = tfu era
[MOD], [CW/], and [GCW]=main mod era
[66]= order 66 mode
[hero]=hero assault
[hunt]=hunt
no label in brackets= shipped sides

back to other responses
yes its the b2 droid w/ a rocketpack from tcw

and yes, from rc, there are clone commandos and trandoshans

no, there are no new brand new icons, except for the imperial's. again, see previous screenshots. don't ask again. that applies to everyone.

yes. you will play as 501st on jedi temple in order 66 mode.


UPDATE
remapped 212th stormtrooper. credit codarez for the helmet texture.
Image


EDIT #2
Ginev/Gogo12 has given me permission to use any map of his. So, I'll be using the maps that i think are his best ones namely
-Dantooine
-his space map called Renegade Squadron
-DXUN Unfinished work (if i can get it to script the right way)
-Behind Enemy Lines
-his dagobah map
-Ord Mantell and Korriban (when he releases them)
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Re: Battlefront 1.5

Post by CommanderCody212 »

Wow! :eek:
That 212th StormTrooper looks great! :thumbs:
I can't wait to play as him! :stormie:
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Re: Battlefront 1.5

Post by jdee/barc »

I know. i can't wait to test it either. the stormtroopers are generally going to use remapped skins/uvs like this.

UPDATE.

When the mod is finalized and done, I will also release a few assets. but not the whole thing, but kind of the way Maveritchell enabled people to use DT2 for their maps

-tutorial and the basic mod folder containing the addme script for adding battlefront 1.5 to your map

also i will release
-stormtrooper and clone skins.

-ported vehicles (v19, theta-class shuttle, 3-seat arc-170, bf2-accurate trifighter. etc)

-my weapon inventions: rifle bolts that blast people backwards and kill in 3 or 2 hits, neuropoison carbine, Improved Aerial Strike

-other assets that i haven't decided on.
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Re: Battlefront 1.5

Post by CommanderCody212 »

:bowdown:

Do you still want me to help you test?
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Re: Battlefront 1.5

Post by jdee/barc »

yep. but that will be next week as i have to test this era thing
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Re: Battlefront 1.5

Post by CommanderCody212 »

Ok no problem...
Just let me know when. :)
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Re: Battlefront 1.5

Post by jdee/barc »

ok.

update. skins as seen in glamour shots thread
jdee/barc wrote:skins from my mod
jumptrooper
Hidden/Spoiler:
Image
default stormtrooper
Image
heavy trooper
Image
shadowtrooper
Image
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Re: Battlefront 1.5

Post by CommanderCody212 »

They look good, I like the Jump Trooper.

Are those going to be in the TFU era?
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Re: Battlefront 1.5

Post by jdee/barc »

yes and no since the imperials in the regular and tfu eras use the same model
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Re: Battlefront 1.5

Post by CommanderCody212 »

Nice...
:D :stormie: :clone:


3/29/11 EDIT: Are we starting testing this week? Or are you still testing the new era thing?
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Re: Battlefront 1.5

Post by jdee/barc »

still testing. and i've been sick. and i've got loads of schoolwork (like 3 hours). and i have other school-related events to be at as well :x . so excpect to see it on thursday or friday. sorry for the delays.

Here are the maps (the maps for the mod, not the eras they have).
32 maps in total (with a total of 70 or so missions)
campaign will not be changed yet due to time constraints (will be done for next version)
Hidden/Spoiler:
Bespin: Platforms (sunset-ish sky dome)
Bespin: Cloud City
Coruscant: Jedi Temple
Coruscant Streets
Coruscant City
Dagobah
Dantooine
Death Star: Interior
Dxun Moon
Endor: Bunker (rainy skydome)
Felucia: Woods
Geonosis: Spire
Geonosis: Chain Isle
Hoth: Echo Base
Kamino: Cloning Facility
Kashyyyk: Islands
Kashyyyk: Docks
Kashyyyk: Shores
Mustafar: Refinery
Mygeeto: War-Torn City
Naboo: Plains
Naboo: Theed (nightime)
Geonosian Core Ship (Behind Enemy Lines)
Rhen Var: Harbor (edited heavily)
Rhen Var: Citadel
Space Kashyyyk (gogo12's Renegade Squadron map, renamed and edited slightly)
Tatooine: Dune Sea
Tatooine: Mos Eisley
Jabba's Palace
Utapau: Sinkhole
Yavin IV: Arena
Yavin IV: Temple
I have also managed to run the whole mod from the addon map, with the exception of core.lvl, mission.lvl, sound files, movies, shell.lvl, stock sides and stock worlds. i have yet to try to run a new common.lvl in the addon map folder.
-the new sides stay in the addon map folder
-the new worlds stay in the addon map folder
this reduces the clutter of folders in the main _lvl_pc folder

The Mod will be approx. 1.5 GB in total, compressed to a download of about 350 MB. its large, but still, that was the smallest i could have the filesize without reducing anything.

Will upload a beta either tommorow or friday for beta testers only (I will pm them) mainly because I don't want some stranger taking the download and releasing it as their own.
Last edited by jdee/barc on Thu Mar 31, 2011 6:10 pm, edited 1 time in total.
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Re: Battlefront 1.5

Post by CommanderCody212 »

Quick question.
Do we have to install the mod differently because of the new eras?
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Re: Battlefront 1.5

Post by jdee/barc »

no you do not. you just run the installer/self-extracting archive.
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Re: Battlefront 1.5

Post by CommanderCody212 »

Looking forward to this!
:D :stormie: :clone:
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Re: Battlefront 1.5

Post by jdee/barc »

looking foward to releasing it





@Bamdur: how are the animations going? I kind of need them a.s.a.p.
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Re: Battlefront 1.5

Post by bamdur123 »

sorry about that. i was on a 4-5 day vaction and got no work done. tommorow (friday) i will get lal the animations i have done sent to you
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Re: Battlefront 1.5

Post by CommanderCody212 »

You know what would be cool to add, is com chatter.
Like in Republic Commando's, you know how in the first level when your in the Gunship and your taking off, and you hear all the clones talking.

Is it possible to do that?
If your doing another version that would be neat to have.
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Re: Battlefront 1.5

Post by jdee/barc »

i will try that for the next version, but first i will have to know how to overwrite sound files.
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Re: Battlefront 1.5

Post by CommanderCody212 »

Ya do it for another version, I want to play this soon!
Did you get the animations?
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Re: Battlefront 1.5

Post by jdee/barc »

yep. bamdurs working on some reload animations and some standing animations. I've done a few animation ports of my own. a bf2 lightsaber animation, a two-hand gripped pistol animation by darthduck, and a force power animation that is kind of like a force power in tfu where the character rises into the air and flings his arms back, blasting a wave of force powers at the enemy
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