Battlefront 1.5 Era Mod

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

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CommanderCody212
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Re: Battlefront 1.5

Post by CommanderCody212 »

:?
What? Now I'm confused.
:| :clone:
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jdee/barc
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Re: Battlefront 1.5

Post by jdee/barc »

its the regular movie-like commander cody, except that he has a commander bly skin and sorry i have no screens of it yet
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Re: Battlefront 1.5

Post by CommanderCody212 »

And that's for the 327th right?
Will you have a different skin for the 212th Cody?
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jdee/barc
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Re: Battlefront 1.5

Post by jdee/barc »

ok you are getting confused to the point that im starting to get confused
here is commander cody
jdee/barc wrote:if you want a cody like in ep3, you will be sorely dissapointed but i like this cody a lot. (jetpack is in the background).
Image
and here is commander bly with a jetpack (jetpack in background)

Image
CommanderCody212
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Re: Battlefront 1.5

Post by CommanderCody212 »

Haha, sorry that I am doing that. :lol:

Well now I am not confused.

The one thing that bugs me the most about the model, is the helmet.
It looks to much like a Storm Trooper, if you just do the T-visor I think it would look better, and if there is a little more orange strips.

That's just my opinion tho, I am just trying to help.
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Re: Battlefront 1.5

Post by jdee/barc »

I'll have a look at that.

Update
MaxLoef's TIE aggressors are now making their way into the mod to replace the Imperial LAAT Gunship

WEapons

PIlot: TIE Fighter cannon, Proton Torpedoes x36

Main Gunner: TIE fighter cannon

1 auto-pilot seat that just ensures that the vehicle cannot be stolen or hacked into with a haywire grenade(no weapons)
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Re: Battlefront 1.5

Post by CommanderCody212 »

What made you change it?
What kind of Tie is that?!
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Re: Battlefront 1.5

Post by jdee/barc »

My setup of the TIE aggressor is more like a gunship. it has heavy armor, lots of health, heavy weapons, and a 360-degree rotating turret.

I replaced it because I didn't feel like having laat gunships all over the place


Poll
Which vehicles would you want to see implemented?
1. Basilisk War Droid
2. Juggernaut
3. B-Wing
4. Star Viper/Virago
5: headhunter
6. V-19 Torrent
7. MTT
8. Ground Armored Tank
9: Heavy Artillery Gun
10: UT-AT
11. Cydon Prax Tank
12. AT-PT
13. AT-XT
15. all of the above
CommanderCody212
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Re: Battlefront 1.5

Post by CommanderCody212 »

Everything execpt 4 and 11.
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Re: Battlefront 1.5

Post by jdee/barc »

ok. thats one opinion.

and to update further, I'm munging a conversion of wishihadaname's unfinished Landing @ Point Rain.
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Re: Battlefront 1.5

Post by CommanderCody212 »

Sweet, will you be having ARF troopers on that map?

Is number 9 the same cannons in the Clone Wars movie?
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jdee/barc
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Re: Battlefront 1.5

Post by jdee/barc »

the heavy artillery gun is a cis tank that looks a bit like a squished AAT with big orange eyes and better weapons (heavy lasers, missile launchers, and long-range mass-driver/mortar launchers)... search it up on wookieepedia

and i might add arf troopers as a separate legion. TCW clones are out of the question (before anyone asks), because the units only show their lowrez model ingame (the models are too good-quality :P).


also, i am adding a TIE defender as i write this. Sadly, i might have to remove the cis ground armored tank because the firepoints seem to be nonexistent.

-------------
Still to do
-------------
-fix some skins
-implement basilisk droid, v-19 torrent, Dwarf Spider Droid ( for imperials and CIS), AT-PT, AT-XT
-add Shock trooper legion and galactic marines for clones, add Sandtroopers for Imperials)
-change the models certain units use
-implement bamdur's new animations when he can send me them.
-test, test, and test.
CommanderCody212
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Re: Battlefront 1.5

Post by CommanderCody212 »

I'm kinda glad that your not adding TCW models, I like the look of the Clones now.

So have you done anything new with Commander Cody?

Do you have any videos that shows the weapons firing?
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Re: Battlefront 1.5

Post by bamdur123 »

60% done with the animations for rifle (Im working on a new shooting animation), Also seems like you guys are spamming up this topic. Only post things of relevance to this topic. (not trying to be bosy)
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jdee/barc
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Re: Battlefront 1.5

Post by jdee/barc »

nope, right now im just answering questions


UPDATE
I'm now working on making this into the closest thing one can possibly make of a BF1 era mod.

I took the mission list lua and used parts of it in an addme lua to try an make this possible
What will happen:
in the instant action menu each map will have another version of that map under it, marked as part of the mod, with an era label

example
eras/modes
Force Unleashed Era. label: TFU (still being worked on, but what has been created so far seems to work for the most part)
Hunt Mode. Label: HNT (perfect)
The main mod. label: MOD (this is what i've been working on for the past months and the main part of this mod)
Hero Assault. Label: hero (still need to improve all the heroes)
Order 66 mode. Label: ORD (works perfectly, need to get clones vs. jedi isntead of stormies vs. jedi)


There are new maps implemented into this format. some, ported from BF2. others, community made that i edited to make work with the mod (ie. a few of Majin Revan's big map, Bespin Escape, Rend's Coruscant maps, etc)
New Maps and the eras they support. Subject to change and they are all still being worked on.
Hidden/Spoiler:
Death Star Interior: Main Mod (GCW), Hero Assault.

Felucia: Main Mod CW and TFU eras

scum/strike Mygeeto: Main Mod CW, and Main Mod GCW

Majin Revan's Kashyyyk Shores: Main Mod CW, and TFU eras

Majin Revan's Mykyr: Show of Force; Main Mod GCW era

scum/strike Mustafar: Main Mod CW but with Empire vs. Droids, Main Mod GCW

scum/strike Utapau: Main Mod CW, and Main Mod GCW

Rend Coruscant City: Main Mod (both CW and GCW)

Rend's Coruscant Streets: same as city

Jedi Temple Conversion: Order 66, and Hero Assault (need to rescript a few things)

Battlebelk's Poliss Massa: (not started yet)

Jend07's Bespin Escape:Main Mod (both cw and gcw)

Geonosis: Containment by Majin Revan: Main Mod (cw era, w/ Clone Commandos)

Thule map by Majin Revan. Main mod (both cw and gcw era)

another version of Death Star Interior, but edited and in a campaign type mode where you play as some Bothan Spies)

and more to come
Doing this will allow me and those who download this mod to retain the stock sides for multiplayer compatibility. For the stock sides I've releasing a visual patch that just replaces stock models with improved ones (ie. the regular rebel pistol becomes a dh17 and the republic rifle becomes a dc-15 carbine) and a common.lvl fix which is required for the mod in its entirety.
CommanderCody212
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Re: Battlefront 1.5

Post by CommanderCody212 »

New eras, this is starting to get better and better every day!
:thumbs: :clone: :stormie:

Is the Utapau map the same as BF2?
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jdee/barc
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Re: Battlefront 1.5

Post by jdee/barc »

hmmm... time for an update

TFU Sides (mainly use GCW era weapons)
Hidden/Spoiler:
Militia Soldier: E-11 Blaster Rifle, Thermal Detonators x4
Miltia Bombadier: EE-3 Carbine, Wrist Rocket, Barrage x2 (like an orbital strike, but instead drops a laat gunship loaded with explosives that explode upon impact, much more fun to use), Time Bomb x2
Militia Trooper (also engineer class): Vibrosword, Fusion Cutter, Q4 Repeating Pistol, H/A Dispenser 2
Miltia Sniper (made up): E-11s Sniper Rifle x210, Q4 repeating pistol, Thermal Detonator x2, Recon Droid x2
Special Units
Rogue Jedi: Lightsaber, Force Push, Force Choke

Hero: Rahm Kota and Galen Marek: Lightsaber, Force Push, Force Lightning (marek only)

TFU imperials
Navy Commando/Stormtrooper: E-11 Blaster Rifle x500, Thermal Detonators x4
Navy Command Assault: T-21 Blaster, PLX-4 Missile Launcher x20 (multi-shot), Q-4 Repeating Pistol, Thermal Detonators x2, Mines x4
Navy Commando Support Trooper: CR-1 Blaster Cannon x900, Fusion Cutter, Remote Charges x2, H/A Dispenser x2
Navy Commando Sniper: E-11s Sniper Rifle x210, EE-3 Carbine x300, EMP Grenade x2, Time Bomb x2

Special Units
Jumptrooper: DH-4 Raildetonator Launcher, SE-14r repeating pistol, HAywire Detonator, concussioN grenade
Stormtrooper Officer: E-11 Blaster Rifle x500, SE-14r Repeating Pistol, Haywire Detonator Time Bomb
Stormtrooper Commander: Imperial Heavy Repeater, EE-3 Carbine x300, Orbital Strike, Remote Charge x2
Royal Guard: Force Pike, EE-3 Carbine x300, Thermal Detoantor x3, Recon Droid x1

Heroes
Royal Guard: Force Pike, EE-3 Carbine x300, Thermal Detoantor x3, Recon Droid x1
Starkiller (see marek)


Militia Vehicles: Z-95 Headhunter, RM-09 Shuttle, B-Wing, Y-Wing, GIAN Speeder, Speederbike, Basilisk War Droid

TFU imperial vehicles: Imperial Shuttle, TIE Fighter, Imperial ARC-170, Imperial V-Wing, IFT-T, AT-MP from TFU2, Speederbike
Last edited by jdee/barc on Fri Mar 18, 2011 9:59 pm, edited 1 time in total.
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Re: Battlefront 1.5

Post by THEWULFMAN »

jdee/barc wrote:My setup of the TIE aggressor is more like a gunship. it has heavy armor, lots of health, heavy weapons, and a 360-degree rotating turret.

I replaced it because I didn't feel like having laat gunships all over the place


If thats Maxloef's Tie Agressor, which has ripped TFU textures, you will not be able to have this mod on SWBFFiles. Just a warning. If you replace the textures with stock ones then It wil be okay.
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jdee/barc
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Re: Battlefront 1.5

Post by jdee/barc »

ok then I'll just use the stock ones
CommanderCody212
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Re: Battlefront 1.5

Post by CommanderCody212 »

How close to done are you?
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