Battlefront 1.5 Era Mod
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- Second Lance Corporal
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Re: Battlefront 1.5
What? Now I'm confused.
:clone:
- jdee/barc
- 1st Lieutenant
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Re: Battlefront 1.5
its the regular movie-like commander cody, except that he has a commander bly skin and sorry i have no screens of it yet
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- Second Lance Corporal
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Re: Battlefront 1.5
And that's for the 327th right?
Will you have a different skin for the 212th Cody?
Will you have a different skin for the 212th Cody?
- jdee/barc
- 1st Lieutenant
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Re: Battlefront 1.5
ok you are getting confused to the point that im starting to get confused
here is commander cody
here is commander cody
and here is commander bly with a jetpack (jetpack in background)jdee/barc wrote:if you want a cody like in ep3, you will be sorely dissapointed but i like this cody a lot. (jetpack is in the background).
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- Second Lance Corporal
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- Joined: Mon Feb 14, 2011 4:44 pm
- Projects :: BattleFront 1.5 tester
Re: Battlefront 1.5
Haha, sorry that I am doing that.
Well now I am not confused.
The one thing that bugs me the most about the model, is the helmet.
It looks to much like a Storm Trooper, if you just do the T-visor I think it would look better, and if there is a little more orange strips.
That's just my opinion tho, I am just trying to help.
Well now I am not confused.
The one thing that bugs me the most about the model, is the helmet.
It looks to much like a Storm Trooper, if you just do the T-visor I think it would look better, and if there is a little more orange strips.
That's just my opinion tho, I am just trying to help.
- jdee/barc
- 1st Lieutenant
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Re: Battlefront 1.5
I'll have a look at that.
Update
MaxLoef's TIE aggressors are now making their way into the mod to replace the Imperial LAAT Gunship
WEapons
PIlot: TIE Fighter cannon, Proton Torpedoes x36
Main Gunner: TIE fighter cannon
1 auto-pilot seat that just ensures that the vehicle cannot be stolen or hacked into with a haywire grenade(no weapons)
Update
MaxLoef's TIE aggressors are now making their way into the mod to replace the Imperial LAAT Gunship
WEapons
PIlot: TIE Fighter cannon, Proton Torpedoes x36
Main Gunner: TIE fighter cannon
1 auto-pilot seat that just ensures that the vehicle cannot be stolen or hacked into with a haywire grenade(no weapons)
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- Second Lance Corporal
- Posts: 103
- Joined: Mon Feb 14, 2011 4:44 pm
- Projects :: BattleFront 1.5 tester
Re: Battlefront 1.5
What made you change it?
What kind of Tie is that?!
What kind of Tie is that?!
- jdee/barc
- 1st Lieutenant
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Re: Battlefront 1.5
My setup of the TIE aggressor is more like a gunship. it has heavy armor, lots of health, heavy weapons, and a 360-degree rotating turret.
I replaced it because I didn't feel like having laat gunships all over the place
Poll
Which vehicles would you want to see implemented?
1. Basilisk War Droid
2. Juggernaut
3. B-Wing
4. Star Viper/Virago
5: headhunter
6. V-19 Torrent
7. MTT
8. Ground Armored Tank
9: Heavy Artillery Gun
10: UT-AT
11. Cydon Prax Tank
12. AT-PT
13. AT-XT
15. all of the above
I replaced it because I didn't feel like having laat gunships all over the place
Poll
Which vehicles would you want to see implemented?
1. Basilisk War Droid
2. Juggernaut
3. B-Wing
4. Star Viper/Virago
5: headhunter
6. V-19 Torrent
7. MTT
8. Ground Armored Tank
9: Heavy Artillery Gun
10: UT-AT
11. Cydon Prax Tank
12. AT-PT
13. AT-XT
15. all of the above
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- Second Lance Corporal
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- Projects :: BattleFront 1.5 tester
Re: Battlefront 1.5
Everything execpt 4 and 11.
- jdee/barc
- 1st Lieutenant
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Re: Battlefront 1.5
ok. thats one opinion.
and to update further, I'm munging a conversion of wishihadaname's unfinished Landing @ Point Rain.
and to update further, I'm munging a conversion of wishihadaname's unfinished Landing @ Point Rain.
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- Second Lance Corporal
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- Projects :: BattleFront 1.5 tester
Re: Battlefront 1.5
Sweet, will you be having ARF troopers on that map?
Is number 9 the same cannons in the Clone Wars movie?
Is number 9 the same cannons in the Clone Wars movie?
- jdee/barc
- 1st Lieutenant
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Re: Battlefront 1.5
the heavy artillery gun is a cis tank that looks a bit like a squished AAT with big orange eyes and better weapons (heavy lasers, missile launchers, and long-range mass-driver/mortar launchers)... search it up on wookieepedia
and i might add arf troopers as a separate legion. TCW clones are out of the question (before anyone asks), because the units only show their lowrez model ingame (the models are too good-quality ).
also, i am adding a TIE defender as i write this. Sadly, i might have to remove the cis ground armored tank because the firepoints seem to be nonexistent.
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Still to do
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-fix some skins
-implement basilisk droid, v-19 torrent, Dwarf Spider Droid ( for imperials and CIS), AT-PT, AT-XT
-add Shock trooper legion and galactic marines for clones, add Sandtroopers for Imperials)
-change the models certain units use
-implement bamdur's new animations when he can send me them.
-test, test, and test.
and i might add arf troopers as a separate legion. TCW clones are out of the question (before anyone asks), because the units only show their lowrez model ingame (the models are too good-quality ).
also, i am adding a TIE defender as i write this. Sadly, i might have to remove the cis ground armored tank because the firepoints seem to be nonexistent.
-------------
Still to do
-------------
-fix some skins
-implement basilisk droid, v-19 torrent, Dwarf Spider Droid ( for imperials and CIS), AT-PT, AT-XT
-add Shock trooper legion and galactic marines for clones, add Sandtroopers for Imperials)
-change the models certain units use
-implement bamdur's new animations when he can send me them.
-test, test, and test.
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- Second Lance Corporal
- Posts: 103
- Joined: Mon Feb 14, 2011 4:44 pm
- Projects :: BattleFront 1.5 tester
Re: Battlefront 1.5
I'm kinda glad that your not adding TCW models, I like the look of the Clones now.
So have you done anything new with Commander Cody?
Do you have any videos that shows the weapons firing?
So have you done anything new with Commander Cody?
Do you have any videos that shows the weapons firing?
- bamdur123
- Sergeant Major
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Re: Battlefront 1.5
60% done with the animations for rifle (Im working on a new shooting animation), Also seems like you guys are spamming up this topic. Only post things of relevance to this topic. (not trying to be bosy)
- jdee/barc
- 1st Lieutenant
- Posts: 444
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Re: Battlefront 1.5
nope, right now im just answering questions
UPDATE
I'm now working on making this into the closest thing one can possibly make of a BF1 era mod.
I took the mission list lua and used parts of it in an addme lua to try an make this possible
What will happen:
in the instant action menu each map will have another version of that map under it, marked as part of the mod, with an era label
example
eras/modes
Force Unleashed Era. label: TFU (still being worked on, but what has been created so far seems to work for the most part)
Hunt Mode. Label: HNT (perfect)
The main mod. label: MOD (this is what i've been working on for the past months and the main part of this mod)
Hero Assault. Label: hero (still need to improve all the heroes)
Order 66 mode. Label: ORD (works perfectly, need to get clones vs. jedi isntead of stormies vs. jedi)
There are new maps implemented into this format. some, ported from BF2. others, community made that i edited to make work with the mod (ie. a few of Majin Revan's big map, Bespin Escape, Rend's Coruscant maps, etc)
New Maps and the eras they support. Subject to change and they are all still being worked on.
Doing this will allow me and those who download this mod to retain the stock sides for multiplayer compatibility. For the stock sides I've releasing a visual patch that just replaces stock models with improved ones (ie. the regular rebel pistol becomes a dh17 and the republic rifle becomes a dc-15 carbine) and a common.lvl fix which is required for the mod in its entirety.
UPDATE
I'm now working on making this into the closest thing one can possibly make of a BF1 era mod.
I took the mission list lua and used parts of it in an addme lua to try an make this possible
What will happen:
in the instant action menu each map will have another version of that map under it, marked as part of the mod, with an era label
example
eras/modes
Force Unleashed Era. label: TFU (still being worked on, but what has been created so far seems to work for the most part)
Hunt Mode. Label: HNT (perfect)
The main mod. label: MOD (this is what i've been working on for the past months and the main part of this mod)
Hero Assault. Label: hero (still need to improve all the heroes)
Order 66 mode. Label: ORD (works perfectly, need to get clones vs. jedi isntead of stormies vs. jedi)
There are new maps implemented into this format. some, ported from BF2. others, community made that i edited to make work with the mod (ie. a few of Majin Revan's big map, Bespin Escape, Rend's Coruscant maps, etc)
New Maps and the eras they support. Subject to change and they are all still being worked on.
Hidden/Spoiler:
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- Second Lance Corporal
- Posts: 103
- Joined: Mon Feb 14, 2011 4:44 pm
- Projects :: BattleFront 1.5 tester
Re: Battlefront 1.5
New eras, this is starting to get better and better every day!
:clone: :stormie:
Is the Utapau map the same as BF2?
:clone: :stormie:
Is the Utapau map the same as BF2?
- jdee/barc
- 1st Lieutenant
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Re: Battlefront 1.5
hmmm... time for an update
TFU Sides (mainly use GCW era weapons)
TFU Sides (mainly use GCW era weapons)
Hidden/Spoiler:
Last edited by jdee/barc on Fri Mar 18, 2011 9:59 pm, edited 1 time in total.
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- Space Ranger
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Re: Battlefront 1.5
jdee/barc wrote:My setup of the TIE aggressor is more like a gunship. it has heavy armor, lots of health, heavy weapons, and a 360-degree rotating turret.
I replaced it because I didn't feel like having laat gunships all over the place
If thats Maxloef's Tie Agressor, which has ripped TFU textures, you will not be able to have this mod on SWBFFiles. Just a warning. If you replace the textures with stock ones then It wil be okay.
- jdee/barc
- 1st Lieutenant
- Posts: 444
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Re: Battlefront 1.5
ok then I'll just use the stock ones
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- Second Lance Corporal
- Posts: 103
- Joined: Mon Feb 14, 2011 4:44 pm
- Projects :: BattleFront 1.5 tester
Re: Battlefront 1.5
How close to done are you?