Battlefront 1.5 Era Mod
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- jdee/barc
- 1st Lieutenant
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Re: Battlefront 1.5
change the way the unit holds the rifle (ie. try to make it more realistic) and make the lightsaber animation more realistic and then send me a link to them when you finish
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- Second Lance Corporal
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Re: Battlefront 1.5
jdee/barc wrote:yes clone heavy troopers have chainguns and sorry I'm keeping the ion mortars because they make gameplay more fun and balances it out more so that the Rebels don't always pwn the Imperials. I changed it a lot so now think of it more as a EMP Mortar Launcher
-cool trail and explosion
-disintegrates a unit if directly hit
-can disable vehicles PERMANENTLY until the battle is over, because the amount of electricity generated by it fries the circuts and electronics of the vehicles,which will eject the unit out of their vehicle. very deadly.
the Dark Trooper and Storm Commando will be equipped with this
Darktrooper: Ion Mortars x7, Wrist Blaster x210, Wrist Rocket, Melee Attack
Storm COmmando: Heavy Repeater x500, Ion Mortars x5, Seismic Bomb x2, Pulse Grenade x2
and can you replace the pistol animation, with this one? I can't seem to munge animations for some reason http://www.gametoast.com/forums/viewtop ... 64&t=20261
Oh, i thought the Storm Commando's get the weapon as the main weapon, but i am glad to know that its not.
So why cant the clones carry the chain gun like a Z-6? :clone: :jango:
- jdee/barc
- 1st Lieutenant
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Re: Battlefront 1.5
only the clone heavy troopers carry them. the clone heavy troopers have z-6 chainguns as a backup weapon for when they run out of rockets, bombs and grenades
EDIT
i also found a way to emulate a more than four weapons by using a grenade that charges to throw multiple kinds of grenades.
uncharged: throw a thermal detonator
charged 25%: throw an EMP grenade
Charged 50 %: throw a Haywire grenade that disables vehicles
Charged 75%: throw a Concussion Grenade
Charged 100%: throw a Pulse Grenade
so a commander unit could have 2 primary weapons (ie, rifle and pistol), this weird grenade combo and another secondary weapon, or maybe even another combo of totally different grenades. It'd still fit in the four weapon limit, but it would give more to be desired.
It's not perfect, but it works nonetheless
EDIT
i also found a way to emulate a more than four weapons by using a grenade that charges to throw multiple kinds of grenades.
uncharged: throw a thermal detonator
charged 25%: throw an EMP grenade
Charged 50 %: throw a Haywire grenade that disables vehicles
Charged 75%: throw a Concussion Grenade
Charged 100%: throw a Pulse Grenade
so a commander unit could have 2 primary weapons (ie, rifle and pistol), this weird grenade combo and another secondary weapon, or maybe even another combo of totally different grenades. It'd still fit in the four weapon limit, but it would give more to be desired.
It's not perfect, but it works nonetheless
- bamdur123
- Sergeant Major
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Re: Battlefront 1.5
Can you be more specific, and do you want idle animatoins (ie stand) and i have converted the pistol animations darth duck made for use
- jdee/barc
- 1st Lieutenant
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Re: Battlefront 1.5
standing animations would be great
and what is the animationbank name for the the darthduck animation that you converted?
and what is the animationbank name for the the darthduck animation that you converted?
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- Second Lance Corporal
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Re: Battlefront 1.5
I know what you are saying about the gun.
But what I am trying to say is, will he be carreying it like he does for the rocket launcher?
Or under handed, like the ARC's did in the old cartoon?
But what I am trying to say is, will he be carreying it like he does for the rocket launcher?
Or under handed, like the ARC's did in the old cartoon?
- jdee/barc
- 1st Lieutenant
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Re: Battlefront 1.5
@cody underhanded
@bamdur: standing animations would be great
and what is the animationbank name for the the darthduck animation that you converted?
@bamdur: standing animations would be great
and what is the animationbank name for the the darthduck animation that you converted?
- bamdur123
- Sergeant Major
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Re: Battlefront 1.5
hm ill prob put it dualpistol, and lol can u give me more detail again,, example (i want the melee animation the clone raising the lightsaber and brining it down, i want the clone stabbing anotehr clone) like so and there could be a only force clone that uses 4 different lightsaber animations (:P)
- jdee/barc
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Re: Battlefront 1.5
great. more detail.
I'd want the unit to be swinging the lightsaber like a baseball or cricket bat a stabbing movemen, or an overhand motion like a grenade being thrown
I'd want the unit to be swinging the lightsaber like a baseball or cricket bat a stabbing movemen, or an overhand motion like a grenade being thrown
if you can get a force unit with 4 different animations, how would you do that and if you can that would be great.bamdur123 wrote:and there could be a only force clone that uses 4 different lightsaber animations (:P)
- bamdur123
- Sergeant Major
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Re: Battlefront 1.5
lol you want a stabbing anim or the bat anim? any is fine, i coul dmake 4 different saber animations for that force or saber trooper ( specify the standing aniamtions! and all others lol or pm me)
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- Second Lance Corporal
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Re: Battlefront 1.5
Any new updates, my good man?
- jdee/barc
- 1st Lieutenant
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Re: Battlefront 1.5
bat animation please. and the standing animation you gave a screenshot up as well here forums/viewtopic.php?f=1&t=25555
and sorry, no screenshot updates yet.
and sorry, no screenshot updates yet.
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- Second Lance Corporal
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Re: Battlefront 1.5
That's fine.
Will you be adding the Clone commanders for the Empire?
I saw your post in the main play mod thread.
Will you be adding the Clone commanders for the Empire?
I saw your post in the main play mod thread.
- jdee/barc
- 1st Lieutenant
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Re: Battlefront 1.5
Here is an update.
-Added a variant of Bespin Platforms with new vehicles (ie. Z95's, Imperial V-Wings, etc, addon map)
Pictures update
Z-95s (weapons: Dual Blaster Cannon, Proton Torpedoes x36)
a new missile model accidentally outruns a trifighter
327th Shocktrooper and a scouttrooper
501st phase 1 troopers on cloud city
-Added a variant of Bespin Platforms with new vehicles (ie. Z95's, Imperial V-Wings, etc, addon map)
Pictures update
Z-95s (weapons: Dual Blaster Cannon, Proton Torpedoes x36)
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
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- Second Lance Corporal
- Posts: 103
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Re: Battlefront 1.5
Nice units. I was hoping to see Cody tho, oh well.
Is the 501st the only ones to be phase 1?
Is the 501st the only ones to be phase 1?
- jdee/barc
- 1st Lieutenant
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Re: Battlefront 1.5
nope the legions are like this for the clones
phase 1 501st (default phase 1)
phase 2 501st
212th
9th Assault Corps
91st Recon Corps
327th legion
41st Elite
Phase 2 COld Assault Battalion
phase 1 501st (default phase 1)
phase 2 501st
212th
9th Assault Corps
91st Recon Corps
327th legion
41st Elite
Phase 2 COld Assault Battalion
- bamdur123
- Sergeant Major
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Re: Battlefront 1.5
Are there any custmo maps included, and which map do u want the jedi with new anims to be on
- jdee/barc
- 1st Lieutenant
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Re: Battlefront 1.5
I just want your ported aayla sabre anims so I can have the the jedi and magnaguard and melee units use them.
and the pistol animation i requested you convert is for:
all pistols except the imperial's
the E-11 Rifle
the Droid's Rifle
I have an xfire video of Kashyyyk Docks in my mod. IT's not particularly a good video but it will suffice. ignore the other videos since they kind of suck.
and the pistol animation i requested you convert is for:
all pistols except the imperial's
the E-11 Rifle
the Droid's Rifle
I have an xfire video of Kashyyyk Docks in my mod. IT's not particularly a good video but it will suffice. ignore the other videos since they kind of suck.
- Anakin
- Master of the Force
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Re: Battlefront 1.5
great update but some trooper look paintbrush.
especially the scout troope.(the gray part and visor)
especially the scout troope.(the gray part and visor)
- jdee/barc
- 1st Lieutenant
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Re: Battlefront 1.5
like which troopers?