Battlefront 1.5 Era Mod
Moderator: Moderators
- jdee/barc
- 1st Lieutenant
- Posts: 444
- Joined: Wed Aug 25, 2010 2:47 pm
- Projects :: Battlefront One and a Half
- xbox live or psn: No gamertag set
- Location: Boston
Re: Battlefront 1.5
you should get SWBF1
UPDATE
I'm experimenting with reducing the filesize of the Republic and Empire sides
-I have the regular republic sides: stock phase1 troopers, and stock BF2 troopers, Vehicles, and heroes. thats makes the rep side about 60-80 MB as a opposed to 350MB
-I have the regular Imperial Sides (stormtroopers, snowtroopers), vehicles, and heroes. that reduces imp.lvl (the side file) from 300MB to 70-100 MB.
There are several separate lvl files that each contain only textures and maybe 1 or 2 special models for each clone and stormtrooper legion. They are only textures and maybe 1 or 2 models each, so they'd be very small in terms of filesize
-501.lvl (501st legion for clones and tfu stormtroopers)
-212.lvl (212th and Imperial 212th skins. special model: commander cody for clones)
-327.lvl (327th and Imperial 327th skins. special model: bly)
-9th.lvl (Clones only 9th assault corps: special models: none)
-91st.lvl: (91st recon corps clones. special models: none)
the legions that would remain in the regular clone sides are the regular phase 1 and phase 2 troopers, galactic marines, and 41st elite (as they use stock bf2 models), and i could clean up the staggering amount of odf files i have (over 1000) in the rep side alone.
UPDATE
I'm experimenting with reducing the filesize of the Republic and Empire sides
-I have the regular republic sides: stock phase1 troopers, and stock BF2 troopers, Vehicles, and heroes. thats makes the rep side about 60-80 MB as a opposed to 350MB
-I have the regular Imperial Sides (stormtroopers, snowtroopers), vehicles, and heroes. that reduces imp.lvl (the side file) from 300MB to 70-100 MB.
There are several separate lvl files that each contain only textures and maybe 1 or 2 special models for each clone and stormtrooper legion. They are only textures and maybe 1 or 2 models each, so they'd be very small in terms of filesize
-501.lvl (501st legion for clones and tfu stormtroopers)
-212.lvl (212th and Imperial 212th skins. special model: commander cody for clones)
-327.lvl (327th and Imperial 327th skins. special model: bly)
-9th.lvl (Clones only 9th assault corps: special models: none)
-91st.lvl: (91st recon corps clones. special models: none)
the legions that would remain in the regular clone sides are the regular phase 1 and phase 2 troopers, galactic marines, and 41st elite (as they use stock bf2 models), and i could clean up the staggering amount of odf files i have (over 1000) in the rep side alone.
-
- Second Lance Corporal
- Posts: 103
- Joined: Mon Feb 14, 2011 4:44 pm
- Projects :: BattleFront 1.5 tester
Re: Battlefront 1.5
Nice to know about the smaller file size. If it's ok, in your next picture update, can you show us the Jump Trooper, and Commander Cody?
- jdee/barc
- 1st Lieutenant
- Posts: 444
- Joined: Wed Aug 25, 2010 2:47 pm
- Projects :: Battlefront One and a Half
- xbox live or psn: No gamertag set
- Location: Boston
Re: Battlefront 1.5
Yes but fyi they are the same except in terms of color as their models are the same.
Ok, new model layout for Republic
Phase1
Soldier: regular phase 1 model and phase 1 501st skin
heavy: phase 1 w/ arc antenna and silver color scheme
engineer: phase 1 regular
sniper: phase 1 w/ arc antenna and phase 1 501st skin
jettrooper phase 1: arc trooper w/ jet pack (by deviss rex)
phase 2 clones
soldier: a model with dual pistol holsters
heavy: ep3heavytrooper model
engineer/support trooper: ep3sniper model
engineer: ep3commander model by (repsharpshooter?)
jet trooper: default ep3jettrooper except for cody.
commanders (except cody): a player model with bly's gogs
Clone Legions Removed
Galactic Marines
Clone Legions Added
Cold Asssault Corps
Ok, new model layout for Republic
Phase1
Soldier: regular phase 1 model and phase 1 501st skin
heavy: phase 1 w/ arc antenna and silver color scheme
engineer: phase 1 regular
sniper: phase 1 w/ arc antenna and phase 1 501st skin
jettrooper phase 1: arc trooper w/ jet pack (by deviss rex)
phase 2 clones
soldier: a model with dual pistol holsters
heavy: ep3heavytrooper model
engineer/support trooper: ep3sniper model
engineer: ep3commander model by (repsharpshooter?)
jet trooper: default ep3jettrooper except for cody.
commanders (except cody): a player model with bly's gogs
Clone Legions Removed
Galactic Marines
Clone Legions Added
Cold Asssault Corps
-
- Second Lance Corporal
- Posts: 103
- Joined: Mon Feb 14, 2011 4:44 pm
- Projects :: BattleFront 1.5 tester
Re: Battlefront 1.5
What do you mean by "A model with pistol holders"
What model is it?
What model is it?
- jdee/barc
- 1st Lieutenant
- Posts: 444
- Joined: Wed Aug 25, 2010 2:47 pm
- Projects :: Battlefront One and a Half
- xbox live or psn: No gamertag set
- Location: Boston
Re: Battlefront 1.5
I'll show you the model when I next give a screenshots update
non-screenshots update
For the sake of balance I removed the phase 1 dark trooper as it was too strong on some maps and too weak on others
I have replaced it with a regular dark trooper unit.
Weapons: Scatter Cannon (like the rebel's shotgun, but fully automatic), arc caster, Wrist Rocket x4, Melee Attack (punches the enemy knocking them over, charge for more powerful attack). Unit can be repaired with a fusion cutter, and usually explodes upon dying
non-screenshots update
For the sake of balance I removed the phase 1 dark trooper as it was too strong on some maps and too weak on others
I have replaced it with a regular dark trooper unit.
Weapons: Scatter Cannon (like the rebel's shotgun, but fully automatic), arc caster, Wrist Rocket x4, Melee Attack (punches the enemy knocking them over, charge for more powerful attack). Unit can be repaired with a fusion cutter, and usually explodes upon dying
- bamdur123
- Sergeant Major
- Posts: 243
- Joined: Fri Oct 15, 2010 7:15 pm
- Projects :: Tython-Siege of Darkness Zombie Hotel
- Location: Ohio, USA
Re: Battlefront 1.5
Very cool mod. If you need anything for these mods just ask. (AKA: New units, animations etc.)
- jdee/barc
- 1st Lieutenant
- Posts: 444
- Joined: Wed Aug 25, 2010 2:47 pm
- Projects :: Battlefront One and a Half
- xbox live or psn: No gamertag set
- Location: Boston
Re: Battlefront 1.5
If it's ok with you, could you send me your new unit anims if they don't crash?bamdur123 wrote:Very cool mod. If you need anything for these mods just ask. (AKA: New units, animations etc.)
- bamdur123
- Sergeant Major
- Posts: 243
- Joined: Fri Oct 15, 2010 7:15 pm
- Projects :: Tython-Siege of Darkness Zombie Hotel
- Location: Ohio, USA
Re: Battlefront 1.5
they dont crash. im trying to implement them into a side.lvl file without changing the common.lvl tell me which animations u want and ill sned them if you know how to munge. or ill munge for u if you need
- jdee/barc
- 1st Lieutenant
- Posts: 444
- Joined: Wed Aug 25, 2010 2:47 pm
- Projects :: Battlefront One and a Half
- xbox live or psn: No gamertag set
- Location: Boston
Re: Battlefront 1.5
er, the animations that you have shared with us here (ie. the new standing animation) and other good ones. If any involved new lightsaber moves that would be great also. and yes, can you munge them before sending?bamdur123 wrote:they dont crash. im trying to implement them into a side.lvl file without changing the common.lvl tell me which animations u want and ill sned them if you know how to munge. or ill munge for u if you need
UPDATE/Edit
i have good news and bad news
the good news: I reduced the size of the mod by a lot
the bad news. I've had to completely restart the Imp sides as they completely crashed.
Last edited by jdee/barc on Fri Feb 25, 2011 10:52 pm, edited 1 time in total.
- bamdur123
- Sergeant Major
- Posts: 243
- Joined: Fri Oct 15, 2010 7:15 pm
- Projects :: Tython-Siege of Darkness Zombie Hotel
- Location: Ohio, USA
Re: Battlefront 1.5
Sure. i also made a samarai sword lightsaber anim if u want il post a vid soon
- jdee/barc
- 1st Lieutenant
- Posts: 444
- Joined: Wed Aug 25, 2010 2:47 pm
- Projects :: Battlefront One and a Half
- xbox live or psn: No gamertag set
- Location: Boston
Re: Battlefront 1.5
yes that would be excellent
Ok due to the fact that I had to restart the Imperial Sides they will now be like this
VEhicles
UNits
Ok due to the fact that I had to restart the Imperial Sides they will now be like this
VEhicles
Hidden/Spoiler:
Hidden/Spoiler:
Last edited by jdee/barc on Sun Feb 27, 2011 10:11 am, edited 1 time in total.
-
- Second Lance Corporal
- Posts: 103
- Joined: Mon Feb 14, 2011 4:44 pm
- Projects :: BattleFront 1.5 tester
Re: Battlefront 1.5
Ok, now this mod is one of the best mods for BF1 ever!
I am kinda glad that the Empire side crashed, because now you are adding the LAAT/I for the Empire! :atatpilot: :clone: :stormie:
Will the gunship be the same like the Republic?
Also do the gunships fire two missiles at a time instead of one at a time?
I thought the Jump Troopers had rifles, not shotguns.
I am kinda glad that the Empire side crashed, because now you are adding the LAAT/I for the Empire! :atatpilot: :clone: :stormie:
Will the gunship be the same like the Republic?
Also do the gunships fire two missiles at a time instead of one at a time?
I thought the Jump Troopers had rifles, not shotguns.
- jdee/barc
- 1st Lieutenant
- Posts: 444
- Joined: Wed Aug 25, 2010 2:47 pm
- Projects :: Battlefront One and a Half
- xbox live or psn: No gamertag set
- Location: Boston
Re: Battlefront 1.5
yes to your first question and I like the jumptrooper with a shotgun.
question
would you guys rather have
a. a flamethrower for the storm commando
b. an ion mortar cannon instead
question
would you guys rather have
a. a flamethrower for the storm commando
b. an ion mortar cannon instead
-
- Second Lance Corporal
- Posts: 103
- Joined: Mon Feb 14, 2011 4:44 pm
- Projects :: BattleFront 1.5 tester
Re: Battlefront 1.5
What's a ion motor cannon?
- jdee/barc
- 1st Lieutenant
- Posts: 444
- Joined: Wed Aug 25, 2010 2:47 pm
- Projects :: Battlefront One and a Half
- xbox live or psn: No gamertag set
- Location: Boston
Re: Battlefront 1.5
My definition is basically a grenade launcher that shoots huge "mortars" (or grenades) of electricity. I'd give the commando about 6 of them.
-
- Second Lance Corporal
- Posts: 103
- Joined: Mon Feb 14, 2011 4:44 pm
- Projects :: BattleFront 1.5 tester
Re: Battlefront 1.5
Oh ok, then go with the flame thrower.
- bamdur123
- Sergeant Major
- Posts: 243
- Joined: Fri Oct 15, 2010 7:15 pm
- Projects :: Tython-Siege of Darkness Zombie Hotel
- Location: Ohio, USA
Re: Battlefront 1.5
Ok for the animation i need you to specify which trooper isnt it. because each weaopn uses a different animation bank. example, rifle-bazooka-pistol-lightsabre etc...
-
- Second Lance Corporal
- Posts: 103
- Joined: Mon Feb 14, 2011 4:44 pm
- Projects :: BattleFront 1.5 tester
Re: Battlefront 1.5
Will any of the Clones have a Z-6?
- jdee/barc
- 1st Lieutenant
- Posts: 444
- Joined: Wed Aug 25, 2010 2:47 pm
- Projects :: Battlefront One and a Half
- xbox live or psn: No gamertag set
- Location: Boston
Re: Battlefront 1.5
yes clone heavy troopers have chainguns and sorry I'm keeping the ion mortars because they make gameplay more fun and balances it out more so that the Rebels don't always pwn the Imperials. I changed it a lot so now think of it more as a EMP Mortar Launcher
-cool trail and explosion
-disintegrates a unit if directly hit
-can disable vehicles PERMANENTLY until the battle is over, because the amount of electricity generated by it fries the circuts and electronics of the vehicles,which will eject the unit out of their vehicle. very deadly.
the Dark Trooper and Storm Commando will be equipped with this
Darktrooper: Ion Mortars x7, Wrist Blaster x210, Wrist Rocket, Melee Attack
Storm COmmando: Heavy Repeater x500, Ion Mortars x5, Seismic Bomb x2, Pulse Grenade x2
To balance this out the wookiees get a Radiation Guided-Bomb Launcher (RGBL) that will shoot poisonous green missiles at the enemy, except that they can't really damage or disable vehicles, but they are have the same damage to people, except that they are guideable and will follow their target
Wookiee: Bowcaster x315, RGBL x6, Claw attack, Thermal Detonator x2
and bamdur send me the following animations
rifle
lightsabre
bazooka
and can you replace the pistol animation, with this one? I can't seem to munge animations for some reason http://www.gametoast.com/forums/viewtop ... 64&t=20261
-cool trail and explosion
-disintegrates a unit if directly hit
-can disable vehicles PERMANENTLY until the battle is over, because the amount of electricity generated by it fries the circuts and electronics of the vehicles,which will eject the unit out of their vehicle. very deadly.
the Dark Trooper and Storm Commando will be equipped with this
Darktrooper: Ion Mortars x7, Wrist Blaster x210, Wrist Rocket, Melee Attack
Storm COmmando: Heavy Repeater x500, Ion Mortars x5, Seismic Bomb x2, Pulse Grenade x2
To balance this out the wookiees get a Radiation Guided-Bomb Launcher (RGBL) that will shoot poisonous green missiles at the enemy, except that they can't really damage or disable vehicles, but they are have the same damage to people, except that they are guideable and will follow their target
Wookiee: Bowcaster x315, RGBL x6, Claw attack, Thermal Detonator x2
and bamdur send me the following animations
rifle
lightsabre
bazooka
and can you replace the pistol animation, with this one? I can't seem to munge animations for some reason http://www.gametoast.com/forums/viewtop ... 64&t=20261
- bamdur123
- Sergeant Major
- Posts: 243
- Joined: Fri Oct 15, 2010 7:15 pm
- Projects :: Tython-Siege of Darkness Zombie Hotel
- Location: Ohio, USA
Re: Battlefront 1.5
Reason you cant munge it is because battlefront one uses different ANIMATION names. ill get that munged for you and also last thing im going to ask about animations.
for the rifle aniamtions: what do you want changed - (stand, run(probably cant do that in xsi xd) shoot etc...
and the new rifle animation bank would be riflext
bazooka same thing new animation bank would be launcherxl (lol?idk)
light saber i think i can only change swing animation and blocking anims(which i dont think u can use in odfs)the new animation bank would be
lightSABER not sabre (again idk) pm me if you want or post here
for the rifle aniamtions: what do you want changed - (stand, run(probably cant do that in xsi xd) shoot etc...
and the new rifle animation bank would be riflext
bazooka same thing new animation bank would be launcherxl (lol?idk)
light saber i think i can only change swing animation and blocking anims(which i dont think u can use in odfs)the new animation bank would be
lightSABER not sabre (again idk) pm me if you want or post here