The MOD/MAP Idea thread

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Marth8880
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Re: The MOD/MAP Idea thread

Post by Marth8880 »

Indeed. However, there aren't any Mass Effect maps or mods anywhere for this game and I think that this would be really amazing. It wouldn't be a single person. That would take a long, long time. I'm actually thinking of doing it. I'd just have to get together a few people. A friend is helping me with my current map in progress and he could possibly help model. He's only used Google SketchUp, but he is a fast learner and can learn XSI, Blender, Milkshape, or whatever program.

Here's how I would organize it:

Custom Models:

-Two to three people for units
-Two to three people for custom objects such as turrets, vehicles, buildings, etc.
-One or two people for unit weapons

Custom Skins/Textures:

-One person for units and their weapons
-One or two people for custom objects

Maps:

-One person for Eden Prime and Feros
-Two or three people for The Citadel, Virmire and Noveria

Scripting:

-One or two people

Any Other Stuff:

-One person, two if needed

END

Having Mass Effect 2 as well would greatly increase the map/mod release time and the effort that would have to be put in, so ME2 would be saved for some other time or group.

Keep in mind that the modelers could do the skinning/texturing for their own completed models. So, if the modelers skin and texture their own models, that would be a 10-16 person group, if that. That would be the fastest, but the hardest way to do it. Fastest because of more people working, hardest because of the group managing.

I really want to get to work on this mod if anybody is willing to help. I COULD do it all myself, but since I don't know how to model, a HUGE workload would be put on my friend who is starting to model.

Who here would be interested?
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Re: The MOD/MAP Idea thread

Post by lucasfart »

Its good to see that you've got everything so well organised, but I'd just aim to get your one map done, then add some sides. Maybe add another map after that and continue on like that. Try not to get a whole stack of half done work, and aim small.

I'm sure you already know this from that topic in the modding forum, but I'm just making sure you know what you're doing before you get too far in :wink:
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Re: The MOD/MAP Idea thread

Post by Sky_216 »

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Re: The MOD/MAP Idea thread

Post by lucasfart »

That isn't the topic I was thinking of, but that one works too.
Penguin's tips wrote:-Mod Teams
I have seen many, many Mod Teams be created, then die or fall inactive shortly afterwards in many modding game communities. Mod Teams are often underestimated, they can be a real challenge to work with.

Mod Teams have to be extremely well organised or they will fall apart. Everyone should know their role, all plans and ideas should be well thought out and discussed with everyone so everyone has a clear understanding or there may be conflicts of ideas later on. A tasklist, procedure, working order, etc should be created, so everyone once again knows what they and everyone else are doing. How they are doing it, and when it should be done.

Many mod teams loose a lack of interest in the mod, or become inactive etc. Everyone apart of a mod team has to be dedicated to it.
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Re: The MOD/MAP Idea thread

Post by Marth8880 »

Now that I think of it, I should probably have only three or four people in the group. Five people if absolutely necessary. So far, the only visible obstacle is the school year starting up. This will be my junior year in high school and AP English...oh boy...the only AP English at my school is fun. By fun, I mean awesome, epic, strict, firm, kids learn more from him than any other teacher they will ever have, etc. This class will definitely extend the release time for this mod.

Here is my new work chart:

Modeling/Skinning:

-Redwiz on units and their weapons, will get help from another person if needed
-One person texturing/skinning units, original unit modeler may skin/texture their model
-Me on custom objects, maybe another person to help
-One person texturing custom objects, maybe same modeler, maybe same person who textured the units

Maps/Scripting:

-Me for most to all maps
-Me, maybe one other person for scripting

END

I can learn Blender or Milkshape or XSI or whatever so I can model some of the objects. The only thing that I really don't have the time for is texturing/skinning. If there is anybody out there that would be willing to take that position, that would be very helpful and you will get many thanks.
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Re: The MOD/MAP Idea thread

Post by lucasfart »

No offense, but i think don't worry about starting a team, until you've got quite a bit done by yourself, like a map or two. Don't try and get a big team before you start, as somebody said in Sky's link. If you get stuff done and show people and they like it, they'll happily help out.
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Re: The MOD/MAP Idea thread

Post by Marth8880 »

Well, Redwiz is a personal friend of mine. However, I will do what you said and make a couple maps first and ask people for help. We'll just have to be able to find time to create this. :roll:
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Re: Glamour Skins, Seriously, 8?

Post by Null_1138 »

Its been a while since I put out a good skin, but I finally got an idea. Keep in mind the model is just a shoop of the BF2 engineer and the BF1 medic; its not one model. Yet.
Hidden/Spoiler:
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Got it from this:
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Re: Glamour Skins, Seriously, 8?

Post by Press_Tilty »

Null_1138 wrote:Its been a while since I put out a good skin, but I finally got an idea. Keep in mind the model is just a shoop of the BF2 engineer and the BF1 medic; its not one model. Yet.
Hidden/Spoiler:
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Got it from this:
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I like it :D
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Re: The MOD/MAP Idea thread

Post by ps2owner »

any one read the book deathtroopers?

"When the Imperial prison barge Purge — temporary home to five hundred of the galaxy's most ruthless killers, rebels, scoundrels and thieves — breaks down in a distant, uninhabited part of space, its only hope seems to lie with a Star Destroyer found drifting, derelict and seemingly abandoned. But when a boarding party is sent to scavenge for parts, only half of them come back — bringing with them a horrific disease so lethal that within hours, nearly all aboard the Purge will die in ways too hideous to imagine.

And death is only the beginning.

The Purge's half-dozen survivors — two teenage brothers, a sadistic captain of the guards, a couple of rogue smugglers and the chief medical officer, the lone woman on board — will do whatever it takes to stay alive. But nothing can prepare them for what lies waiting onboard the Star Destroyer amid its vast creaking emptiness that isn't really empty at all. The dead are rising, soulless, unstoppable, and unspeakably hungry."
sound like a cool idea?


also the invisible hand. i read this episode 3 inside the vehicals book or whate ever its called. there could be the intereroir with walkways to fight on (sorta like the death star), the brige, the hanger with mulitiple levels with the big circular elevators-platforms, catwalks around the engines inside the ship and an animation or teleport to wizzards tower(the room where anikin fights darth tyranus).
also it could have the star destroyer that hevlily dameges it (g something is its name). the star destroyer could have the hangers underneath the big red doors that could open up at the begining(as seen in the clone wars movies).
also it could have 2 eta-2 ateis interceptors(one red, one yellow) fly in and have
the blast door on one side close.
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Re: Glamour Skins, Seriously, 8?

Post by CodaRez »

Null_1138 wrote:Its been a while since I put out a good skin, but I finally got an idea. Keep in mind the model is just a shoop of the BF2 engineer and the BF1 medic; its not one model. Yet.
Hidden/Spoiler:
Image
Got it from this:
Hidden/Spoiler:
Image
That should be in one of the showcase threads.

Besides that, if ur gonna kitbash it suggest u bring the boots WAY up to the knees (like the pic).

All in all though, the skin is beautiful :thumbs: (i would ask for frills, but i guess that can be set aside)
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Re: Glamour Skins, Seriously, 8?

Post by General_Nate »

CodaRez wrote:
Null_1138 wrote:Its been a while since I put out a good skin, but I finally got an idea. Keep in mind the model is just a shoop of the BF2 engineer and the BF1 medic; its not one model. Yet.
Hidden/Spoiler:
Image
Got it from this:
Hidden/Spoiler:
Image
That should be in one of the showcase threads.

Besides that, if ur gonna kitbash it suggest u bring the boots WAY up to the knees (like the pic).

All in all though, the skin is beautiful :thumbs: (i would ask for frills, but i guess that can be set aside)
Actually, I think it was moved from one of those. That's what I read in the Feedback for Gametoast section.

Anyway, nice job on the skin!
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Re: The MOD/MAP Idea thread

Post by Press_Tilty »

Is everything here free to use? If I got an idea, I can use it, right? (I'll credit the guy, of course)
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Re: The MOD/MAP Idea thread

Post by Xavious »

That's the whole point of this thread.
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Re: The MOD/MAP Idea thread

Post by CommanderFixer »

I can't do a single-player RPG map on my own. Maybe someone could help me. Plus, SWBF2 doesn't work on my computer anymore. Amongst my other suggestions, how about a TCW style map, like Concordia or Mandalore, with Death Watch as one side, and a mix of Mandalorian Guards and Phase 1 Clones on the other side. Going once, Going twice, SOLD! to the person who takes the idea. :wink: We actually haven't seen a Mandalore map in a long time. I think I saw one on You Tube, it wasn't Mandalore: Planetary Defense, though.
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Re: The MOD/MAP Idea thread

Post by Obi-Wan Kenobi »

Perhaps if someone tried to do a Correlia: Centerpoint station map (look it up, :google: ), with New republic forces against the correlians. Thracken sal-solo and han solo could be the hero and villian. That's asking alot though.
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Re: The MOD/MAP Idea thread

Post by Noobasaurus »

Hi, I am going to start working on a map called Halloweentown and there will be the pumpkin people vs the ghosts and skeletons. I cant start yet because I dont have gimp, nor know how to make new weapons but I can start making the Halloweentown map! Please tell me if this is a good idea or not.

...New pumpkin vehicles?

EDIT: Could someone please post the installed version of gimp online? I cant install.
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Re: The MOD/MAP Idea thread

Post by Obi-Wan Kenobi »

It sounds good, but you will have to make new props, and if you can't install GIMP...

EDIT-What if I tried to make a space Utapau map with the P-38 replacing the jedi starfighter... It would be a nice change.
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Re: The MOD/MAP Idea thread

Post by CommanderFixer »

I have a bit of an idea on hand right now. A new era! I'll give you a hint... 300 years...KotOR, get it yet? :wink: The Old Republic! No support on stock maps(If someone else wants the idea, fine, but I was considering the mission limit.) instead, some brand new maps, like Bothawui, Alderaan, Nar Shaddaa, Coruscant(Revamped Jedi Temple) The Imperial Capital planet(Dromund Kaas), and Taris. Maybe if you had random loadouts for the sides,(Different models, like on one map, Havoc Squad, or on a planet like Bothawui, the green Episode III-ish troopers. Variations of Jedi and such, same applies for Sith. That wraps up my idea, hope you liked it.
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Re: The MOD/MAP Idea thread

Post by Obi-Wan Kenobi »

Sounds intresting, The jedi temple could use a differant design, And most of the planets have not been made(I think).
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