Teancum wrote:Guys, that's why this idea thread exists. To be brutally honest this is just a spam topic where folks can organize mods -- in reality anyone who knows something about modding realizes that mods are organized once a lot of work has already been done, and not the other way around.
This topic is for the dreamers, and for those who want to get a team together but don't know how. It's for keeping the SWBF2 General forum clutter down. Now if you've got an idea and want to get a team together you can do it here. If the thread gets too cluttered to keep yourselves organized you can talk via PM or Xfire, or even get enough work done on the mod to merit your own thread.
Bottom line is that this topic is to keep spam/ideas out of SWBF2 WiP and out of the main area of SWBF General. If it seems annoying then you don't need to visit this topic, but it's much less annoying to monitor one topic rather than 5. It's both a request thread and a mod organization thread. Any experienced modder that's worked in a team will tell you that if you really are serious about making a mod you'll just use this thread for a short time and organize yourselves via PM or Xfire. But frankly the entire staff is tired of 10 page "mod" topics that have nothing to show but ideas, ideas and ... you guessed it, more ideas.
The MOD/MAP Idea thread
Moderator: Moderators
-
- Master Bounty Hunter
- Posts: 1674
- Joined: Tue Mar 31, 2009 3:40 pm
- Location: Twello, The Netherlands
- Contact:
Re: The MOD/MAP Idea thread
Not really. Teancum's post on the first page clarifies things:
- Anakin
- Master of the Force
- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: The MOD/MAP Idea thread
it's an idea for a map and an request for help!Ping wrote:This sounds more like a request than an idea.Anakin wrote:My idea for a map mod is a Dethstar which is very realistic.
with more than 1 floor. you come to an other floor with turbo lifts.
in the hangars of the dethstar are starfighters. outside there are lots of ships of the rep bzw the reb.
later there can be added that the Lasercanon of the deathstar can be used against the big classes like the vancor or mon calamaris.
and that the death star can be destroid.
if you are interesst pleas say.
minimum:
i need one for the mission
one for XSI because there are always some new objekts you need.
one for the space area because i never mad a space map befor.
one how knows how to make a turbolift and deathregions and barriers.
and maybe one how help me with the deathstar.
othere wise i can't finish the mod and so i won't beginn.
- sampip
- General
- Posts: 792
- Joined: Mon Mar 16, 2009 12:08 pm
- Projects :: Something big. And exciting.
- xbox live or psn: masowner66
- Location: Zebra
Re: The MOD/MAP Idea thread
And what exactly will you do? This just sounds like you're getting people together to make stuff for you that you can't do and you can 'make' the mod. Forgive me if I'm wrong.Anakin wrote:My idea for a map mod is a Dethstar which is very realistic.
with more than 1 floor. you come to an other floor with turbo lifts.
in the hangars of the dethstar are starfighters. outside there are lots of ships of the rep bzw the reb.
later there can be added that the Lasercanon of the deathstar can be used against the big classes like the vancor or mon calamaris.
and that the death star can be destroid.
if you are interesst pleas say.
minimum:
i need one for the mission
one for XSI because there are always some new objekts you need.
one for the space area because i never mad a space map befor.
one how knows how to make a turbolift and deathregions and barriers.
and maybe one how help me with the deathstar.
othere wise i can't finish the mod and so i won't beginn.
- Sky_216
- Droid Pilot Assassin
- Posts: 2086
- Joined: Mon Feb 13, 2006 3:28 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: The MOD/MAP Idea thread
sampip wrote:And what exactly will you do? This just sounds like you're getting people together to make stuff for you that you can't do and you can 'make' the mod. Forgive me if I'm wrong.Anakin wrote:My idea for a map mod is a Dethstar which is very realistic.
with more than 1 floor. you come to an other floor with turbo lifts.
in the hangars of the dethstar are starfighters. outside there are lots of ships of the rep bzw the reb.
later there can be added that the Lasercanon of the deathstar can be used against the big classes like the vancor or mon calamaris.
and that the death star can be destroid.
if you are interesst pleas say.
minimum:
i need one for the mission
one for XSI because there are always some new objekts you need.
one for the space area because i never mad a space map befor.
one how knows how to make a turbolift and deathregions and barriers.
and maybe one how help me with the deathstar.
othere wise i can't finish the mod and so i won't beginn.
And it's never going to happen so it doesn't matter anyway.
@Anakin + anyone with similar "ideas" -
Read This:
forums/viewtopic.php?f=25&t=20663
- lucasfart
- Sith
- Posts: 1440
- Joined: Tue Feb 24, 2009 5:32 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Australia
Re: The MOD/MAP Idea thread
with the multi story idea, it wouldn't work well with the ai anyway, unless both floors were identical. The barriers and planning would be a total mess and the ai would always run into things....
- Ping
- Sith
- Posts: 1398
- Joined: Thu Sep 18, 2008 4:19 pm
- Location: College
Re: The MOD/MAP Idea thread
Eh....just spewing an idea I've been preoccupied with for a little while:
At the end of the NJO series, the grand finale takes place over a terraformed Coruscant. Having just a massive space battle map between the Galactic Alliance/Empire forces against the Vong would be cool to see.
No, I do not expect anyone else to do this, but like I said, I'm just speaking about an idea I had.
At the end of the NJO series, the grand finale takes place over a terraformed Coruscant. Having just a massive space battle map between the Galactic Alliance/Empire forces against the Vong would be cool to see.
No, I do not expect anyone else to do this, but like I said, I'm just speaking about an idea I had.
-
- Master Bounty Hunter
- Posts: 1519
- Joined: Fri Dec 18, 2009 8:02 am
- Projects :: CTF Arenas
- Location: ¿uoıʇɐɔoן ʎɯ sıɥʇ sı
Re: The MOD/MAP Idea thread
I think a map series about Kyle Katarn would be fun-the model from the convo pack could be used.
- Ping
- Sith
- Posts: 1398
- Joined: Thu Sep 18, 2008 4:19 pm
- Location: College
Re: The MOD/MAP Idea thread
There's at least two maps that recreate the Talay Mission from Dark Forces.CressAlbane wrote:I think a map series about Kyle Katarn would be fun-the model from the convo pack could be used.
-
- Master Bounty Hunter
- Posts: 1519
- Joined: Fri Dec 18, 2009 8:02 am
- Projects :: CTF Arenas
- Location: ¿uoıʇɐɔoן ʎɯ sıɥʇ sı
Re: The MOD/MAP Idea thread
I've not played that series, sorry.
But another crazy\cool idea...
Star Fox 64 Mod
"Slippy, get back here!"
Just imagine it. All you Star Fox fans, let's :quotes:organize this mod!
I can map but not model...
(partial sarcasm)
But another crazy\cool idea...
Star Fox 64 Mod
"Slippy, get back here!"
Just imagine it. All you Star Fox fans, let's :quotes:organize this mod!
I can map but not model...
(partial sarcasm)
-
- Major
- Posts: 510
- Joined: Fri Jul 31, 2009 5:49 pm
- Location: Everywhere.
Re: The MOD/MAP Idea thread
Currently- I can model but not map.
-
- Master Bounty Hunter
- Posts: 1519
- Joined: Fri Dec 18, 2009 8:02 am
- Projects :: CTF Arenas
- Location: ¿uoıʇɐɔoן ʎɯ sıɥʇ sı
Re: The MOD/MAP Idea thread
Well then ,can you get to work on the Arwing model as well as the Fox, Falco, Slippy, and Peppy models? I don't know how hard this would be (I don't model) but any models you can make would be great!!!
(unless, of course, you don't want to work on the map.)
(unless, of course, you don't want to work on the map.)
-
- Major
- Posts: 510
- Joined: Fri Jul 31, 2009 5:49 pm
- Location: Everywhere.
Re: The MOD/MAP Idea thread
I had something else in mind- check out the Sketchup thread. The models might give a hint.
-
- Master Bounty Hunter
- Posts: 1519
- Joined: Fri Dec 18, 2009 8:02 am
- Projects :: CTF Arenas
- Location: ¿uoıʇɐɔoן ʎɯ sıɥʇ sı
Re: The MOD/MAP Idea thread
You're doing a Venator Map? Sounds great!
Darn, I really wanted a Star Fox Map...
Darn, I really wanted a Star Fox Map...
-
- Major
- Posts: 510
- Joined: Fri Jul 31, 2009 5:49 pm
- Location: Everywhere.
Re: The MOD/MAP Idea thread
Is there really a Venator in there?
It has nothing to do with a single map devoted to a capital ship.
But it may HAVE capital ships. Really, I decided to make a few models and try seeing what I can come up with for practice first. Although I probably would use those models.
It has nothing to do with a single map devoted to a capital ship.
But it may HAVE capital ships. Really, I decided to make a few models and try seeing what I can come up with for practice first. Although I probably would use those models.
-
- Jedi
- Posts: 1056
- Joined: Fri Aug 14, 2009 12:32 am
Re: The MOD/MAP Idea thread
I'm pretty sure he's gonna make nearly every canon Star Wars battle.
- Ping
- Sith
- Posts: 1398
- Joined: Thu Sep 18, 2008 4:19 pm
- Location: College
Re: The MOD/MAP Idea thread
Where did you come up with that conclusion? And seriously, that's virtually impossible to do. If that were to happen, he'd probably be working on it until he retired.genaral_mitch wrote:I'm pretty sure he's gonna make nearly every canon Star Wars battle.
-
- Jedi
- Posts: 1056
- Joined: Fri Aug 14, 2009 12:32 am
Re: The MOD/MAP Idea thread
He told me on Mp SWBF2, and you can just look at his site. He's doing 70+ battles.
Hidden/Spoiler:
- Ping
- Sith
- Posts: 1398
- Joined: Thu Sep 18, 2008 4:19 pm
- Location: College
Re: The MOD/MAP Idea thread
Still, virtually impossible.genaral_mitch wrote:He told me on Mp SWBF2, and you can just look at his site. He's doing 70+ battles.
Hidden/Spoiler:
- Sky_216
- Droid Pilot Assassin
- Posts: 2086
- Joined: Mon Feb 13, 2006 3:28 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: The MOD/MAP Idea thread
^Adjusted for accuracy.Ping wrote:Still, impossible.genaral_mitch wrote:He told me on Mp SWBF2, and you can just look at his site. He's doing 70+ battles.
Hidden/Spoiler:
-
- Major
- Posts: 510
- Joined: Fri Jul 31, 2009 5:49 pm
- Location: Everywhere.
Re: The MOD/MAP Idea thread
I wish I could do that lol. I still wanna make a few though. 70 maps is probably somewhat exaggerated.