The MOD/MAP Idea thread

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Re: The MOD/MAP Idea thread

Post by [TFA]Padawan_Fighter »

Is there a way to make starfighters stop crashing down to the ground whenever someone gets on top of it? Or at least minimize the effect? It would be *really* cool if a working code for that was made.
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Re: The MOD/MAP Idea thread

Post by mswf »

I think that that part is hardcoded, I don't think it'll be possible.
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Re: The MOD/MAP Idea thread

Post by Eaol »

A multiplayer campaign-styled mod.

Features:
-Ability to fly from land to space in the same map, utilizing an enormous layered-transparency model with no collisions, with several transparant layers, blocking out the stars but not the sun as you go down through it toward the planet. The model would also include clouds, and a scrolling texture for them, which would scroll very slowly. at about 16000 meters from the surface, you will reach the "tropopause" of the model, being surrounded by other no-collision cloud models that are animated to move along a realistic path to resemble clouds (path and animation unnecessary if they cannot be included due to too many animation loops). Once you get to about 2000 meters, you will be out of the clouds (and likely being fired upon by enemy turrets). The ground would be visible from space, but it would be part of the atmosphere model and have no collisions. The REAL ground is going to be made up of EMGs.
-No map boundaries, due to the presence of EMGs.
-New rendering system for EMG (Environmental Mimicry Grid) Terrain Squares, for a high-quality yet low lag experience. Each EMG Square is a 200x200 model mimicing terrain and cities and buildings on that and the like. At a distance of about 400 meters, it becomes its lowrez model, a lower-poly copy of itself.
-Featuring mappacks released in a sequence, including as many battles from SW Canon as possible.
-Piloting Capital Ships with full interiors, done by using a land vehicle template and essentially just walking on top of it. You can do this with all land vehicles in the game I have tested so far. Fighters can't do this, so you can't use the same template as the fighters do.
-Building a base of operations at a command post. This could be achieved by coding it into the .lua. Basically in the game, you would be able to spawn as a type of engineer and use a fusion cutter or the like to construct certain structures specific to that command post.
-Deployable command posts. This one isn't new. Someone has done it before.
-Animated events triggered by certain circumstances in the campaign. This would be done by, say, replacing a unit with an animated prop of that unit doing something that the regular unit couldn't normally do, such as reaching for a gun or taking off his helmet, or jumping into the cockpit of a bomber. Other events like destroying a battleship or a tornado could also be done like this.
-Going prone, like in BF1. The stuff is all there, I believe. Just need to bring in an animation or two and fix up a control for it.
-Vehicles that are actually droids made into spawn-able units.
-Cinematic cutscenes ingame for certain events and fights, with a camera path and triggers.
-New music (of course), set up to happen with certain triggers, such as opening a door, walking into a battle, or bringing down a Star Destroyer.
-And so on.
Don't doublepost. Edit your old post. -Staff
EDIT: This isn't a request. It is an IDEA. I am working on this in fact, but always need technical knowledge. Any is welcome. :cry:
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Re: The MOD/MAP Idea thread

Post by [TFA]Padawan_Fighter »

- That's going to take a LOOOONG time.

- Your atmosphere idea is going to be VERY big.

- The EMGs are going to take up a lot of space, and polies.

- Mappacks? :|

- Piloting capital ships is possible, but it won't work, because one, any troopers walking on the ship will cause it to crash, and two, any vehicles and starfighters inside it's hangar are going to be eviscerated. And...full interiors? Plus everything else? BF2 can't handle this stuff, man.

- Animated events like that should be possible, but they could also possibly lag the game just a notch.

-This has been said time and time again. It is impossible to go faster than the speed of ligh...oh, I mean, prone.

-Your vehicle droids sound plausible, and a good idea.

-Camera path for the cutscenes? Why not just slap a movie file onto there, like in the Hoth Campaign? It'll save space.

-New music is plenty possible, but you have the chance other players outside of your player's area are going to hear it too (that is, if your proposed mod can support MP)

-And so on...oh dear..



Combine that with other players coming to your server, as well as tons of bots, and I wouldn't exactly say that map will be lag-free...or even, possible..
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Re: The MOD/MAP Idea thread

Post by Eaol »

- That's going to take a LOOOONG time.
Indeed, it will.
- Your atmosphere idea is going to be VERY big.
So what? :P
- The EMGs are going to take up a lot of space, and polies.
As I have said, they are high-poly, but at a certain distance and beyond they are replaced with a lowrez model. Beyond the lowest clouds, they aren't even rendered anymore. High poly, yes, but not implausible, and not going to create a lot of lag, even on an average non-gaming computer.
- Mappacks?
This isn't meant to be explained, as it speaks for itself. After a certain time, a mappack of about ten of these maps will be replaced by the next mappack, containing the next ten or so battles, in chronological order.
- Piloting capital ships is possible, but it won't work, because one, any troopers walking on the ship will cause it to crash, and two, any vehicles and starfighters inside it's hangar are going to be eviscerated. And...full interiors? Plus everything else? BF2 can't handle this stuff, man.
"Piloting capital ships is possible, but it won't work". Very contradictory. Anyway, it would work like a land vehicle, not a fighter. This way, a player can still stand on it/walk inside, as you can do such with tanks and speeders on the ground (although I do recognize that the speeders speed up so quickly and are not flat, causing the player to fall off anyway). And not the entire interior to the ship will be seen. Only the parts in the mission, and everything canonically in between. About the fighters, the ship will come to a stop, and the fighters will spawn inside, replacing the ship model's fighter props with actual pilotible craft.
- Animated events like that should be possible, but they could also possibly lag the game just a notch.
A little notch never hurt a fly. :wink:
-This has been said time and time again. It is impossible to go faster than the speed of ligh...oh, I mean, prone.
It isn't totally necessary, but if our abilities currently limit the possibility of going prone, so be it for now. It won't ruin the game, you know. I'm sure it will be done in the future somehow.
-Your vehicle droids sound plausible, and a good idea.
I believe it was mentioned in a long dead mod, but the guy managed to do it.
-Camera path for the cutscenes? Why not just slap a movie file onto there, like in the Hoth Campaign? It'll save space.
I could do that for the start and end of the map, but it causes some people to lose the connection. In a multiplayer game, that isn't what you like to have happen to you (I hope). Besides, you can't expect me to magically become a hollywood filmmaker and create live-action videos for your enjoyment that are each only seconds long. And they certainly aren't interactive.
-New music is plenty possible, but you have the chance other players outside of your player's area are going to hear it too (that is, if your proposed mod can support MP)
It is meant to be multiplayer, and really all the players will be fighting in the same place. Anyone can trigger the musical score, and everyone works together. Ten unit maximum, and ten players.

I don't believe bots will be a problem. They are mostly going to be where you players are fighting, so anywhere else would be a waste. Kind of like another videogame, giving you the feeling of an entire battle while actually confined to your area. Will not be a problem if it is scripted carefully and efficiently. Only ten players allowed, so unless someone dies, player 11 cannot fight, and will likely leave anyway, or take turns. Run it on a dedicated server, and it will work alright.
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Re: The MOD/MAP Idea thread

Post by Super_Clone »

Muh Ha Ha! It seems very 'Elite Squadron' to me, but on topic, I will love to help in any way possible.
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Re: The MOD/MAP Idea thread

Post by Eaol »

Thank you :)
u have Xfire?
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Re: The MOD/MAP Idea thread

Post by RogueKnight »

- Your atmosphere idea is going to be VERY big.
So what? :P
LAG.
- The EMGs are going to take up a lot of space, and polies.
As I have said, they are high-poly, but at a certain distance and beyond they are replaced with a lowrez model. Beyond the lowest clouds, they aren't even rendered anymore. High poly, yes, but not implausible, and not going to create a lot of lag, even on an average non-gaming computer.
No, it WILL cause LOTS of lag, and lots of glitch problems, interlocking bits of terrain will be very, VERY buggy, and you will fall through in many places. There are workarounds, but the only thing any of the workarounds will accomplish is LAG.

- Piloting capital ships is possible, but it won't work, because one, any troopers walking on the ship will cause it to crash, and two, any vehicles and starfighters inside it's hangar are going to be eviscerated. And...full interiors? Plus everything else? BF2 can't handle this stuff, man.
"Piloting capital ships is possible, but it won't work". Very contradictory. Anyway, it would work like a land vehicle, not a fighter. This way, a player can still stand on it/walk inside, as you can do such with tanks and speeders on the ground (although I do recognize that the speeders speed up so quickly and are not flat, causing the player to fall off anyway). And not the entire interior to the ship will be seen. Only the parts in the mission, and everything canonically in between. About the fighters, the ship will come to a stop, and the fighters will spawn inside, replacing the ship model's fighter props with actual pilotible craft.
uh...doesn't quite work like that. For once, it won't cause lag, but your "solution" will be enormously buggy.

In short, not possible.
- Animated events like that should be possible, but they could also possibly lag the game just a notch.
A little notch never hurt a fly. :wink:
It does when you have 15 other high-lag problems....but then again, the sheer amound of lag will have already made my computer asplode, so i guess a little notch never hurt a fly.

-This has been said time and time again. It is impossible to go faster than the speed of ligh...oh, I mean, prone.
It isn't totally necessary, but if our abilities currently limit the possibility of going prone, so be it for now. It won't ruin the game, you know. I'm sure it will be done in the future somehow.
Prone is impossible.
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Re: The MOD/MAP Idea thread

Post by [TFA]Padawan_Fighter »

Hidden/Spoiler:
[quote="DarthRogueKnight"][quote]
So what? :P [/quote]
LAG.

[quote]
As I have said, they are high-poly, but at a certain distance and beyond they are replaced with a lowrez model. Beyond the lowest clouds, they aren't even rendered anymore. High poly, yes, but not implausible, and not going to create a lot of lag, even on an average non-gaming computer.[/quote]

No, it WILL cause LOTS of lag, and lots of glitch problems, interlocking bits of terrain will be very, VERY buggy, and you will fall through in many places. There are workarounds, but the only thing any of the workarounds will accomplish is LAG.


[quote] "Piloting capital ships is possible, but it won't work". Very contradictory. Anyway, it would work like a land vehicle, not a fighter. This way, a player can still stand on it/walk inside, as you can do such with tanks and speeders on the ground (although I do recognize that the speeders speed up so quickly and are not flat, causing the player to fall off anyway). And not the entire interior to the ship will be seen. Only the parts in the mission, and everything canonically in between. About the fighters, the ship will come to a stop, and the fighters will spawn inside, replacing the ship model's fighter props with actual pilotible craft.[/quote]

uh...doesn't quite work like that. For once, it won't cause lag, but your "solution" will be enormously buggy.

In short, not possible.
[quote]A little notch never hurt a fly. :wink: [/quote]
It does when you have 15 other high-lag problems....but then again, the sheer amound of lag will have already made my computer asplode, so i guess a little notch never hurt a fly.


[quote]
It isn't totally necessary, but if our abilities currently limit the possibility of going prone, so be it for now. It won't ruin the game, you know. I'm sure it will be done in the future somehow.[/quote]
Prone is impossible.[/quote]


QFT. I was just about to say that.


Plus, you can't really place spawn regions inside a starfighter/vehicle.
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Re: The MOD/MAP Idea thread

Post by Eaol »

My computer already asploded :P

Ok, so going from land to space is totally impossible according to you, because it will be laggy. For the first time I was wondering how a very low poly model would cause lag. I know it is big, but seriously?

Anyway, you say I couldn't safely walk on a cube next to another cube...
They don't interlock, they just have one right next to the next next to the next and so on.
And it isn't ENORMOUS.

...but you pretty much discourage me from continuing any work on this at all... :cry:
Last edited by Eaol on Sun Nov 29, 2009 10:34 pm, edited 1 time in total.
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Re: The MOD/MAP Idea thread

Post by RogueKnight »

Eaol wrote:My computer already asploded :P
Don't get me wrong, its not a bad idea, but the game engine simply can't handle everything you're asking of it.
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Re: The MOD/MAP Idea thread

Post by Eaol »

What CAN it handle?
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Re: The MOD/MAP Idea thread

Post by Maveritchell »

Eaol wrote:What CAN it handle?
http://www.gametoast.com/forums/viewforum.php?f=35

...that's sort've a vague question.
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Re: The MOD/MAP Idea thread

Post by [TFA]Padawan_Fighter »

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Re: The MOD/MAP Idea thread

Post by Sky_216 »

@Eaol:

Please, read this - forums/viewtopic.php?f=25&t=20663.





Oh and btw........
This isn't meant to be explained, as it speaks for itself. After a certain time (ie about 5 years), a mappack of about ten of these maps will be replaced by the next mappack, containing the next ten or so battles, in chronological order.
*facepalm*
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Re: The MOD/MAP Idea thread

Post by Eaol »

Skyhammer_216 wrote:@Eaol:

Please, read this - forums/viewtopic.php?f=25&t=20663.





Oh and btw........
This isn't meant to be explained, as it speaks for itself. After a certain time (ie about 5 years), a mappack of about ten of these maps will be replaced by the next mappack, containing the next ten or so battles, in chronological order.
*facepalm*
lol

I understand what you mean here, and I am willing to do the work. I know other people say that type of thing and never go through with it, but I will definitely do my best to become a good modder here instead, before I try anything like this.

Just saying, it IS an idea thread, but it is one I think I want to try out.
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Post by (Anonymous) »

about the going prone, couldn't it be possible if you replaced the crouch animation with the prone animation, or create a new prone animation to use?
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Re: The MOD/MAP Idea thread

Post by kinetosimpetus »

its been done, had gameplay bugs etc., isn't worth it

edit: http://www.gametoast.com/forums/viewtop ... 57#p247857
edit, again: an addon to the bugs he mentioned, you could probably still shoot while moving prone
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Re: The MOD/MAP Idea thread

Post by swado95 »

Any ideas for a realistic modern map? I was thinking something like bf2 Project reality if you know what that is.

Please post even if it a simple one.

Some of these that you could think of is...

Kind of map-desert,jungle,urban,or other

Weapons(real ones)-mp5,mp7,fn2000(I like this one),m16,L96,M16,ect

New animations- Maybe even prone.

Other

Sides- Most likely MEC,USA, or EURO

sry if wrong form don't know where to put
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Re: The MOD/MAP Idea thread

Post by RogueKnight »

swado95 wrote: New animations- Maybe even prone.
Pointless and
kinetosimpetus wrote:its been done, had gameplay bugs etc., isn't worth it

edit: http://www.gametoast.com/forums/viewtop ... 57#p247857
edit, again: an addon to the bugs he mentioned, you could probably still shoot while moving prone
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