The MOD/MAP Idea thread
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- StarkillerMarek
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Re: The MOD/MAP Idea thread
Oh, now I get it. I was talking about Darth Bane, and mswf suggested using Cad Bane in addition to Darth Bane.
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Re: The MOD/MAP Idea thread
I had a good idea but never got round to it.
The map could be a basic naboo city then a federation core ship over head (when I say coreship I mean the one with hangars from the assets thread).
Put a CIS base in the Coreship, along with tf landers and vultures.
and naboo fighters in the city and the naboo pilots can fly into the coreship hangar and try to capture the base.
just an idea
The map could be a basic naboo city then a federation core ship over head (when I say coreship I mean the one with hangars from the assets thread).
Put a CIS base in the Coreship, along with tf landers and vultures.
and naboo fighters in the city and the naboo pilots can fly into the coreship hangar and try to capture the base.
just an idea
- droid commando
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Re: The MOD/MAP Idea thread
I still have the ideas for mod I want to only the people who want help to know everything. but, heres my idea:
1.lots of new maps,skins,weapons,sides and,eras
2. redo space maps
EDIT: here's more info new eras:kotor,naboo blockade/CIS crisus[is that spelt right?]and,second GCW [theres more to]
maps:kashyyk islands and more SWBF maps and TCW maps and already thinking about season 2
skins:more "real' looking commander ponds and captain green leader
sides:mandos,lurmens.
[note: I have got ideas about this]
1.lots of new maps,skins,weapons,sides and,eras
2. redo space maps
EDIT: here's more info new eras:kotor,naboo blockade/CIS crisus[is that spelt right?]and,second GCW [theres more to]
maps:kashyyk islands and more SWBF maps and TCW maps and already thinking about season 2
skins:more "real' looking commander ponds and captain green leader
sides:mandos,lurmens.
[note: I have got ideas about this]
Last edited by droid commando on Sat Oct 03, 2009 4:44 pm, edited 2 times in total.
- DarthD.U.C.K.
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Re: The MOD/MAP Idea thread
1. this is no request thread (you can just post ideas here)
2. posting requests multiple times (in two days) wont make anybody grant them faster or at all
3.saying you want to make an "awesome mod with cool stuff" isnt enough, people want to know exactly what the mod is about
4. take a look look how many big mods made by teams have been released, how many became more than an idea and how many died before getting finished
2. posting requests multiple times (in two days) wont make anybody grant them faster or at all
3.saying you want to make an "awesome mod with cool stuff" isnt enough, people want to know exactly what the mod is about
4. take a look look how many big mods made by teams have been released, how many became more than an idea and how many died before getting finished
- Anakin
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Re: The MOD/MAP Idea thread
here are some other picturesAnakin wrote:Here are two outlines for the Korriban map.Hidden/Spoiler:I think it would be best to download the outlines, if someone is interest in programme this map.Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
i think i name the "skizze2" ARLS for Allterain Roket Landspeeder
- Par3210
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Re: The MOD/MAP Idea thread
I am interested in making a RedvBlue map, like paintball, if anyone wants to help.
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Re: The MOD/MAP Idea thread
I could help
- giftheck
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Re: The MOD/MAP Idea thread
I've just got BF2 on Steam, so now I can mod the game too.
Are there any recent BF1 players here who would know of my BF1 mod? The Main Play Mod? I want to port it into BF2, with new modes. If possible I'd love to make it CP-compatible but if not I'd have to convert the BF1 maps with it.
Nope, I do not intend on copying the CP at all. That would be impossible to do, and in any case I want to do something (to a lesser extent) that I did with the original Main Play Mod in BF1. But this is what I have planned:
- Two new eras: MPM CW and MPM GCW, which don't interfere with things like the CP.
- New Modes - "Objective", "Classic Campaign" (based on BF1's campaign with BF2 Campaign Gameplay), "BF1 Main Play", which would play out EXACTLY the same as the Main Play Mod in BF1.
Ideas? Suggestions?
Are there any recent BF1 players here who would know of my BF1 mod? The Main Play Mod? I want to port it into BF2, with new modes. If possible I'd love to make it CP-compatible but if not I'd have to convert the BF1 maps with it.
Nope, I do not intend on copying the CP at all. That would be impossible to do, and in any case I want to do something (to a lesser extent) that I did with the original Main Play Mod in BF1. But this is what I have planned:
- Two new eras: MPM CW and MPM GCW, which don't interfere with things like the CP.
- New Modes - "Objective", "Classic Campaign" (based on BF1's campaign with BF2 Campaign Gameplay), "BF1 Main Play", which would play out EXACTLY the same as the Main Play Mod in BF1.
Ideas? Suggestions?
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- Jedi
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Re: The MOD/MAP Idea thread
Wow, I guess great minds think alike, because I thought of the same thing, only with a Star Destroyer above Naboo.Recon Trooper wrote:I had a good idea but never got round to it.
The map could be a basic naboo city then a federation core ship over head (when I say coreship I mean the one with hangars from the assets thread).
Put a CIS base in the Coreship, along with tf landers and vultures.
and naboo fighters in the city and the naboo pilots can fly into the coreship hangar and try to capture the base.
just an idea
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Re: The MOD/MAP Idea thread
Hahagenaral_mitch wrote:Wow, I guess great minds think alike, because I thought of the same thing, only with a Star Destroyer above Naboo.Recon Trooper wrote:I had a good idea but never got round to it.
The map could be a basic naboo city then a federation core ship over head (when I say coreship I mean the one with hangars from the assets thread).
Put a CIS base in the Coreship, along with tf landers and vultures.
and naboo fighters in the city and the naboo pilots can fly into the coreship hangar and try to capture the base.
just an idea
- droid commando
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Re: The MOD/MAP Idea thread
I am about to start a Rhen Var: Mos Eisley map
which will use the stock mos eisley and add hoth props and textures [what do you think? ]
which will use the stock mos eisley and add hoth props and textures [what do you think? ]
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- Master Bounty Hunter
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Re: The MOD/MAP Idea thread
I personally don't think that'd turn out too good. My advice is just to start over and use reskinned tatooine buildings in that. (you can then try to rebuild the stock map)
It comes over way more original. (and plays better)
It comes over way more original. (and plays better)
- droid commando
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Re: The MOD/MAP Idea thread
maybe a new layout and reskin will be better?
- Ping
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Re: The MOD/MAP Idea thread
Reskin the buidings so they look more snowy or icy, and definitely do a new layout.droid commando wrote:maybe a new layout and reskin will be better?
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Re: The MOD/MAP Idea thread
A S.W.A.T soldier.
I was thinking you could make a place with SWAT vs Terrorists.
I was thinking you could make a place with SWAT vs Terrorists.
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- Space Ranger
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Re: The MOD/MAP Idea thread
Generally the same idea...Recon Trooper wrote:A S.W.A.T soldier.
I was thinking you could make a place with SWAT vs Terrorists.
- droid commando
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Re: The MOD/MAP Idea thread
you would use skinned rebels for it
- Anakin
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Re: The MOD/MAP Idea thread
How has made the Dogfighting Death Star map??
http://starwarsbattlefront.filefront.co ... r#results
If it isn't the final map you could make a missiob there for example you have to destroy the shield generator and than go to the ships and destroy the death star.
Maybee there could came a video at the end of the campain
http://starwarsbattlefront.filefront.co ... r#results
If it isn't the final map you could make a missiob there for example you have to destroy the shield generator and than go to the ships and destroy the death star.
Maybee there could came a video at the end of the campain
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Re: The MOD/MAP Idea thread
Hey Anakin, I begun my map before I saw your layouts, but I'd like to know if it seems satisfactory to you. (Check out WIP forum.) I'll admit I don't appreciate your layout as much as mine, but in actually playing on the map I think I could be a fair judge of that.
Regardless, I would be glad for your comment if you would but drop by.
Regardless, I would be glad for your comment if you would but drop by.
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Re: The MOD/MAP Idea thread
as I said before in another thread/topic we should do a whole runescape theme unfortunatly the post was unavle to be added on the account of I took to long typing it out, and I got sighned out.
Anyway once I get more knowledge on skinning i will be more than happy to create it.
We could make units wearing full rune or full dragon and equping a rune scim and have mace windu holding a 2H since he has two hands on his saber.
But oviously A jedi would have to be scripted.
We could also incorporate the magic battle of hoth mod into it as well and use some of there effects we could map it out so the map is like the wilderness in runescape have lava pits and all of that stuff.
The only thing about creating the units is that it will not look spectacular but neither doees runescape this would be a great mod to share with the swbf2 community, well and runescape I guess to
I need a team of good mappers and skinners to help me create this mod if you are interested.
Anyway once I get more knowledge on skinning i will be more than happy to create it.
We could make units wearing full rune or full dragon and equping a rune scim and have mace windu holding a 2H since he has two hands on his saber.
But oviously A jedi would have to be scripted.
We could also incorporate the magic battle of hoth mod into it as well and use some of there effects we could map it out so the map is like the wilderness in runescape have lava pits and all of that stuff.
The only thing about creating the units is that it will not look spectacular but neither doees runescape this would be a great mod to share with the swbf2 community, well and runescape I guess to
I need a team of good mappers and skinners to help me create this mod if you are interested.