Deactivate Targetingsystem

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daniel
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Deactivate Targetingsystem

Post by daniel »

Hi,
is it possible to deactivate the Targetingsystem in spca battles in BF2? I think it would make it a bit more realistic.
This is what i mean:
Image
thx for answers
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Re: Deactivate Targetingsystem

Post by mswf »

Do you mean the reticle?
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daniel
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Re: Deactivate Targetingsystem

Post by daniel »

sorry for the bad image :D .
I mean the blue and red circles/rectangles over the vehicles in space:
Hidden/Spoiler:
Image
Xavious
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Re: Deactivate Targetingsystem

Post by Xavious »

Isn't there an in-game option to turn those off?
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daniel
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Re: Deactivate Targetingsystem

Post by daniel »

No.that's why I'm asking here :D
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Re: Deactivate Targetingsystem

Post by Fierfek »

Xavious wrote:Isn't there an in-game option to turn those off?
I think thats only for ground maps.
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daniel
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Re: Deactivate Targetingsystem

Post by daniel »

help please? :thumbs:
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Re: Deactivate Targetingsystem

Post by mswf »

Well, you ARE looking at a futurustic science fiction, so it is realistic to have those floating pointers. Plus that you won't be able to see the enemy crafts so well otherwise. (except for if your going to make a WWII map or something, then it wouldn't be very realistic)
-_-
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Re: Deactivate Targetingsystem

Post by -_- »

Edit these lines for the ship's weapons:
Hidden/Spoiler:
TargetEnemy = "1"
TargetVehicle = "1"
Hidden/Spoiler:
TargetEnemy = "0"
TargetVehicle = "0"
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Re: Deactivate Targetingsystem

Post by sim-al2 »

There is a option to turn off the enemy icons but it doesn't do too much for vehicles and turrets.
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daniel
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Re: Deactivate Targetingsystem

Post by daniel »

@-_- : where do i find these lines? in which folder , file etc.
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Re: Deactivate Targetingsystem

Post by -_- »

You'll have to do custom sides, then edit whichever faction you want through Common/Specific files.
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daniel
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Re: Deactivate Targetingsystem

Post by daniel »

uhm, sorry, but franky I can't follow you quite. Can you tell me where exactly i have to do this? thx
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Re: Deactivate Targetingsystem

Post by Commander_Fett »

Make a custom side and edit the odf for the fighters to change those lines to zero.
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daniel
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Re: Deactivate Targetingsystem

Post by daniel »

nowhere in the vehicle odf there are such lines.neither in the fighter's odf nore in it's weapons odf. or do you mean something else?
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Re: Deactivate Targetingsystem

Post by Xavious »

Those lines should be in the common ship weapons ODF files (common side), but you can put them in your vehicle's weapon ODF and it will overwrite those settings from the common files.
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daniel
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Re: Deactivate Targetingsystem

Post by daniel »

okay so this is waht i did:
data_ABC-->Sides-->Common-->odf-->then i opened "com_weap_veh_laser" and changed the lines there. this was the only file that had to do with the vehicle i want to change AND had the lines we need.
Munged, othing changed in-game. did i do something wrong?
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Re: Deactivate Targetingsystem

Post by MercuryNoodles »

Look in the odf of the vehicle you want to change. There, you'll find a line, or more, calling for a weapon odf. Find that odf and change it. That weapon is a child of another weapon (the common side weaps), and only contains the lines it'll need to override the parent, like the sound lines, so you'll have to add in the lines you want to change. You can also change the parent, like you just posted you have, but be sure you changed the right odf. Check the weapon's odf, to find the name of its classparent. That's the one you want, if you're going to do it that way.
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daniel
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Re: Deactivate Targetingsystem

Post by daniel »

ok well i want to change this for the imperial tieinterceptor. so i went to sides-->imp-->odf-->imp_fly_tieinterceptor and there it said "com_weap_veh_fly_scoutlasers" (it was the only line there, whö's odf had the recommended line).so far so good. i went to sides-->Common-->odf and then opened the "com_weap_veh_fly_scoutlasers"-file there.I changed the lines TargetEnemy = "1" to "0" and the same for TargetVehicle. munged, in-game nothing changed. i then copied the "com_weap_veh_fly_scoutlasers" and pasted it in thee odf folder of the imp side as well. again the same result: nohting changed. What can I possibly have done wrong? help please :D :D
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Re: Deactivate Targetingsystem

Post by Xavious »

Are you loading your custom side with the vehicle in the lua?
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