Deactivate Targetingsystem
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- daniel
- Master Sergeant
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Deactivate Targetingsystem
Hi,
is it possible to deactivate the Targetingsystem in spca battles in BF2? I think it would make it a bit more realistic.
This is what i mean:
thx for answers
is it possible to deactivate the Targetingsystem in spca battles in BF2? I think it would make it a bit more realistic.
This is what i mean:
thx for answers
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- Master Bounty Hunter
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Re: Deactivate Targetingsystem
Do you mean the reticle?
- daniel
- Master Sergeant
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Re: Deactivate Targetingsystem
sorry for the bad image .
I mean the blue and red circles/rectangles over the vehicles in space:
I mean the blue and red circles/rectangles over the vehicles in space:
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- Sith Master
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Re: Deactivate Targetingsystem
Isn't there an in-game option to turn those off?
- daniel
- Master Sergeant
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Re: Deactivate Targetingsystem
No.that's why I'm asking here
- Fierfek
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Re: Deactivate Targetingsystem
I think thats only for ground maps.Xavious wrote:Isn't there an in-game option to turn those off?
- daniel
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Re: Deactivate Targetingsystem
help please?
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- Master Bounty Hunter
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Re: Deactivate Targetingsystem
Well, you ARE looking at a futurustic science fiction, so it is realistic to have those floating pointers. Plus that you won't be able to see the enemy crafts so well otherwise. (except for if your going to make a WWII map or something, then it wouldn't be very realistic)
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- Gametoast Staff
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Re: Deactivate Targetingsystem
Edit these lines for the ship's weapons:
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- sim-al2
- 2nd Lieutenant
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Re: Deactivate Targetingsystem
There is a option to turn off the enemy icons but it doesn't do too much for vehicles and turrets.
- daniel
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Re: Deactivate Targetingsystem
@-_- : where do i find these lines? in which folder , file etc.
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- Gametoast Staff
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Re: Deactivate Targetingsystem
You'll have to do custom sides, then edit whichever faction you want through Common/Specific files.
- daniel
- Master Sergeant
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Re: Deactivate Targetingsystem
uhm, sorry, but franky I can't follow you quite. Can you tell me where exactly i have to do this? thx
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Re: Deactivate Targetingsystem
Make a custom side and edit the odf for the fighters to change those lines to zero.
- daniel
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Re: Deactivate Targetingsystem
nowhere in the vehicle odf there are such lines.neither in the fighter's odf nore in it's weapons odf. or do you mean something else?
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- Sith Master
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Re: Deactivate Targetingsystem
Those lines should be in the common ship weapons ODF files (common side), but you can put them in your vehicle's weapon ODF and it will overwrite those settings from the common files.
- daniel
- Master Sergeant
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Re: Deactivate Targetingsystem
okay so this is waht i did:
data_ABC-->Sides-->Common-->odf-->then i opened "com_weap_veh_laser" and changed the lines there. this was the only file that had to do with the vehicle i want to change AND had the lines we need.
Munged, othing changed in-game. did i do something wrong?
data_ABC-->Sides-->Common-->odf-->then i opened "com_weap_veh_laser" and changed the lines there. this was the only file that had to do with the vehicle i want to change AND had the lines we need.
Munged, othing changed in-game. did i do something wrong?
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- Jedi
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Re: Deactivate Targetingsystem
Look in the odf of the vehicle you want to change. There, you'll find a line, or more, calling for a weapon odf. Find that odf and change it. That weapon is a child of another weapon (the common side weaps), and only contains the lines it'll need to override the parent, like the sound lines, so you'll have to add in the lines you want to change. You can also change the parent, like you just posted you have, but be sure you changed the right odf. Check the weapon's odf, to find the name of its classparent. That's the one you want, if you're going to do it that way.
- daniel
- Master Sergeant
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Re: Deactivate Targetingsystem
ok well i want to change this for the imperial tieinterceptor. so i went to sides-->imp-->odf-->imp_fly_tieinterceptor and there it said "com_weap_veh_fly_scoutlasers" (it was the only line there, whö's odf had the recommended line).so far so good. i went to sides-->Common-->odf and then opened the "com_weap_veh_fly_scoutlasers"-file there.I changed the lines TargetEnemy = "1" to "0" and the same for TargetVehicle. munged, in-game nothing changed. i then copied the "com_weap_veh_fly_scoutlasers" and pasted it in thee odf folder of the imp side as well. again the same result: nohting changed. What can I possibly have done wrong? help please
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- Sith Master
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Re: Deactivate Targetingsystem
Are you loading your custom side with the vehicle in the lua?