That would be a great contest for those of us who can't draw/model, but it would have to be limited to only those assets.Teancum wrote:"Make something with these assets" contest...
SWBFFiles Summer Mapping Contest (Vote, p5)
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- [RDH]Zerted
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Re: SWBFFiles Summer Mapping Contest
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Re: SWBFFiles Summer Mapping Contest
That would be pretty challenging (especially if we weren't allowed to use command posts ).[RDH]Zerted wrote:That would be a great contest for those of us who can't draw/model, but it would have to be limited to only those assets.Teancum wrote:"Make something with these assets" contest...
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Re: SWBFFiles Summer Mapping Contest
Re: Decision of Taris as a location:
When the manager at JKFiles and I were trying to decide a location, we must've gone through about fifty different options. Here were the criteria we wanted to meet:
1) Reasonable difficulty level (for JKA and SWBF2)
2) Planet not overused for either game
Here's why this is tough - not only have both games been out for a number of years (and as a result have seen many different environments mapped), but what's "easy" in SWBF2 seems almost diametrically opposed to what's "easy" in JKA. Easy for us is outside, open maps. Easy for them is interior/city maps. I mentioned (and we eventually decided upon) Taris because it has a number of environments possible, it's not often used, and I knew - and I was thinking specifically of the assets we have available - that a number of the environments mentioned were definitely possible with easily-available assets. I know it seems like a bit of a challenge, but I would encourage anyone feeling that way to read through the tips I posted in the second newspost (as seen in the first post here) - also, watch the videos. You'll probably see that this is more manageable than you think.
When the manager at JKFiles and I were trying to decide a location, we must've gone through about fifty different options. Here were the criteria we wanted to meet:
1) Reasonable difficulty level (for JKA and SWBF2)
2) Planet not overused for either game
Here's why this is tough - not only have both games been out for a number of years (and as a result have seen many different environments mapped), but what's "easy" in SWBF2 seems almost diametrically opposed to what's "easy" in JKA. Easy for us is outside, open maps. Easy for them is interior/city maps. I mentioned (and we eventually decided upon) Taris because it has a number of environments possible, it's not often used, and I knew - and I was thinking specifically of the assets we have available - that a number of the environments mentioned were definitely possible with easily-available assets. I know it seems like a bit of a challenge, but I would encourage anyone feeling that way to read through the tips I posted in the second newspost (as seen in the first post here) - also, watch the videos. You'll probably see that this is more manageable than you think.
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Re: SWBFFiles Summer Mapping Contest
Yeah, basically you give the mappers a theme and a set of prefabs/assets for them to start from, in this case possibly some Taris buildings. Then users who can't model have something to start with.
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Re: SWBFFiles Summer Mapping Contest
That's exactly what went through my mind after a few minutes of thinking about it. At first I thought Taris would be far-fetched for a lot of people, but then I saw the suggestions near the bottom of the Filefront post and realized that most of it is actually completely doable. One of the screenshots showed platforms that could easily be made from Kamino assets which wouldn't even need much of a reskin, and the Lower City/Outcast camp is completely doable with the assets we have - there are only a few things from that section that might require custom models, and I can think of props from released assets we have that would fit perfectly.Maveritchell wrote:Re: Decision of Taris as a location:
When the manager at JKFiles and I were trying to decide a location, we must've gone through about fifty different options. Here were the criteria we wanted to meet:
1) Reasonable difficulty level (for JKA and SWBF2)
2) Planet not overused for either game
Here's why this is tough - not only have both games been out for a number of years (and as a result have seen many different environments mapped), but what's "easy" in SWBF2 seems almost diametrically opposed to what's "easy" in JKA. Easy for us is outside, open maps. Easy for them is interior/city maps. I mentioned (and we eventually decided upon) Taris because it has a number of environments possible, it's not often used, and I knew - and I was thinking specifically of the assets we have available - that a number of the environments mentioned were definitely possible with easily-available assets. I know it seems like a bit of a challenge, but I would encourage anyone feeling that way to read through the tips I posted in the second newspost (as seen in the first post here) - also, watch the videos. You'll probably see that this is more manageable than you think.
- jedimaster745
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Re: SWBFFiles Summer Mapping Contest
http://www.gametoast.com/forums/viewtop ... 64&t=19231
Two simple Taris assets: A tower and a street-decor thing. They arent the best models, but they should be helpful for people who cant make their own models yet want a more "authentic" taris building.
(The Taris Skyscraper really needs to be reskinned)
Two simple Taris assets: A tower and a street-decor thing. They arent the best models, but they should be helpful for people who cant make their own models yet want a more "authentic" taris building.
(The Taris Skyscraper really needs to be reskinned)
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Re: SWBFFiles Summer Mapping Contest
Maveritchell wrote:Re: Decision of Taris as a location:
When the manager at JKFiles and I were trying to decide a location, we must've gone through about fifty different options. Here were the criteria we wanted to meet:
1) Reasonable difficulty level (for JKA and SWBF2)
2) Planet not overused for either game
Here's why this is tough - not only have both games been out for a number of years (and as a result have seen many different environments mapped), but what's "easy" in SWBF2 seems almost diametrically opposed to what's "easy" in JKA. Easy for us is outside, open maps. Easy for them is interior/city maps. I mentioned (and we eventually decided upon) Taris because it has a number of environments possible, it's not often used, and I knew - and I was thinking specifically of the assets we have available - that a number of the environments mentioned were definitely possible with easily-available assets. I know it seems like a bit of a challenge, but I would encourage anyone feeling that way to read through the tips I posted in the second newspost (as seen in the first post here) - also, watch the videos. You'll probably see that this is more manageable than you think.
Yeah, I see why this planet was chosen, I have modded for JKA before and making exteriors is a hard thing to do, Battlefront II has soo many assets already that with a little creativity, and some intense Tga editing, you can use just about anything to make this idea possible.
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Re: SWBFFiles Summer Mapping Contest
>=D should be fun =P
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Re: SWBFFiles Summer Mapping Contest
Just want to update this with several resources that should be useful. Here are several screenshots of various Taris locations (linked from KotORFiles by "N-7"):
http://knightsoftheoldrepublic.filefron ... otd/102009
http://knightsoftheoldrepublic.filefron ... otd/109619
http://knightsoftheoldrepublic.filefron ... otd/114132
http://knightsoftheoldrepublic.filefron ... otd/102010
http://knightsoftheoldrepublic.filefron ... otd/114133
http://knightsoftheoldrepublic.filefron ... otd/114127
http://knightsoftheoldrepublic.filefron ... otd/105019
http://knightsoftheoldrepublic.filefron ... otd/105018
And here is a set of floorplans to several Taris locales (linked by "Jonny2199"):
http://tartarus.rpgclassics.com/kotorpc/701.shtml
http://knightsoftheoldrepublic.filefron ... otd/102009
http://knightsoftheoldrepublic.filefron ... otd/109619
http://knightsoftheoldrepublic.filefron ... otd/114132
http://knightsoftheoldrepublic.filefron ... otd/102010
http://knightsoftheoldrepublic.filefron ... otd/114133
http://knightsoftheoldrepublic.filefron ... otd/114127
http://knightsoftheoldrepublic.filefron ... otd/105019
http://knightsoftheoldrepublic.filefron ... otd/105018
And here is a set of floorplans to several Taris locales (linked by "Jonny2199"):
http://tartarus.rpgclassics.com/kotorpc/701.shtml
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Re: SWBFFiles Summer Mapping Contest
the rules say that you have to use the standard sides for the playable sides. this would include the ep2 clones and/or the snow/urban/fleet rebel sides, right?
- Super_Clone
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Re: SWBFFiles Summer Mapping Contest
I believe Mav said that you can make custom locals, though.
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Re: SWBFFiles Summer Mapping Contest
yep, the standard locals wouldn't represent well enough, so custom locals are allowed
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Re: SWBFFiles Summer Mapping Contest
This one will be fun, especially for the custom models
oh and thanks a ton for the pics mav
oh and thanks a ton for the pics mav
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Re: SWBFFiles Summer Mapping Contest
:clone: troops i dont know how to mak maps so i hope someone can help.
- Fierfek
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Re: SWBFFiles Summer Mapping Contest
If you want to learn how to make maps, check this out:elitetrooper1999 wrote::clone: troops i dont know how to mak maps so i hope someone can help.
http://starwarsbattlefront.filefront.co ... ial;100740
- Ping
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Re: SWBFFiles Summer Mapping Contest
Nobody will make a map for you, if that's what you're asking.elitetrooper1999 wrote::clone: troops i dont know how to mak maps so i hope someone can help.
- Fierfek
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Re: SWBFFiles Summer Mapping Contest
I think he means help him get started mapping. It would be stupid to ask someone else to make a map for you.Ping wrote:Nobody will make a map for you, if that's what you're asking.elitetrooper1999 wrote::clone: troops i dont know how to mak maps so i hope someone can help.
- Nihillo
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Re: SWBFFiles Summer Mapping Contest
Ohhh, but it happens.Fierfek wrote:I think he means help him get started mapping. It would be stupid to ask someone else to make a map for you.Ping wrote:Nobody will make a map for you, if that's what you're asking.elitetrooper1999 wrote::clone: troops i dont know how to mak maps so i hope someone can help.
- Fierfek
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Re: SWBFFiles Summer Mapping Contest
It does? I don't see why anyone would be stupid enough to ask someone to make a map so you can submit it in a competition.Nihillo wrote:Ohhh, but it happens.Fierfek wrote:I think he means help him get started mapping. It would be stupid to ask someone else to make a map for you.Ping wrote:Nobody will make a map for you, if that's what you're asking.elitetrooper1999 wrote::clone: troops i dont know how to mak maps so i hope someone can help.