(1)Rhen Var: 607th Assault

The series of maps created by Xavious that follow the story of the 607th legion.

Moderator: Moderators

Xavious
Sith Master
Sith Master
Posts: 2783
Joined: Mon Jun 12, 2006 3:46 pm

(1)Rhen Var: 607th Assault

Post by Xavious »

Public beta is here!

If you download, please give a review. (Explain bugs, gameplay issues, and anything you would like to see in this map)

Link disabled. Beta 2 available in released section.



Image

A long time ago, in a galaxy far, far away....

In secret, while the majority of Kaminoans worked on perfecting the Republic clone army, a group of Kaminoans were attempting to create force-sensitve clones. Although all of their attempts failed, they created a legion of clones that were surprisingly superior to most other clones. However, after attepting to lead them in their first battle simulation, the Kaminoans found that the clones sometimes refused to follow orders. Although the 607th won the exercise against the 93rd extremely easily, they were deemed dangerous due to their ability to refuse orders, and were not sent out with the rest of the clones to Geonosis.

Several months later, Jedi Knight Zhaus Hyaun discovers records of the 607th in the Kaminoan database and inquires about them. Against the urging of both the Jedi Council and the Kaminoans, Zhaus takes the 607th and personally finishes their training on Kamino.

Now, Zhaus has been tasked with the capture of a CIS fortress in the mountains of Rhen Var. He chooses the 607th to aid him in the assault. Leading the 607th is ARC Commander Vaks. The time has come for the 607th to prove its worth, in the cold mountains and towering temples of Rhen Var....

607th Officer (Left) and 607th Trooper (Right)
Image

607th Commando
Image

607th Commander Vaks
Image

607th Clone Troopers attacking the fortress
Image


This map is the first in a series of maps titled the Saga of the 607th.

Comments? Suggestions? Feel free to post them.
Last edited by Xavious on Wed Jun 27, 2007 5:06 pm, edited 3 times in total.
EGG_GUTS
Master Bounty Hunter
Master Bounty Hunter
Posts: 1626
Joined: Thu Dec 07, 2006 7:38 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: CANADA!

Post by EGG_GUTS »

WOW :shock: that's awesome especially the commander :!:
wierd165

Post by wierd165 »

great map! i would love to beta test! if you need some skins done pm me for a read out of what and how you want your skins to look/be done.
anyways great map coming along here.
off-topic: rhen var is in our skin and blood somehow so many rhen var maps lately awsome!
CamandoMichael

Post by CamandoMichael »

I love the story behind it, but what do you plan for making these clone superior?
Xavious
Sith Master
Sith Master
Posts: 2783
Joined: Mon Jun 12, 2006 3:46 pm

Post by Xavious »

wierd165 wrote:great map! i would love to beta test!
I don't believe I asked for beta testers.
wierd165 wrote:if you need some skins done pm me for a read out of what and how you want your skins to look/be done.
Sorry, but I prefer to make my own skins.
CamandoMichael wrote:I love the story behind it, but what do you plan for making these clone superior?
Overall stronger weapons. Not uber-strong, although Commander Vaks has a heavy rifle that can clear a bridge of droids in a matter of seconds.
FOOLIS
Jedi
Jedi
Posts: 1038
Joined: Tue Jan 16, 2007 3:59 pm
Location: Germany

Post by FOOLIS »

Is this the 607th Sky Corps??
Xavious
Sith Master
Sith Master
Posts: 2783
Joined: Mon Jun 12, 2006 3:46 pm

Post by Xavious »

FOOLIS wrote:Is this the 607th Sky Corps??
No, this is a fictional legion.

Besides, I thought it was the 7th Sky Corps?
wierd165

Post by wierd165 »

what are you going to call the legion?
Droideka88

Post by Droideka88 »

I recommend changing the color of the Scout trooper's and Commander's visor to something more bright. :p

Also, in your first picture, is there anything below the bridge besides snow? What if you added icy water?
Xavious
Sith Master
Sith Master
Posts: 2783
Joined: Mon Jun 12, 2006 3:46 pm

Post by Xavious »

Droideka88 wrote:Also, in your first picture, is there anything below the bridge besides snow? What if you added icy water?
There is icy water.
Hebes24
Sith Master
Sith Master
Posts: 2594
Joined: Sat Jun 03, 2006 5:15 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: In An Epic Space Battle!
Contact:

Post by Hebes24 »

This sounds really cool! There hasn't been an original storyline like this in a while! Looks great too. :D
FOOLIS
Jedi
Jedi
Posts: 1038
Joined: Tue Jan 16, 2007 3:59 pm
Location: Germany

Post by FOOLIS »

Ah yes, sry the SKY CORPS were the 7th
XxDepredationxX
High General
High General
Posts: 826
Joined: Sun Jan 21, 2007 2:37 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: In front of my dead PC

Post by XxDepredationxX »

Nice work making the Clone Engineer a normal soldier class.
The independent clone thing gives me the feeling that they will betray Jedi Knight Zhaus Hyaun and ARC Commander Vaks in the last map.
Looks good, hope there's enough units.
ARC_Trooper_phi658
Rebel Warrant Officer
Rebel Warrant Officer
Posts: 302
Joined: Fri Jan 26, 2007 10:12 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Physics Department

Post by ARC_Trooper_phi658 »

well, the story caught my attention. Good luck with your map.
AlexSecura
Sith
Sith
Posts: 1263
Joined: Tue Jun 06, 2006 5:24 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Germany
Contact:

Post by AlexSecura »

Cant wait for this One.Looks very great.
Hunted_One

Post by Hunted_One »

Hey, um, how exactly did you get the Rhen Var assets?

-Penguin_Unit
The_Emperor
Supreme Galactic Ruler
Posts: 2118
Joined: Sat Dec 10, 2005 6:30 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Waaaaay over there.

Post by The_Emperor »

SWBF1 modtools
Fusion
Gametoast Staff
Gametoast Staff
Posts: 2551
Joined: Sat Jun 24, 2006 4:16 pm

Post by Fusion »

Download the BF1 mod tools and move the folders into the BF2 tools.
User avatar
valiant
1st Lieutenant
1st Lieutenant
Posts: 449
Joined: Fri Sep 16, 2005 6:23 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by valiant »

VERY cool. Looks like another series is coming up, and coming up strong.
Hunted_One

Post by Hunted_One »

commander_fusion wrote:Download the BF1 mod tools and move the folders into the BF2 tools.
Every time I try to open the tools, it simply slows down my computer and takes up like 99% CPU. I end up having to restart, because it takes about 10 minutes for a single command to respond. Why is this?
Locked