Basic Information
Engine: Unreal Engine 3 (UDK)
Base Game: Unreal Tournament 3 (NOT required to play)
Scope: Multiplayer
Game Modes Supported: CTF, VCTF
Development Time: 5 weeks (per level)
To launch the game and play a map, navigate to the install location (default: C:\UDK\Jatt Menkins Level Design\) and launch UDK.exe, located in the directory ..\Binaries\Win32\. Once the game is running and open, select "Instant Action", change the game mode to CTF, select the map you want to play (Firebase Maxima will be listed with "Rio" in the name instead of "Maxima"), set the bot count to whatever you wish in the settings, and launch the map.
Recommended Computer Specs:
Windows XP SP2/Windows Vista/Windows 7 with DirectX 9.0c or DirectX 11
2.4 GHz or better dual-core (or quad-core) CPU
1+ GB of RAM
NVIDIA 7800GTX+ or ATI X1300+ Video Card
Firebase Maxima
Inspiration: Firebase Rio in Mass Effect 3’s multiplayer mode
Key Features: Pipes that players and bots can walk across to cut through the level and obtain certain power-ups, death pit below the platforms, sniper's nest in the central tower
Central Choice / Challenge: Take the faster, more-direct, more-exposed route through the heart of the level and be fully exposed to the sniper nest or take the slower, less-direct, less-exposed side paths?
Play Style Focus: Tower defense: defend your team’s CTF base by dominating the Sniper’s Nest
Art Style: Large underground manmade river/aqueduct – dirty, metallic
Layout (a bit different from the final product):
Hidden/Spoiler:
Hidden/Spoiler:
Firebase Kehlstein
Inspiration: A dream I had (layout & structures) & Kehlsteinhaus, Hitler’s mountain-summit retreat (location)
Key Features: Platforming bits adjacent to each team base, automatic shutters in the team bases and tower outposts, central defense tower, vehicles adjacent to each team base
Central Choice / Challenge: Navigate around the central structure on either side or proceed through or up it?
Play Style Focus: Tower defense: hold the ultimate all-seeing vantage point by dominating the central tower
Art Style: Night (but not dark), mountainous, natural integrated with manmade
Layout (a bit different from the final product):
Hidden/Spoiler:
Hidden/Spoiler: