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Is there any way of using SWBF without TnL?
Posted: Wed Sep 07, 2011 4:06 pm
by jdee/barc
My netbook graphics card (i can't get a new laptop), an Intel GMA 3150, doesn't have transforms and lighting, according to the hardware analyzer program thats part of the SWBF installer.
Is there any way to work around this, would low settings work? any way to emulate TnL?
Re: Is there any way of using SWBF without TnL?
Posted: Wed Sep 07, 2011 4:09 pm
by THEWULFMAN
3D Analyze should do what you want, as I use it to emulate TnL to run Zero Editor.
Topic talking about using 3D Analyze for emulating TnL so ZE can be run.
Re: Is there any way of using SWBF without TnL?
Posted: Wed Sep 07, 2011 5:01 pm
by jdee/barc
ok. got that. would you recommend playing on low settings ingame?
Re: Is there any way of using SWBF without TnL?
Posted: Wed Sep 07, 2011 6:09 pm
by Marth8880
jdee/barc wrote:ok. got that. would you recommend playing on low settings ingame?
Yes, the lowest settings you can. (Although 20 would be a fine setting for View Distance and LOD.)
Re: Is there any way of using SWBF without TnL?
Posted: Fri Sep 16, 2011 10:05 pm
by jdee/barc
Solved. Downgraded to Windows XP for games only, running on a 60GB partition. (XP uses maybe like 200MB of RAM on this thing), now SWBF1 plays perfectly fine on medium settings, even with no TnL (except with slow loading time) (i think the extra RAM freed up by XP handles this) The other 100GB is for Ubuntu Linux (fir school, music, internet, but not games)