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XSI Distortion in camera/user view

Posted: Sat Apr 01, 2006 7:49 pm
by Vyse
I know this is a probably a simple fix but my mesh is so big that when I am in camera or user view the mesh gets bent out of shape? Is there a way to stop this or do I just need to shrink my mesh and then use the Geometryscale line in the ODF along with the msh.option?

Image

RE: XSI Distortion in camera/user view

Posted: Sat Apr 01, 2006 10:18 pm
by minilogoguy18
its because of the FOV, dont use the zoom tool use dolly which is "P"

RE: XSI Distortion in camera/user view

Posted: Sun Apr 02, 2006 12:47 am
by JabbaLovesLava
Ya, NEVER use the zoom tool. Use dolly, which is the same thing (bascially, but not the SAME.) Instead of "P" what i use is "S" + Middle Mouse Button. "S" + right/left mouse buttons makes the camera rotate and you can move the camera. It mkaes movement a lot easier for me :)

Posted: Sun Apr 02, 2006 12:51 am
by Vyse
Wow, works great everyone! Thanks, but now that I could finally see my model from a different angle it looks terrible lol. :wink:

*resumes modeling*

Posted: Sun Apr 02, 2006 2:36 am
by Lord-Bandu
Ya Z is our enemy (apart from in the texture editor ;) )