Page 2 of 2

Posted: Mon Mar 20, 2006 4:57 pm
by minilogoguy18
thats not gonna happen cause Avid heavily supports mod tools for people who are persuing game design and wouldnt stop supporting the software because it encourages people to buy the full version in the event that they get a career.

Posted: Sun Mar 26, 2006 11:24 am
by OGEB1103
Sooooo, any progress with this.

Posted: Sun Mar 26, 2006 1:10 pm
by Leviathan
OGEB', this thread has been created to gather GameToast members' opinions about the possible designing of BConstructor 2, and to determine whether doing that would be worth a try...
Consequently, I guess Nimlot will only start to work on this brand-new project once he will have received enough favorable feedbacks, but not before !...

Posted: Sun Mar 26, 2006 2:41 pm
by Nimlot
Yep OGEB, I have started to make some progress. I am basically know ironing out the "decompile" process, trying to make sure all model types/oddities are handled. I'll try to post an executable tonight to let everyone get a glimpse of it, definitly not pretty at all. This version will be command line first (you can still double-click the exec and it'll prompt you for file name) but hopefully future versions will incorporate a GUI.

Posted: Sun Mar 26, 2006 3:05 pm
by Krun
Nimlot,
Man you work fast you've got an Alpha for us already!! You are the man!! :D

Posted: Mon Mar 27, 2006 3:11 am
by ShadowHawk
Nim does some amazing things with programming. When Bconstructor was out, he was pumping out updates on average every two days. He knows what his is doing and he is doing well. :)

Posted: Tue Mar 28, 2006 3:29 pm
by Nimlot