MikeTheBeast55 wrote:Looking really good so far TheLegend but I do have a question but if you say no to it, it may end up as a suggestion. In the second Pirates Of The Caribbean movie, I do not think it was just Will Turner and Jack Sparrow fighting on that well, I think a former commodore named James Norrington was fighting them too. My question is do you have him as a character yet and if not maybe you could make him into one to be more accurate with Pirates Of The Caribbean on Battlefront 2!
Thanks. I had the thought to add him. *Maybe* I will. But I am still not sure if I should add him as a third enemy who attacks the player and the 2nd enemy.
Marth8880 wrote:That looks pretty good, thelegend!
Try varying the height of a lot of the palm trees, though. Also, you might wanna consider making the world bottom ambient light a completely black color (so 0,0,0) so your buildings have some shading to them.
Is that mountain model just a flat plane or does it have any depth to it? If it's just a flat plane, I'd recommend giving the model some depth - you know, make it more mountainous-looking so when a player moves around while looking at it, it won't look quite as flat.
I'd also ditch that water texture and use a stock one, by the way. In fact, you should probably just use normal water instead (unless of course that *is* normal water, which it actually kinda appears to be.) In fact...are you just playing with low water settings?
It looks like you are, and it looks like you're using a custom texture for the lowres water, in which case you should definitely make it so the texture is partially transparent (at least 50%).
You can find excellent water textures here if you insist on using a custom one:
http://cgtextures.com/textures.php?t=browse&q=2204 (make sure you use one that's marked 'tiled')
Thanks
The mountain is now more "3-Dimensinalised". But there's not a big difference than before. The player won't be able to walk around the mountain. The mountains are also too far away to see if they are flat or "3-Dimensinalised".
Thanks for the water link.
I took the first one and in my opitnion it now looks better than before.
I still need to add a custom music track which fits well to the whole island scenes. Also one of the stock ambient sound streams such as the one from Yavin might be a good touch for a better jungle feeling. This and because of...
Marth8880 wrote:- Proper sound design (if you want me to love your map, this is absolutely 100% necessary, even if it's just including an ambient sound stream
)
so...
jedimoose32 wrote:Very excited to see more of this. Now I have the 'Jack Sparrow' theme stuck in my head.
Thanks. Me too.
"The Kraken" Update
At the moment I am not able to make any videos so i can't make a pre-trailer of the 2 finished maps. But I don't want to waste so much free time so I begun to work on a map which actually has never been planned: The Kraken (Battle). It's a completely new mode where you have to fight against giant tentacles.
I am going to use a modified version of the Saarlac Animations. I don't think that`s going to be totally difficult (Because I have no clue about animations). Anyway it's a simple map but I think it will be a lot of fun. Even because the player has only three lives. There will be also a third team (The rest of the crew) who also tries to fight against the Kraken. But I guess they will be taken from the boat into the deep sea. And like in my latest Umbara map the tentacle arms were very funny (in my opinion) especially when the AI got cought by the arms.
This map is also fully animated. For example the water and the sky. When you are standing on the ship then you actually should get the feeling that the Kraken Arms are shaking the ship.
Here are some screens:
Do you have any suggestions, tips or any questions for/about this map?
Edit: 3/23/2015
Trailer
Hey all,
I know it's been a while. I have had massive trouble to upload a video on YouTube on my PC so I decided to upload it from my Cell Phone. I am now happy that I finally could uploaded this trailer which shows both maps, most of the characters and also the duel modes. It includes some gameplay scenes (No HUD) where you can see how the Character Control looks like. It's different than the stock Battlefront Characters (e.g. Jedis and Siths).
Unfortunately I am no loner able to use the ZeroEditor because of Runtime Errors. I have absolutely no clue why this happens to me. I just switched back to my old and better PC (where I still can play Bf2 in HD quality). On this PC ZeroEditor had worked like a charm, then I had to use an other computer I was still happy the modtools worked there too. And now ZE doesn't work anymore. I tried to run this application as an Admin =no success. I also tried to run it as compability mode set on XP95-Still no success.
Anyway I am just happy I got the first both maps finished. I am even glad the rest of the tools work properly. I hope I will find a solution to solute this problem.
Here's the link of the video:
https://www.youtube.com/watch?v=ZBHFxcVO79E