I don't know why, but I only start playing casually on my maps 2 or 3 months after their release, probably because of the aversion I get from spending hours and hours looking at them during development. And the other day I did that, and while I was playing a little conquest, I started to notice a few things that could be improved on Kothlis. Then when I started working on those things, and then I found other things that could be improved as well, and now I find myself posting another WIP thread on Gametoast.
Anyway, since the last weekend I've started updating some things on my map and I got very happy with the results. So happy that I decided to share with you guys and release a new version of the map soon.
So, what's new so far: A new approach to the lighting inside the bungalows was taken. In the 1.0 version I simply used a shadow region. Now I'm using an
odf light combined with some pre-baked lighting.
Another thing I did was add some diagonal support beams to many parts of the resort:
These are the major things I did so far. I have also fixed bugs and added some missing collision to some models. I plan to do some other things as well. If I succeed, I'll post them here.