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Re: Prop Hunt
Posted: Sat Apr 12, 2014 5:41 pm
by Marth8880
Oh! This is so cool! Reminds me of that one game mode in Counter-Strike: Source! Man that mode is fun, though I haven't played it in years. D: Very cool though!
Re: Prop Hunt
Posted: Sat Apr 12, 2014 7:04 pm
by PRECISION
Yes! I loved prop hunt from COD4. I would love to test it. Me and my friend play with each other quite a bit. This would be fun to beta test
Re: Prop Hunt
Posted: Sat Apr 12, 2014 7:36 pm
by MileHighGuy
Wow great idea man. I will test for you.
Re: Prop Hunt
Posted: Sat Apr 12, 2014 7:58 pm
by LRKfm946
I've wanted to do something like this in Battlefront ever since I found out about Gary's Mod
This is awesome dude, I'd love to beta test this!
Re: Prop Hunt
Posted: Sat Apr 12, 2014 8:43 pm
by MikeTheBeast55
I would love to beta test this for two main reasons. One, because it would be an interesting experience to see what it is like to beta test a person's mod. Two, because I want to put my skills to the test online with other people. Screenies look really good, I am willing to beta test this.
Re: Prop Hunt
Posted: Sat Apr 12, 2014 10:07 pm
by Noobasaurus
Thanks for the positive feedback guys! I'll soon be sending out a beta to all of you who volunteered to help test. I've been waiting to post this for a while now and I'm excited to know what you guys think when you play it.
Re: Prop Hunt
Posted: Sat Apr 12, 2014 10:38 pm
by MileHighGuy
It's nice. The camera is a little weird. maybe you could give each seeker a remote droid to use to check their appearance? Although that might be used as a scouting tool. The medical droid is missing its turning animation, arms, and ambient sound. And wont the props move if you bump them?
Re: Prop Hunt
Posted: Sat Apr 12, 2014 11:57 pm
by Kingpin
This is great! I would love to beta test!
Re: Prop Hunt
Posted: Sun Apr 13, 2014 12:34 am
by TWINKEYRUNAWAY
Sounds very interesting, if there is a spot open I would love to give it go.
Re: Prop Hunt
Posted: Sun Apr 13, 2014 4:36 am
by theultimat
Hey, that looks really good! It's great fun to play in GMod, so I'm sure it's going to be great. Are you implementing the mechanic where if you shoot and don't hit a prop, you lose health? Either way, I would love to help out with the testing if there's any space left, although I can only really play online from 7-10pm GMT most days. But if that's okay then count me in!
Re: Prop Hunt
Posted: Sun Apr 13, 2014 2:19 pm
by Noobasaurus
No, I'm not going to implement the mechanic where if you shoot and don't hit a prop you lose health. I've tried doing a few things but none of them have proved successful. I don't believe that it's
that big of a feature, and the SWBF2 maps are pretty big anyway, so I figured the seekers needed a little advantage (along with a jetpack).
If someone shows up at my door with code that magically does it I'll implement it.
@Everyone who wanted beta: I've sent out PMs to you all!
MileHighGuy wrote:It's nice. The camera is a little weird. maybe you could give each seeker a remote droid to use to check their appearance? Although that might be used as a scouting tool. The medical droid is missing its turning animation, arms, and ambient sound. And wont the props move if you bump them?
The camera is a little bit experimental right now. I'm probably going to change it soon to make it more similar to the default trooper's camera. What do you mean by 'give each seeker a remote droid to check their appearance'? Do you mean to check the prop's appearance before the game starts, or during the game, or would it have some function where it can tell if it's a real prop or not? Please elaborate. Yes, I am aware that the medical and ammunition droids are both missing their sounds and animations. The sounds and animations are part of the default odf for them, and function (I assume) only when the object is an actual placed object. I've managed to get some of the sounds working through a crude way, but the droids still don't spin and hop around.
Props probably will move if you bump them, but I don't think that seekers are going to run around bumping into everything hoping that one crate will move. It shouldn't bee too big of a problem, but I'll see what I can do about it nonetheless.
Re: Prop Hunt
Posted: Sun Apr 13, 2014 3:19 pm
by MileHighGuy
Woops, I mean give each PROP a remote droid to check if their positioning is good or not. Like if a pipe is trying to be parallel to other pipes, but cant see. I also think you should rotate the orange tatooine pipe prop so the "end face" of it faces the camera. That would make it easier to use.
Re: Prop Hunt
Posted: Sun Apr 13, 2014 5:32 pm
by Noobasaurus
That's a great suggestion! You can also use the remote droid to scout for the seekers and follow them around. I've gone ahead and added that to all of the props' arsenals.
I've also added map completion checkmarks to the first post. You can now see which maps are done and ready to be played! Just finished Geonosis and the props there are absurdly huge.
However, one thing that I need people to test is if you can hit a large prop on the edges. The real collision geometry the props use is about the size of a unit so I'm worried that the seekers won't actually be able to hit the large props.
Next up: Coruscant!
Here's a small preview:
Oh no, the rancor found a prop!
Re: Prop Hunt
Posted: Tue Apr 15, 2014 5:41 pm
by thelegend
Looks nice. I wanted to ask you which era letter you use?
Re: Prop Hunt
Posted: Tue Apr 15, 2014 7:14 pm
by Noobasaurus
I use o.
Re: Prop Hunt
Posted: Tue Apr 15, 2014 7:18 pm
by Marth8880
Re: Prop Hunt
Posted: Thu Apr 17, 2014 12:04 am
by Noobasaurus
Thanks Marth.
Onto news! Spawning has been revamped! Here's a list of what's cool:
- No more command posts
- Set spawn point (might be random later)
- Instant spawns! No more waiting around 15 seconds in multiplayer!
-
Everyone who spawns after the four minute mark
will be a seeker. There is no loophole. Spawn as a prop, you become a seeker. It's pretty awesome and I'm really excited. This now means that anyone can join at anytime! If they join too late, they'll have to be a seeker!
- All spawn issues should be resolved.
The mode has also been added to Jabba's Palace and Coruscant. A new beta should be coming out soon, preferably once I fix my darn floating icons.
HALP
You also get punished if you roll as a prop. Rolling is silly, don't do it.
And let's not forget MileHighGuy's suggestion to give a recon droid to the props. The props now have recon droids! Now if you're sitting somewhere and want to go and find the seeker or just be an annoyance, send out your recon droid! They might even mistake it for a prop (like I did when playing).
Today's Prop Hunt Quote:
"That's Master Egghead to you."
Images:
Re: Prop Hunt
Posted: Thu Apr 17, 2014 1:06 am
by Zapattack1234
Very cool! I used to play a gamemode like this on Gmod with my brother all the time
Re: Prop Hunt
Posted: Mon Apr 21, 2014 6:41 pm
by KeepAmazinn
Looks amazing