The Complex WIP (update)
Moderator: Moderators
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- Command Sergeant Major
- Posts: 260
- Joined: Mon Apr 18, 2011 2:53 pm
- Projects :: Underground City The Complex [WIP]
Re: The Complex WIP
Thanks. Indoor maps are a bit harder to make than outdoor ones, so they're not always as good/there aren't that many. I'll take the time to make this the best I can.
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- Captain
- Posts: 468
- Joined: Thu Mar 02, 2006 7:08 pm
Re: The Complex WIP
I like the looks of this map and look forward to trying it out! The name is interesting - very mysterious! What modes does it have?
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- Command Sergeant Major
- Posts: 260
- Joined: Mon Apr 18, 2011 2:53 pm
- Projects :: Underground City The Complex [WIP]
Re: The Complex WIP
Only conquest at the moment. I might make a campaign mode too, but I'll need help with the scripting
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- Command Sergeant Major
- Posts: 260
- Joined: Mon Apr 18, 2011 2:53 pm
- Projects :: Underground City The Complex [WIP]
Re: The Complex WIP
Small update - added some more cover/props to the main chamber:
Now the units don't get killed instantly and the Empire actually has a chance to capture the Rebels' cp.
EDIT: Another update:
Change Log:
Hidden/Spoiler:
EDIT: Another update:
Hidden/Spoiler:
- reskinned the Tantive IV corridors + removed transparency for the Death Star ones (reflection regions didn't want to work)
- added a death region into that one place the units always fall into and can't get out
- added 2 easter eggs
- fixed collisionless objects, so you can't walk out of the map anymore
- did some general stuff