Prop Hunt
Moderator: Moderators
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- Jedi
- Posts: 1194
- Joined: Fri Dec 19, 2008 7:58 pm
Re: Prop Hunt
just downloaded 3b. looking for server
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- Droid Pilot Assassin
- Posts: 2006
- Joined: Tue Aug 17, 2010 5:56 pm
Re: Prop Hunt
Prop Hunt is going on a hiatus for a while because I'm making a different mod. I think this mod will be more fun and work a lot better than this one.
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- Master Sergeant
- Posts: 176
- Joined: Fri Feb 14, 2014 9:00 pm
- Projects :: Full Sail University
- xbox live or psn: PREICISON733
- Location: Endor
Re: Prop Hunt
Aw it better be then
- Kingpin
- Jedi
- Posts: 1096
- Joined: Fri Sep 13, 2013 7:09 pm
- Projects :: The Sith Wars II
- Location: Denver, CO
- Contact:
Re: Prop Hunt (Hiatus)
Nooooo! Well, atleast you released what you finished. Also, this will be kinda pointless with no SWBFII Multiplayer.
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- Droid Pilot Assassin
- Posts: 2006
- Joined: Tue Aug 17, 2010 5:56 pm
Re: Prop Hunt
Prop Hunt is back! I've decided to continue to work on it to improve it. The spawning system has again been changed. This time, at the beginning of the game, all of the cps belong to the props. Then, after 1 minute, the seekers gain control of them. This should bring more MP stability by the way I've done it. I've only implemented it on the Death Star so far, but by the end of today I should have it on all currently featured maps. No more fake "instant" spawns either, since that feature didn't work too well in MP.
Expect more screenshots soon.
Expect more screenshots soon.
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- Field Commander
- Posts: 938
- Joined: Thu Jan 24, 2008 12:41 am
- Projects :: Engineering Degree
- Location: The Flatlands of Canada
Re: Prop Hunt
Awesome! Sounds good Noobasaurus.
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- Command Sergeant Major
- Posts: 260
- Joined: Mon Apr 18, 2011 2:53 pm
- Projects :: Underground City The Complex [WIP]
Re: Prop Hunt
Maybe you should try to make it as in Gmod, so the props can change to almost any object they encounter. You might be able to do this, by giving the props a short-ranged weapon and when a specific type of object is hit by the weapon, change the player's model to the equivalent of the object that's been hit. But since I believe you can't use GetObjectLastHitWeaponClass on props, only buildings, you would have to edit the stock maps. Just an idea, don't know if it's doable.
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- Chief Warrant Officer
- Posts: 353
- Joined: Sat Apr 26, 2014 1:50 pm
- Projects :: Times before Empire
- xbox live or psn: No gamertag set
- Location: Coruscant City [Germany]
Re: Prop Hunt
is this mod alive?
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- Droid Pilot Assassin
- Posts: 2006
- Joined: Tue Aug 17, 2010 5:56 pm
Re: Prop Hunt
Not currently. When I posted that announcement back in April, I was rewriting a lot of the code. I also implemented hunpeter12's suggestion where you can go around the map and select the prop you want to be, rather than selecting it when you spawn, and this means that you can change your prop whenever you want. It works perfectly in SP, but MP had some unexplainable issues that I haven't quite figured out.
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- Chief Warrant Officer
- Posts: 353
- Joined: Sat Apr 26, 2014 1:50 pm
- Projects :: Times before Empire
- xbox live or psn: No gamertag set
- Location: Coruscant City [Germany]
Re: Prop Hunt
Ok thanks for your reply.
Yeah I saw that multiplayer is buggy I wanted to play it with a friend yesterday but at kashyyyk you can´t spawn as seeker.
But keep up the work.
I´m looking forward when it´s finished.
Yeah I saw that multiplayer is buggy I wanted to play it with a friend yesterday but at kashyyyk you can´t spawn as seeker.
But keep up the work.
I´m looking forward when it´s finished.