I don't think that will work with a bolt weapon type, the haywire weapon is a grenade, and it would also work on every shot, whereas I want to use lua scripting to make it happen as a random event.hunpeter12 wrote:I assume you mean that they kick units out of vehicles? If that is the case, just change your 'ClassLabel' to "haywire" and add DisableTime = "n", to disable the vehicle for 'n' seconds.kinetosimpetus wrote: I need to figure out if I can use lua to mimic the behavior of a haywire grenade... 'cause that would be interesting.
[WIP] 153rd Legion Mod
Moderator: Moderators
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- Imperial Systems Expert
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- Projects :: A secret project
Re: [WIP] 153rd Legion Mod
- TWINKEYRUNAWAY
- Lieutenant General
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Re: [WIP] 153rd Legion Mod
Looks awesome man. Does the canon have heat time? It seems like the rapid rate of fire would completly destroy the cis without mercy.
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- Imperial Systems Expert
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Re: [WIP] 153rd Legion Mod
currently it has the stock bomber particle cannon fire rate, i'll probably slow it down, maybe similar to the fire rate of the iftx pilot's heavy cannons which in turn are the same as the AAT turret.
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- Rebel Sergeant
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Re: [WIP] 153rd Legion Mod
Sir, you have impressed me hahaha. I am looking forward to this mod. It is definitely not another CW mod.
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- Command Sergeant Major
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Re: [WIP] 153rd Legion Mod
Yeah, sorry. I didn't read your post thoroughly enough.kinetosimpetus wrote:I don't think that will work with a bolt weapon type, the haywire weapon is a grenade, and it would also work on every shot, whereas I want to use lua scripting to make it happen as a random event.hunpeter12 wrote:I assume you mean that they kick units out of vehicles? If that is the case, just change your 'ClassLabel' to "haywire" and add DisableTime = "n", to disable the vehicle for 'n' seconds.kinetosimpetus wrote: I need to figure out if I can use lua to mimic the behavior of a haywire grenade... 'cause that would be interesting.
But I think you can kick people out of vehicles via LUA. (At least in DT2 normal units were kicked out from heroes' vehicles like the Falcon, if I remember correctly.)
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- Rebel Sergeant
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Re: [WIP] 153rd Legion Mod
I believe I'm in love with the Halfire's missiles
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- Imperial Systems Expert
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Re: [WIP] 153rd Legion Mod
Updated Hailfire Rocket Artillery FX and SFX
Was watching Attack of the Clones and when the Hailfire Droid had its closeup, I noticed the sound when its missiles fired wasn't the shrieking sound used in Battlefront, but instead was actually the sound used by Battlefront's AT-TE main gun. And the missile explosion had some purple sparks, so I added them.
The missiles no longer target infantry. That was OP. Will still autotarget vehicles and turrets.
Was watching Attack of the Clones and when the Hailfire Droid had its closeup, I noticed the sound when its missiles fired wasn't the shrieking sound used in Battlefront, but instead was actually the sound used by Battlefront's AT-TE main gun. And the missile explosion had some purple sparks, so I added them.
The missiles no longer target infantry. That was OP. Will still autotarget vehicles and turrets.