ive tried adding the large controlzone to battlefront 2. to do this i copied the normal ones odf and renamed it and changed the geometry to the large one. it appears in zeroeditor and it works as if a normal command post but doesnt appear in game. anyone got a fix for this?
also the map is using is hoth. i tried adding a extra command post and that also doesnt appear. also this has made no units spawn on my map..
Re: com_bldg_controlzone_large
Posted: Wed Apr 29, 2020 12:51 pm
by correctmushroom2013
As far as I remember, command posts should be added from here:
SWBFII_ModTools\data_1DT\Common\odfs\com_bldg_major_controlzone.odf
data_1DT - mapname of folder
Re: com_bldg_controlzone_large
Posted: Wed Apr 29, 2020 4:31 pm
by KadeEclipse
correctmushroom2013 wrote:As far as I remember, command posts should be added from here:
SWBFII_ModTools\data_1DT\Common\odfs\com_bldg_major_controlzone.odf
data_1DT - mapname of folder
can you show me how to add another command post then in this file? i dont want to affect the normal command posts. i want to add the bigger one like the first game had for the teams main command post that takes longer to capture
like this
Re: com_bldg_controlzone_large
Posted: Thu Apr 30, 2020 11:00 am
by correctmushroom2013
If I understand you correctly, to add more than 4 CPs, they also need to be written in a lua.
Hidden/Spoiler:
[code]--This defines the CPs. These need to happen first
cp1 = CommandPost:New{name = "cp1"}
cp2 = CommandPost:New{name = "cp2"}
cp3 = CommandPost:New{name = "cp3"}
cp4 = CommandPost:New{name = "cp4"}
cp5 = CommandPost:New{name = "cp5"}
cp6 = CommandPost:New{name = "cp6"}
cp7 = CommandPost:New{name = "cp7"}
cp8 = CommandPost:New{name = "cp8"}
--This sets up the actual objective. This needs to happen after cp's are defined
conquest = ObjectiveConquest:New{teamATT = ATT, teamDEF = DEF,
textATT = "game.modes.con",
textDEF = "game.modes.con2",
multiplayerRules = true}
--This adds the CPs to the objective. This needs to happen after the objective is set up
conquest:AddCommandPost(cp1)
conquest:AddCommandPost(cp2)
conquest:AddCommandPost(cp3)
conquest:AddCommandPost(cp4)
conquest:AddCommandPost(cp5)
conquest:AddCommandPost(cp6)
conquest:AddCommandPost(cp7)
conquest:AddCommandPost(cp8)[/code]
From 1 to 4 - default CPs, 5-8 your CPs. Maximum CPs can be 16
Re: com_bldg_controlzone_large
Posted: Thu Apr 30, 2020 5:02 pm
by KadeEclipse
correctmushroom2013 wrote:If I understand you correctly, to add more than 4 CPs, they also need to be written in a lua.
Hidden/Spoiler:
[code]--This defines the CPs. These need to happen first
cp1 = CommandPost:New{name = "cp1"}
cp2 = CommandPost:New{name = "cp2"}
cp3 = CommandPost:New{name = "cp3"}
cp4 = CommandPost:New{name = "cp4"}
cp5 = CommandPost:New{name = "cp5"}
cp6 = CommandPost:New{name = "cp6"}
cp7 = CommandPost:New{name = "cp7"}
cp8 = CommandPost:New{name = "cp8"}
--This sets up the actual objective. This needs to happen after cp's are defined
conquest = ObjectiveConquest:New{teamATT = ATT, teamDEF = DEF,
textATT = "game.modes.con",
textDEF = "game.modes.con2",
multiplayerRules = true}
--This adds the CPs to the objective. This needs to happen after the objective is set up
conquest:AddCommandPost(cp1)
conquest:AddCommandPost(cp2)
conquest:AddCommandPost(cp3)
conquest:AddCommandPost(cp4)
conquest:AddCommandPost(cp5)
conquest:AddCommandPost(cp6)
conquest:AddCommandPost(cp7)
conquest:AddCommandPost(cp8)[/code]
From 1 to 4 - default CPs, 5-8 your CPs. Maximum CPs can be 16
i have done this in my code already but for some reason the command post still does not spawn and nether does my Large one... this is my lua
also any ideas on how to fix my custom command post, its really frustrating me.
Edit: what i said above is true. the commandpost now works although my custom one still does not.
Re: com_bldg_controlzone_large
Posted: Thu Apr 30, 2020 5:15 pm
by AQT
If you placed your new ODF in Common\odfs, then you will need to create a custom ingame.lvl. But if you placed it in Worlds\***\odfs, then it should work without any problems (as long as the ODF name isn't the same as anything from Common\odfs).
Re: com_bldg_controlzone_large
Posted: Thu Apr 30, 2020 5:18 pm
by KadeEclipse
AQT wrote:If you placed your new ODF in Common\odfs, then you will need to create a custom ingame.lvl. But if you placed it in Worlds\***\odfs, then it should work without any problems (as long as the ODF name isn't the same as anything from Common\odfs).
so you suggest moving the custom commandpost to the world instead of the common?
also is there a fix for no units spawning? or is that just due to the command post being absent and breaking it?
Oh, you're editing a stock map? List and explain each step you took one by one up to this point in adding your custom commando post. Screenshots would be nice too. Post the debug log from the crash if you can't interpret what the error is.
Re: com_bldg_controlzone_large
Posted: Thu Apr 30, 2020 5:50 pm
by KadeEclipse
AQT wrote:Oh, you're editing a stock map? List and explain each step you took one by one up to this point in adding your custom commando post. Screenshots would be nice too. Post the debug log from the crash if you can't interpret what the error is.
i have changed the geometry to the new commandpost msh file and added it to the map with and copied the data from the original commandpost to the new one
this is what my munger says when i munge the world
1 file(s) moved.
Munging hot1.req
0 file(s) moved.
The system cannot find the path specified.
Munging hot1.req
0 file(s) moved.
The system cannot find the path specified.
1 file(s) moved.
1 file(s) moved.
Re: com_bldg_controlzone_large
Posted: Thu Apr 30, 2020 5:56 pm
by AQT
Where did you put com_bldg_controlzone_Large.odf? Did you place this object in your map? If so, how did you go about doing that? Could you be more specific about the steps you took? And that's the munge log, not the debug log. You have to run BF2_Modtools.exe. You've done it before.
Re: com_bldg_controlzone_large
Posted: Thu Apr 30, 2020 5:58 pm
by KadeEclipse
AQT wrote:Where did you put com_bldg_controlzone_Large.odf? Did you place this object in your map? If so, how did you go about doing that? Could you be more specific about the steps you took? And that's the munge log, not the debug log. You have to run BF2_Modtools.exe. You've done it before.
i originally put it in Common then i moved it to world like you said then it crashed so i moved it back to common. ill move it back to world. load game and send you the log
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
num, Selection = 1 table: 0645E4CC
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 1
EraSelection.subst = c era_c
play movie REX 200 , 300 510 x 400
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\GameMovie.cpp(399)
Unable to find open movie segment REX0.000000ly
EraSelection.subst = c era_c
num, Selection = 1 table: 0645E4CC
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 6
EraSelection.subst = g era_g
play movie REX 200 , 300 510 x 400
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\GameMovie.cpp(399)
Unable to find open movie segment REX0.000000ly
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (d6c288e8)!
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (6616778a)!
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1027
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1030
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (ef255e37)!
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1033
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1036
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1039
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (c3a9860f)!
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
Combo[982880fe]::State[ATTACK3]::Transition: failed to add Combo::Transition to state 'RECOVER3' [74ae3d38] (86 needed)
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
Combo[982880fe]::State[RECOVER3]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (87 needed)
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
Combo[982880fe]::State[DASHATTACK]::Transition: failed to add Combo::Transition to state 'DASHATTACK2' [f0233d8d] (88 needed)
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
Combo[982880fe]::State[DASHATTACK2]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (89 needed)
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
Combo[982880fe]::State[JUMPATTACK_FALL]::Transition: failed to add Combo::Transition to state 'JUMPATTACK_LAND' [7d5471df] (90 needed)
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
Combo[982880fe]::State[JUMPATTACK_FALL]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (91 needed)
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
Combo[982880fe]::State[JUMPATTACK_FALL]::Transition: failed to add Combo::Transition to state 'JUMPATTACK_END' [b8430a5b] (92 needed)
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
Combo[982880fe]::State[JUMPATTACK_END]::Transition: failed to add Combo::Transition to state 'JUMPATTACK_LAND' [7d5471df] (93 needed)
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
Combo[982880fe]::State[JUMPATTACK_END]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (94 needed)
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
Combo[982880fe]::State[JUMPATTACK_END]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (95 needed)
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
Combo[982880fe]::State[JUMPATTACK_LAND]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (96 needed)
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1042
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1045
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1048
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1051
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityWalker.cpp(4273)
Walker 'rep_walk_atte' skeleton does not contain LegBoneTopLeft 'bone_fl_shoulder'
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityWalker.cpp(4286)
Walker 'rep_walk_atte' skeleton does not contain LegBoneTopRight 'bone_fr_shoulder'
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityWalker.cpp(4210)
Walker 'rep_walk_atte' skeleton does not contain FootBoneLeft 'bone_l_toe'!
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityWalker.cpp(4219)
Walker 'rep_walk_atte' skeleton does not contain FootBoneLeft 'bone_r_toe'!
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityWalker.cpp(4273)
Walker 'rep_walk_atte' skeleton does not contain LegBoneTopLeft 'bone_bl_shoulder'
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityWalker.cpp(4286)
Walker 'rep_walk_atte' skeleton does not contain LegBoneTopRight 'bone_br_shoulder'
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityWalker.cpp(4210)
Walker 'rep_walk_atte' skeleton does not contain FootBoneLeft 'bone_l_toe'!
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityWalker.cpp(4219)
Walker 'rep_walk_atte' skeleton does not contain FootBoneLeft 'bone_r_toe'!
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(10471)
Soldier rebelclone has geometry collision
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
Team missing class "rep_inf_ep2_officer" (check the side's .req file)
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(463)
Attach: model '' [f62b4f6f] has no hardpoint 'hp_light_3' [a19fd6cf]
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(463)
Attach: model '' [f62b4f6f] has no hardpoint 'hp_light_3' [a19fd6cf]
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=bc2d1c08: trying to replace "hoth_prop_crate_large" with "hoth_prop_crate_large0"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=4e0d396c: trying to replace "com_item_weaponrecharge" with "com_item_weaponrecharge0"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=a0886d9a: trying to replace "hoth_bldg_dish_turret" with "hoth_bldg_dish_turret0"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=40470bfc: trying to replace "hoth_prop_command_console_a" with "hoth_prop_command_console_a0"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=41470d8f: trying to replace "hoth_prop_command_console_a" with "hoth_prop_command_console_a1"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=434710b5: trying to replace "hoth_prop_command_console_a" with "hoth_prop_command_console_a3"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=a1886f2d: trying to replace "hoth_bldg_dish_turret" with "hoth_bldg_dish_turret1"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=9e886a74: trying to replace "hoth_bldg_dish_turret" with "hoth_bldg_dish_turret2"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=e15eb772: trying to replace "hoth_prop_hangar_bridge" with "hoth_prop_hangar_bridge0"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=9f886c07: trying to replace "hoth_bldg_dish_turret" with "hoth_bldg_dish_turret3"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=9c88674e: trying to replace "hoth_bldg_dish_turret" with "hoth_bldg_dish_turret4"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(463)
Attach: model '' [f62b4f6f] has no hardpoint 'hp_light_3' [a19fd6cf]
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(463)
Attach: model '' [f62b4f6f] has no hardpoint 'hp_light_3' [a19fd6cf]
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=9d8868e1: trying to replace "hoth_bldg_dish_turret" with "hoth_bldg_dish_turret5"
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1054
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1057
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1060
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1063
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1329)
CreateRegion('soundspace maintunnels' [4f35d53e], type [70c67e32]) failed
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1329)
CreateRegion('soundspace midtunnels' [425b53ef], type [70c67e32]) failed
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1329)
CreateRegion('soundspace hanger' [16876901], type [70c67e32]) failed
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1329)
CreateRegion('soundspace hanger' [16876901], type [70c67e32]) failed
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1329)
CreateRegion('soundspace rearhangar' [d07768e7], type [70c67e32]) failed
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1329)
CreateRegion('soundspace rearhangar' [d07768e7], type [70c67e32]) failed
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1329)
CreateRegion('soundspace reartunnel' [6aeccca6], type [70c67e32]) failed
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1066
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1172)
Could not find odf "spa2_prop_minirepassault"!
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1222)
Attempting to build an object, spa2_prop_minirepassault, that does not have an .odf file associated with it
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=50117f4e: trying to replace "hoth_bldg_tunnel_exit" with "hoth_bldg_tunnel_exit0"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=e25eb905: trying to replace "hoth_prop_hangar_bridge" with "hoth_prop_hangar_bridge1"
Did you replace a command post in ZE, or did you add a new command post in ZE?
EDIT: I see that you're going back editing your posts with new findings. This makes it really difficult to keep track of the flow of information and thus makes it harder to help you fix your problem.
Re: com_bldg_controlzone_large
Posted: Thu Apr 30, 2020 6:08 pm
by KadeEclipse
AQT wrote:Did you replace a command post in ZE, or did you add a new command post in ZE?
EDIT: I see that you're going back editing your posts with new findings. This makes it really difficult to keep track of the flow of information and thus makes it harder to help you fix your problem.
okay i will stop editing the previous post. also i replaced the maps default CP6 with my own CP6 and clicked the Copy From - Copy To buttons and renamed the labels and set the team of the CP to team 1.
Re: com_bldg_controlzone_large
Posted: Thu Apr 30, 2020 6:14 pm
by AQT
You don't have to quote the previous post before yours if yours is going to directly follow it.
also any ideas on how to fix my custom command post, its really frustrating me.
Edit: what i said above is true. the commandpost now works although my custom one still does not.
The original command post named "CP7" in ZE, did you replace it with your custom CP? And if you did, did you rename the new command post to "CP7"? And KllObject will remove the command post from the map, so if you don't want that, remove the line.
KadeEclipse wrote:okay i will stop editing the previous post. also i replaced the maps default CP6 with my own CP6 and clicked the Copy From - Copy To buttons and renamed the labels and set the team of the CP to team 1.
So you're replacing two command posts then? "CP6" and "CP7"? Instead of replacing both CPs at the same, you should have started with just one to see if it works first. That would be less factors to deal with in finding the solution.
Re: com_bldg_controlzone_large
Posted: Thu Apr 30, 2020 6:19 pm
by KadeEclipse
So you're replacing two command posts then? "CP6" and "CP7"? Instead of replacing both CPs at the same, you should have started with just one to see if it works first. That would be less factors to deal with in finding the solution.
so Basically the CP6 is the only one im editing. ignore CP7 for now. and no i didnt move the mshs. let me try that. im going to edit this post with the outcome.
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
num, Selection = 1 table: 065824CC
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 1
EraSelection.subst = c era_c
play movie REX 200 , 300 510 x 400
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\GameMovie.cpp(399)
Unable to find open movie segment REX0.000000ly
EraSelection.subst = c era_c
num, Selection = 1 table: 065824CC
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 6
EraSelection.subst = g era_g
play movie REX 200 , 300 510 x 400
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\GameMovie.cpp(399)
Unable to find open movie segment REX0.000000ly
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (d6c288e8)!
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (6616778a)!
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1027
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1030
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (ef255e37)!
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1033
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1036
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1039
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (c3a9860f)!
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
Combo[982880fe]::State[ATTACK3]::Transition: failed to add Combo::Transition to state 'RECOVER3' [74ae3d38] (86 needed)
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
Combo[982880fe]::State[RECOVER3]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (87 needed)
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
Combo[982880fe]::State[DASHATTACK]::Transition: failed to add Combo::Transition to state 'DASHATTACK2' [f0233d8d] (88 needed)
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
Combo[982880fe]::State[DASHATTACK2]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (89 needed)
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
Combo[982880fe]::State[JUMPATTACK_FALL]::Transition: failed to add Combo::Transition to state 'JUMPATTACK_LAND' [7d5471df] (90 needed)
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
Combo[982880fe]::State[JUMPATTACK_FALL]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (91 needed)
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
Combo[982880fe]::State[JUMPATTACK_FALL]::Transition: failed to add Combo::Transition to state 'JUMPATTACK_END' [b8430a5b] (92 needed)
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
Combo[982880fe]::State[JUMPATTACK_END]::Transition: failed to add Combo::Transition to state 'JUMPATTACK_LAND' [7d5471df] (93 needed)
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
Combo[982880fe]::State[JUMPATTACK_END]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (94 needed)
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
Combo[982880fe]::State[JUMPATTACK_END]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (95 needed)
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
Combo[982880fe]::State[JUMPATTACK_LAND]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (96 needed)
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1042
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1045
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1048
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1051
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityWalker.cpp(4273)
Walker 'rep_walk_atte' skeleton does not contain LegBoneTopLeft 'bone_fl_shoulder'
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityWalker.cpp(4286)
Walker 'rep_walk_atte' skeleton does not contain LegBoneTopRight 'bone_fr_shoulder'
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityWalker.cpp(4210)
Walker 'rep_walk_atte' skeleton does not contain FootBoneLeft 'bone_l_toe'!
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityWalker.cpp(4219)
Walker 'rep_walk_atte' skeleton does not contain FootBoneLeft 'bone_r_toe'!
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityWalker.cpp(4273)
Walker 'rep_walk_atte' skeleton does not contain LegBoneTopLeft 'bone_bl_shoulder'
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityWalker.cpp(4286)
Walker 'rep_walk_atte' skeleton does not contain LegBoneTopRight 'bone_br_shoulder'
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityWalker.cpp(4210)
Walker 'rep_walk_atte' skeleton does not contain FootBoneLeft 'bone_l_toe'!
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityWalker.cpp(4219)
Walker 'rep_walk_atte' skeleton does not contain FootBoneLeft 'bone_r_toe'!
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(10471)
Soldier rebelclone has geometry collision
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
Team missing class "rep_inf_ep2_officer" (check the side's .req file)
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(463)
Attach: model '' [f62b4f6f] has no hardpoint 'hp_light_3' [a19fd6cf]
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(463)
Attach: model '' [f62b4f6f] has no hardpoint 'hp_light_3' [a19fd6cf]
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=bc2d1c08: trying to replace "hoth_prop_crate_large" with "hoth_prop_crate_large0"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=4e0d396c: trying to replace "com_item_weaponrecharge" with "com_item_weaponrecharge0"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=a0886d9a: trying to replace "hoth_bldg_dish_turret" with "hoth_bldg_dish_turret0"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=40470bfc: trying to replace "hoth_prop_command_console_a" with "hoth_prop_command_console_a0"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=41470d8f: trying to replace "hoth_prop_command_console_a" with "hoth_prop_command_console_a1"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=434710b5: trying to replace "hoth_prop_command_console_a" with "hoth_prop_command_console_a3"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=a1886f2d: trying to replace "hoth_bldg_dish_turret" with "hoth_bldg_dish_turret1"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=9e886a74: trying to replace "hoth_bldg_dish_turret" with "hoth_bldg_dish_turret2"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=e15eb772: trying to replace "hoth_prop_hangar_bridge" with "hoth_prop_hangar_bridge0"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=9f886c07: trying to replace "hoth_bldg_dish_turret" with "hoth_bldg_dish_turret3"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=9c88674e: trying to replace "hoth_bldg_dish_turret" with "hoth_bldg_dish_turret4"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(463)
Attach: model '' [f62b4f6f] has no hardpoint 'hp_light_3' [a19fd6cf]
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(463)
Attach: model '' [f62b4f6f] has no hardpoint 'hp_light_3' [a19fd6cf]
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=9d8868e1: trying to replace "hoth_bldg_dish_turret" with "hoth_bldg_dish_turret5"
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1054
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1057
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1060
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1063
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1329)
CreateRegion('soundspace maintunnels' [4f35d53e], type [70c67e32]) failed
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1329)
CreateRegion('soundspace midtunnels' [425b53ef], type [70c67e32]) failed
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1329)
CreateRegion('soundspace hanger' [16876901], type [70c67e32]) failed
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1329)
CreateRegion('soundspace hanger' [16876901], type [70c67e32]) failed
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1329)
CreateRegion('soundspace rearhangar' [d07768e7], type [70c67e32]) failed
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1329)
CreateRegion('soundspace rearhangar' [d07768e7], type [70c67e32]) failed
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1329)
CreateRegion('soundspace reartunnel' [6aeccca6], type [70c67e32]) failed
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1066
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1172)
Could not find odf "spa2_prop_minirepassault"!
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1222)
Attempting to build an object, spa2_prop_minirepassault, that does not have an .odf file associated with it
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=50117f4e: trying to replace "hoth_bldg_tunnel_exit" with "hoth_bldg_tunnel_exit0"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
ID=e25eb905: trying to replace "hoth_prop_hangar_bridge" with "hoth_prop_hangar_bridge1"
CP7 is working fine and its not killed in the lua anymore. it was working before the crash
Re: com_bldg_controlzone_large
Posted: Thu Apr 30, 2020 6:24 pm
by AQT
Recommendation: Try things out first before replying. Also, don't forget to remove the "CP7" lines from your lua if you're not going to use it. Adding a command post to the mission objective only to kill it will cause problems like AI not spawning.
You can confirm there is a .msh file called com_bldg_controlzone_Large.msh sitting in your worlds\***\msh folder right now?