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How to setup a soundregion for footsteps?

Posted: Sat Apr 18, 2020 2:25 pm
by mavestic
So I want to have sound regions so that the footsteps sound different depending on what the material is. I thought I would use soundregions. The problem is I don't know how to set them up. I have done the regions in zero editor and given them names but that's it. Is there an easy way to do this?

Re: How to setup a soundregion for footsteps?

Posted: Sat Apr 18, 2020 3:59 pm
by Marth8880
Welcome to Gametoast!

Footstep sounds are determined by the foley settings of the prop that a character collides with. See the section titled "Foley Effects (impacts, collisions)" here: http://www.secretsociety.com/forum/down ... dhooks.txt

Re: How to setup a soundregion for footsteps?

Posted: Sat Apr 18, 2020 5:43 pm
by mavestic
Thanks a ton! And it is so simple! Another question, is it possible to set up 2 foley effect within one odf file ? I have a pyramid and some kind of carpet in it I would like the pyramid to use the stone foley and the carpet to use the dirt foley.

Re: How to setup a soundregion for footsteps?

Posted: Sat Apr 18, 2020 9:36 pm
by Marth8880
Unfortunately not. You would need to make the carpet a separate object.