New Dynamic Map Idea Proposal?
Posted: Mon Jul 20, 2015 3:31 am
Would people be interested in working on a new DMI? I missed out on the original one, but it seemed like it was a lot of fun back then, and this one could be a nice final project before the release of the new Battlefront game. One thing I think would be particularly fun to implement would be an economic system.
Here's a VERY TENTATIVE plan I came up with, let me know what you think, or any other proposals you might have!
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Setting: Modern Earth City
Auto-assign: Disabled
Playable classes:
Team 1 (Economic):
1. Lumberjack – gathers wood at a lumber yard
2. Miner – gathers ore at a mine
3. Carpenter – makes furniture at a workshop
4. Automobile worker – makes cars at automobile factory
5. Shipbuilder – makes ships at a shipyard
6. Aerospace engineer – makes aircraft at aircraft assembly building
7. Doctor – heals people at a hospital
8. Mechanic – fixes vehicles at a repair shop
9. Bus driver – transports players
10. Police officer – arrests/kills criminals
Team 2 (Recreation):
1. Scuba diver
2. Hunter
3. Chess player
4. Pianist
5. Guitarist
6. Drummer
7. Laser tag player
8. Soccer player
9. Tennis player
10. Boxer
Non-playable classes:
1. Wild Animals
2. Criminals
3. Soccer Ball?
Building types:
1. Lumber yard
2. Mine
3. Workshop
4. Automobile factory
5. Shipyard
6. Aircraft assembly building
7. Hospital
8. Repair shop
9. Police station
10. Prison
11. Apartment
12. Garage
13. Dock
14. Hangar
15. Furniture store
16. University
17. Zoo
18. Park
19. Stable
20. Please remove this may be spam
21. Firing range
22. Laser tag arena
23. Soccer field
24. Tennis court
25. Boxing ring
26. Concert hall
27. Nightclub
Other details:
Resources (wood and ore) are public: show up as team points 1 and 2
Manufactured goods appear in stores – they are not immediately the property of the manufacturer
Money (points) is privately owned: each player earns money by working, and spends money buying goods at stores
Vehicles and furniture are team 0 objects: vehicles are enterable, furniture can be picked up and moved with force choke
Players can trade amongst themselves, and transfer money (only give money, not take)
Police can pick up and drag players into prison
Here's a VERY TENTATIVE plan I came up with, let me know what you think, or any other proposals you might have!
-------------------------------------------------------------------------------------
Setting: Modern Earth City
Auto-assign: Disabled
Playable classes:
Team 1 (Economic):
1. Lumberjack – gathers wood at a lumber yard
2. Miner – gathers ore at a mine
3. Carpenter – makes furniture at a workshop
4. Automobile worker – makes cars at automobile factory
5. Shipbuilder – makes ships at a shipyard
6. Aerospace engineer – makes aircraft at aircraft assembly building
7. Doctor – heals people at a hospital
8. Mechanic – fixes vehicles at a repair shop
9. Bus driver – transports players
10. Police officer – arrests/kills criminals
Team 2 (Recreation):
1. Scuba diver
2. Hunter
3. Chess player
4. Pianist
5. Guitarist
6. Drummer
7. Laser tag player
8. Soccer player
9. Tennis player
10. Boxer
Non-playable classes:
1. Wild Animals
2. Criminals
3. Soccer Ball?
Building types:
1. Lumber yard
2. Mine
3. Workshop
4. Automobile factory
5. Shipyard
6. Aircraft assembly building
7. Hospital
8. Repair shop
9. Police station
10. Prison
11. Apartment
12. Garage
13. Dock
14. Hangar
15. Furniture store
16. University
17. Zoo
18. Park
19. Stable
20. Please remove this may be spam
21. Firing range
22. Laser tag arena
23. Soccer field
24. Tennis court
25. Boxing ring
26. Concert hall
27. Nightclub
Other details:
Resources (wood and ore) are public: show up as team points 1 and 2
Manufactured goods appear in stores – they are not immediately the property of the manufacturer
Money (points) is privately owned: each player earns money by working, and spends money buying goods at stores
Vehicles and furniture are team 0 objects: vehicles are enterable, furniture can be picked up and moved with force choke
Players can trade amongst themselves, and transfer money (only give money, not take)
Police can pick up and drag players into prison