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Too Many Eras

Posted: Wed Aug 26, 2009 10:23 am
by Fierfek
I have installed:
- BF2 (obviously) - 2 eras
- My own Spec Ops Mod - 1 era
- The Conversion Pack - 1 era
- The Dark Times - 1 era
- The +123 Mod - 1 era

I can't see all the eras at once (some maps have all of them). Is there any way to fix this besides uninstalling things?

Re: Too Many Eras

Posted: Wed Aug 26, 2009 10:25 am
by mswf
No easy one. It's just one of SWBFII's limitations.
You'll just have to deinstall one or two of them, I can't imagine that you won't be left with enough eras.

Re: Too Many Eras

Posted: Wed Aug 26, 2009 10:40 am
by kinetosimpetus
in gamedata, make addon, and addon1
move some mods to addon1
if you want to play those mods, rename addon to addon2
and addon1 to addon

its a lot faster than deinstalling and reinstalling if you want to keep all of them

Re: Too Many Eras

Posted: Wed Aug 26, 2009 10:42 am
by Fierfek
Didn't Zerted say something about a scroll bar once?

Re: Too Many Eras

Posted: Wed Aug 26, 2009 10:49 am
by mswf
I think he wasd talking about trying to make a scrollbar. As far as I know, he didn't finish that.

Re: Too Many Eras

Posted: Wed Aug 26, 2009 3:27 pm
by [RDH]Zerted
Yeah, I was saying that even though it looks like those checkboxes should be scrollable they aren't. At one point the developers had the eras and game modes as scrollable lists (just like the map list), but it was harder to use and looked ugly. You can't but checkboxes into something scrollable, or at least I don't want to spend the time to try.

Someone posted about this issue before. In that topic, I said how you could modify a cGC script or addme script to change the amount of eras displayed and even where they are displayed on the screen. I think that topic was about changing which eras are displayed when you have multiple maps selected.

I'm not going to retype everything in that topic. Basically, the easiest way to change it is to change these global variables:
custom_max_eras = 5 --amount of displayed eras
custom_max_modes = 14 --12 fits in the container, but using 14. 14 stops right before overlapping with the era checkboxes

--spacing between game mode checkbox containers
custom_checkbox_spacing = 18

--distance down for the starting location of the era checkboxes
custom_location_era_y = 353
If you have Zerted.7z, those are defined in ifs_era_handler.lua. If you don't have that 7z file, those are global variables, so you can change it from any other script anyway.