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Deactivate Targetingsystem

Posted: Sat Jul 25, 2009 7:45 am
by daniel
Hi,
is it possible to deactivate the Targetingsystem in spca battles in BF2? I think it would make it a bit more realistic.
This is what i mean:
Image
thx for answers

Re: Deactivate Targetingsystem

Posted: Sat Jul 25, 2009 9:29 am
by mswf
Do you mean the reticle?

Re: Deactivate Targetingsystem

Posted: Sat Jul 25, 2009 12:22 pm
by daniel
sorry for the bad image :D .
I mean the blue and red circles/rectangles over the vehicles in space:
Hidden/Spoiler:
Image

Re: Deactivate Targetingsystem

Posted: Sat Jul 25, 2009 12:25 pm
by Xavious
Isn't there an in-game option to turn those off?

Re: Deactivate Targetingsystem

Posted: Sat Jul 25, 2009 12:26 pm
by daniel
No.that's why I'm asking here :D

Re: Deactivate Targetingsystem

Posted: Sat Jul 25, 2009 12:27 pm
by Fierfek
Xavious wrote:Isn't there an in-game option to turn those off?
I think thats only for ground maps.

Re: Deactivate Targetingsystem

Posted: Sat Jul 25, 2009 12:54 pm
by daniel
help please? :thumbs:

Re: Deactivate Targetingsystem

Posted: Sat Jul 25, 2009 2:29 pm
by mswf
Well, you ARE looking at a futurustic science fiction, so it is realistic to have those floating pointers. Plus that you won't be able to see the enemy crafts so well otherwise. (except for if your going to make a WWII map or something, then it wouldn't be very realistic)

Re: Deactivate Targetingsystem

Posted: Sat Jul 25, 2009 3:09 pm
by -_-
Edit these lines for the ship's weapons:
Hidden/Spoiler:
TargetEnemy = "1"
TargetVehicle = "1"
Hidden/Spoiler:
TargetEnemy = "0"
TargetVehicle = "0"

Re: Deactivate Targetingsystem

Posted: Sat Jul 25, 2009 5:01 pm
by sim-al2
There is a option to turn off the enemy icons but it doesn't do too much for vehicles and turrets.

Re: Deactivate Targetingsystem

Posted: Sun Jul 26, 2009 10:28 am
by daniel
@-_- : where do i find these lines? in which folder , file etc.

Re: Deactivate Targetingsystem

Posted: Sun Jul 26, 2009 4:06 pm
by -_-
You'll have to do custom sides, then edit whichever faction you want through Common/Specific files.

Re: Deactivate Targetingsystem

Posted: Sun Jul 26, 2009 6:20 pm
by daniel
uhm, sorry, but franky I can't follow you quite. Can you tell me where exactly i have to do this? thx

Re: Deactivate Targetingsystem

Posted: Sun Jul 26, 2009 10:14 pm
by Commander_Fett
Make a custom side and edit the odf for the fighters to change those lines to zero.

Re: Deactivate Targetingsystem

Posted: Mon Jul 27, 2009 12:52 pm
by daniel
nowhere in the vehicle odf there are such lines.neither in the fighter's odf nore in it's weapons odf. or do you mean something else?

Re: Deactivate Targetingsystem

Posted: Mon Jul 27, 2009 1:12 pm
by Xavious
Those lines should be in the common ship weapons ODF files (common side), but you can put them in your vehicle's weapon ODF and it will overwrite those settings from the common files.

Re: Deactivate Targetingsystem

Posted: Mon Jul 27, 2009 1:27 pm
by daniel
okay so this is waht i did:
data_ABC-->Sides-->Common-->odf-->then i opened "com_weap_veh_laser" and changed the lines there. this was the only file that had to do with the vehicle i want to change AND had the lines we need.
Munged, othing changed in-game. did i do something wrong?

Re: Deactivate Targetingsystem

Posted: Mon Jul 27, 2009 1:55 pm
by MercuryNoodles
Look in the odf of the vehicle you want to change. There, you'll find a line, or more, calling for a weapon odf. Find that odf and change it. That weapon is a child of another weapon (the common side weaps), and only contains the lines it'll need to override the parent, like the sound lines, so you'll have to add in the lines you want to change. You can also change the parent, like you just posted you have, but be sure you changed the right odf. Check the weapon's odf, to find the name of its classparent. That's the one you want, if you're going to do it that way.

Re: Deactivate Targetingsystem

Posted: Mon Jul 27, 2009 2:52 pm
by daniel
ok well i want to change this for the imperial tieinterceptor. so i went to sides-->imp-->odf-->imp_fly_tieinterceptor and there it said "com_weap_veh_fly_scoutlasers" (it was the only line there, whö's odf had the recommended line).so far so good. i went to sides-->Common-->odf and then opened the "com_weap_veh_fly_scoutlasers"-file there.I changed the lines TargetEnemy = "1" to "0" and the same for TargetVehicle. munged, in-game nothing changed. i then copied the "com_weap_veh_fly_scoutlasers" and pasted it in thee odf folder of the imp side as well. again the same result: nohting changed. What can I possibly have done wrong? help please :D :D

Re: Deactivate Targetingsystem

Posted: Mon Jul 27, 2009 3:05 pm
by Xavious
Are you loading your custom side with the vehicle in the lua?