Dedicated server Addons
Posted: Mon Sep 17, 2007 6:32 pm
how can you put a mod map into the Swbf2 Dediticed Server Programs???
:maulsaber:
:maulsaber:
Rends? wrote:The setup to run mod maps on the DSManager:
Create an "addon" folder in your server root folder.
In that folder put your mod map folder.
DELETE modid\data\lvl_pc\SOUND folder.
Create a mapinfo.txt file in the modid root folder
In that mapinfo.txt file provide the info that follows this format:
(using Coruscant City as example)
- CW,Rends Coruscant City CW,CO1c_con,CIS,Republic,200,200
GCW,Rends Coruscant City GCW,CO1g_con,Alliance,Imperial,200,200
CW,Rends Coruscant City H/V,CO1c_eli,Heroes,Villains,200,200
The first value is what window (left or right; CW or GCW) in the DSmanager window the title will appear.
The 2nd value is the title which will appear in the respective DSManager window. NOT the title of the map in-game.
(this is whatever you want it to say)
The 3rd value is the map filename itself.
The 4th value is the team name which will show up in the DSManager window.
The 5th value is the default reinforcement count the server starts with.
(these values will override the values you have munged in your map)