The MOD/MAP Idea thread
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- SW_elite
- Filthy Thief
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Re: The MOD/MAP Idea thread
Yeah... Well I just have to put in some huts for the ewoks and then add them as locals.
Then I have to make a start on the Felucia map which now could include Felucian Warriors running arround.
@ Fasty - ASAP would be good.
Then I have to make a start on the Felucia map which now could include Felucian Warriors running arround.
@ Fasty - ASAP would be good.
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- Lieutenant General
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Re: The MOD/MAP Idea thread
Would you like me to Beta Test the when the pack is finished?
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- Chief Warrant Officer
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Re: The MOD/MAP Idea thread
Can you set a date? I'll never get it done if I don't have a due date.
- SW_elite
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Re: The MOD/MAP Idea thread
The end of next month! That should give us enough time to do it.
@ Mitch - Are you still gonna help with this mod?
@ everyone - We need to start on the sides soon as well!
@ Mitch - Are you still gonna help with this mod?
@ everyone - We need to start on the sides soon as well!
- Trespasser
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Re: The MOD/MAP Idea thread
I want to make a mod, based on the game, Jedi Power Battles. The map would be Theed, and it would be Droids vs Jedi.
The droids would be...
Battle Droid: Standard riffle
Droid Captain: Standard Riffle, stronger health
Riffle Droid: Using a long gun that fries heavy shots
Flame Droid: using Flame thrower
Plasma droid: Twice as tall as a normal battle droid, using the zapper gun (unless theres a way to make green bolts of plasma, as it was in the game?)
Destroyer droid
Commander droid: Standard riffle, strongest health
The Jedi would be....
young Obi wan
Qui Gon Jinn
Mace Windu
Plo Koon
Adi Gallia
How would I go about doing this? How do I choose a map? How do I tell it what units to use, and what guns to use?
and my biggest question. Who do I ask to make new moddles for the map?
And most importantly, would putting this in the game be possible?
The droids would be...
Battle Droid: Standard riffle
Droid Captain: Standard Riffle, stronger health
Riffle Droid: Using a long gun that fries heavy shots
Flame Droid: using Flame thrower
Plasma droid: Twice as tall as a normal battle droid, using the zapper gun (unless theres a way to make green bolts of plasma, as it was in the game?)
Destroyer droid
Commander droid: Standard riffle, strongest health
The Jedi would be....
young Obi wan
Qui Gon Jinn
Mace Windu
Plo Koon
Adi Gallia
How would I go about doing this? How do I choose a map? How do I tell it what units to use, and what guns to use?
and my biggest question. Who do I ask to make new moddles for the map?
And most importantly, would putting this in the game be possible?
Hidden/Spoiler:
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- Chief Warrant Officer
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Re: The MOD/MAP Idea thread
Okay. I'm working on an extended sides mod. I don't like having 12 people on the unit select screen. I'm going to expand all the sides, and I'll use mine (if that doesn't work, idk), and if any one want's to use them too, that'd be cool.
- [TFA]Padawan_Fighter
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Re: The MOD/MAP Idea thread
Trespasser wrote: How would I go about doing this? How do I choose a map? How do I tell it what units to use, and what guns to use?
and my biggest question. Who do I ask to make new moddles for the map?
And most importantly, would putting this in the game be possible?
Hidden/Spoiler:
Okay, first of all, you sound like you've never really made a BF2 mod before. Go on ahead and download the BF2 Modtools, and try to learn a bit how BF2 works. Make a (simple) map while you do too. Then you can understand a bit on how you can put your idea in the game.
Most of the units you have can simply be made from reskinned stock battle droids, although some don't need custom skins at all I don't think.
The Flame/Plasma droid's backpack...thing would require a new model, and would have to be hexedited onto the existing battle droid.
There is a model for Qui-gon Jinn and Plo Koon. The rest could probably be easily reskinned from existing models.
Now as for the T4 Turret droid....I'm not sure. You would have to find a way to take the model out from the game (which may or may not be legal), convert it into a .xsi format, and envelope it and fix it up to a BF2-style model (i cannot go into details as I've never done that before), and then convert it to .msh. But then, seeing as there's no existing animations for this model, you would have to make some from scratch. And I've heard custom walker animations are pretty hard/impossible.
A modeler, silly :pand my biggest question. Who do I ask to make new moddles for the map?
You could make them yourself, too, if you took a little time in learning how to model.
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- Jedi
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Re: The MOD/MAP Idea thread
Only if it gets going.SW_Elite wrote:@ Mitch - Are you still gonna help with this mod?
- SW_elite
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Re: The MOD/MAP Idea thread
Well I plan on that.
@ Everyone working on the Reborn Mod - We need screenshots of your sides for the map(s) your working on. We all have to decide as a group which units and skins we want and which ones we are gonna scrap, remembering that we want the same sides for each map. So please don't make a side and use it with your map without letting us decide which ones we actually want to use.
@ Everyone working on the Reborn Mod - We need screenshots of your sides for the map(s) your working on. We all have to decide as a group which units and skins we want and which ones we are gonna scrap, remembering that we want the same sides for each map. So please don't make a side and use it with your map without letting us decide which ones we actually want to use.
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- Sith
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Re: The MOD/MAP Idea thread
Good idea.Trespasser wrote:I want to make a mod, based on the game, Jedi Power Battles. The map would be Theed, and it would be Droids vs Jedi.
You tell the map would be Theed. You can create a map pack which contains some maps, BF1 conversions or map yourself:Trespasser wrote:The map would be Theed
You can create maps alone or with other modders. You can find Naboo: Plains and Naboo: City BF1 assets here: http://cid-d72cbadfda0843b7.office.live ... s/Naboo.7zExamples for Naboo maps wrote:
- Naboo: Plains (BF1)
Naboo: City (edited shipped map)
Naboo: Royal Palace
Naboo: Prototype (from ConvoPack)
This pack contains all assets can be used for making a Naboo map.
If you want include Naboo: Prototype from ConvoPack, you have to recreate the map using Naboo: Prototype assets, availables in download.
The BD's standard rifle: E-5 blaster rifle.Trespasser wrote:The droids would be...
Battle Droid: Standard riffle
Droid Captain: Standard Riffle, stronger health
Riffle Droid: Using a long gun that fries heavy shots
Flame Droid: using Flame thrower
Plasma droid: Twice as tall as a normal battle droid, using the zapper gun (unless theres a way to make green bolts of plasma, as it was in the game?)
Destroyer droid
Commander droid: Standard riffle, strongest health
Droid captain? Easy! Use the security droid.
For the "long gun that fries heavy shots", I advise you to use the ACP Array shotgun.
For the Flame droid and plasma droid, You can use a Clone Commando backpack, but I don't know if you are allowed to reskin it...
You can use a doubleweapon skeleton for these droids. Just reskin the blaster texture of the original rifle and add some effects to make the plasma gun.
The commander droid like OOM-9, you can get it. He can use the SC blaster rifle and a KYD-21 pistol.
EP1 Obiwan is available in ConvoPack heroes.Trespasser wrote:The Jedi would be....
young Obi wan
Qui Gon Jinn
Mace Windu
Plo Koon
Adi Gallia
Qui Gon Jinn available in download, I can host it.
Mace Windu is great in JKA, you can also use it, Fluffy did release it.
Plo Koon was made by Yodaminch, and the model is available in download.
For Adi Gallia, that's a great idea, but a model don't exists.
BUT
You can create your own Adi Gallia: take the Mace Windu model, reskin his face, add him hairs you want and that's all !
Good question.Trespasser wrote:and my biggest question. Who do I ask to make new moddles for the map?
In the forum "Released assets", check the Assets link thread. Here there are a list of all assets you can download and use, updated by Teancum and AQT.
But if you can't find the model you want, ask in the "All purpose-requests thread". A member can create the model you want to use.
Here the links:
Assets links thread
All purpose-requests thread
And, finally,
Good luck!
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- Chief Warrant Officer
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Re: The MOD/MAP Idea thread
So due Halloween, sides images ASAP?
- SW_elite
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Re: The MOD/MAP Idea thread
That would be good. I should have some up this week maybe.
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- Chief Warrant Officer
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Re: The MOD/MAP Idea thread
Okay. Why are you a Filthy Thief?
EDIT: Oh...the Where'd you get BF thread.
That was rather stupid of you to post.
EDIT2: Banhammered.
So I'll take over the Reborn mod. Nothing changes.
EDIT3: Allies/Axis anyone? That'd be cool.
EDIT: Oh...the Where'd you get BF thread.
That was rather stupid of you to post.
EDIT2: Banhammered.
So I'll take over the Reborn mod. Nothing changes.
EDIT3: Allies/Axis anyone? That'd be cool.
- Lozza
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Re: The MOD/MAP Idea thread
Thats what I was thinkin...Okay. Why are you a Filthy Thief?
What I always thought would be a good idea was a mod called 'Our Two Worlds Collide', basically the empire find earth and its modern vs star wars universe.
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- Sith
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Re: The MOD/MAP Idea thread
Why not?Lozza wrote: What I always thought would be a good idea was a mod called 'Our Two Worlds Collide', basically the empire find earth and its modern vs star wars universe.
But can you give us mre infos?
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- Chief Warrant Officer
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Re: The MOD/MAP Idea thread
Or star trek vs star wars.
Empire vs. the Federation
Republic vs, the Borg.
It'd be space battles, but nonetheless, it'd be cool. (I love that word)
Empire vs. the Federation
Republic vs, the Borg.
It'd be space battles, but nonetheless, it'd be cool. (I love that word)
- Obi-Wan Kenobi
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Re: The MOD/MAP Idea thread
Yeah, it'd be fun to have a star wars faction vs. a other outside faction.
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- Lieutenant General
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Re: The MOD/MAP Idea thread
That would be cool! The borg ships would not be to hard to make either.... Just cubes, speheres and tetrahedrons....
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Re: The MOD/MAP Idea thread
There's a star trek modding site, just use their stuff.Slime615 wrote:That would be cool! The borg ships would not be to hard to make either.... Just cubes, speheres and tetrahedrons....
- acryptozoo
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Re: The MOD/MAP Idea thread
I think you should ask them permission before using their stuff . . .Press_Tilty wrote:There's a star trek modding site, just use their stuff.Slime615 wrote:That would be cool! The borg ships would not be to hard to make either.... Just cubes, speheres and tetrahedrons....