The MOD/MAP Idea thread
Moderator: Moderators
-
- Lieutenant General
- Posts: 690
- Joined: Fri Apr 03, 2009 11:04 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Atlanta, GA xfire=myers73 IngameName=mYers
Re: The MOD/MAP Idea thread
im surprised nobody has thown out the idea of an Avatar based map, granted it would take an insane amount of new models, and very hard to pull off and be good.
- ecko_66
- Private First Class
- Posts: 77
- Joined: Tue Mar 31, 2009 10:05 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: In the cyberspace of SWBF2
Re: The MOD/MAP Idea thread
I thought about it ^ but then got the game, realize how many freaking new model it would require (Almost all new foliage along with character anim, skins, vehicles, animals, etc!)
It would be cool... but I think I'm better off learning how to mod the Avatar game...
It would be cool... but I think I'm better off learning how to mod the Avatar game...
-
- Sith Master
- Posts: 2783
- Joined: Mon Jun 12, 2006 3:46 pm
Re: The MOD/MAP Idea thread
This is why.myers73 wrote:im surprised nobody has thown out the idea of an Avatar based map,
it would take an insane amount of new models, and very hard to pull off and be good.
-
- Command Sergeant Major
- Posts: 293
- Joined: Thu Nov 26, 2009 9:10 pm
- Projects :: No Mod project currently.
- Location: location, location
Re: The MOD/MAP Idea thread
Interesting concept though.
-
- Master Bounty Hunter
- Posts: 1674
- Joined: Tue Mar 31, 2009 3:40 pm
- Location: Twello, The Netherlands
- Contact:
Re: The MOD/MAP Idea thread
And, if the reviews are right, you can't possibly ruin the concept any further than the PC game did.Blade117 wrote:Interesting concept though.
-
- Command Sergeant Major
- Posts: 293
- Joined: Thu Nov 26, 2009 9:10 pm
- Projects :: No Mod project currently.
- Location: location, location
Re: The MOD/MAP Idea thread
You hae a point
-
- Sith Master
- Posts: 2631
- Joined: Fri Mar 27, 2009 10:23 am
- Projects :: Something cool...
- xbox live or psn: Has no xbox....Yup
- Location: Does whatever a Spiderpig does
- Contact:
Re: The MOD/MAP Idea thread
As long people are buying it...mswf wrote:And, if the reviews are right, you can't possibly ruin the concept any further than the PC game did.Blade117 wrote:Interesting concept though.
- Anakin
- Master of the Force
- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: The MOD/MAP Idea thread
Hi i have an idea for a mod i could not do my self.
a patch so that you can play campanges and Galexi conquest multi with i-net or Lan.
a patch so that you can play campanges and Galexi conquest multi with i-net or Lan.
- lucasfart
- Sith
- Posts: 1440
- Joined: Tue Feb 24, 2009 5:32 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Australia
Re: The MOD/MAP Idea thread
I don't know if anyone else here has read any matthew reilly books but the teams in that would make for an awesome game in bf. this would be quite hard to do, requiring quite a lot of new reskins/models of descriptions in the books as there are no actual pics..... but the books do have detailed descriptions for maps
- Anakin
- Master of the Force
- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: The MOD/MAP Idea thread
an other idea for a updata is that the pc play the hero in all mods if you don't. becasue it's bad if you have Darth Maul and kill all from the rep without an real enemy.
withe the rep it isn't such a big problem because the magna guards are very strange(i mean the one from BFx)
withe the rep it isn't such a big problem because the magna guards are very strange(i mean the one from BFx)
- lucasfart
- Sith
- Posts: 1440
- Joined: Tue Feb 24, 2009 5:32 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Australia
Re: The MOD/MAP Idea thread
Already been done:an other idea for a updata is that the pc play the hero in all mods if you don't. becasue it's bad if you have Darth Maul and kill all from the rep without an real enemy.
http://starwarsbattlefront.filefront.co ... iMod;72415
- Anakin
- Master of the Force
- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: The MOD/MAP Idea thread
oh i didn't know it before so pleas only attend my first command
- lucasfart
- Sith
- Posts: 1440
- Joined: Tue Feb 24, 2009 5:32 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Australia
Re: The MOD/MAP Idea thread
if it hasn't been done yet, its probably because it would be quite hard to do.........making it online compatible seems like it would take a heap of work to make it work well........that's if its even possible.
- [TFA]Padawan_Fighter
- High General
- Posts: 806
- Joined: Wed Mar 25, 2009 3:37 pm
- Projects :: Ha - as if I will ever get back to them
- xbox live or psn: No gamertag set
- Location: Lost at sea
Re: The MOD/MAP Idea thread
I bet it could work as a Fake Console command...
- Anakin
- Master of the Force
- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: The MOD/MAP Idea thread
with the 1.3 patch you can make your own Galaxi conquest and maybe it is posible to mak there another buton "play online" or something else and the second player musst have this patch too and he klicks on this to and than on "waiting" while the other select the conquest and start it.
How this shout work??
i don't know otherwise i haven't ask
How this shout work??
i don't know otherwise i haven't ask
- lucasfart
- Sith
- Posts: 1440
- Joined: Tue Feb 24, 2009 5:32 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Australia
Re: The MOD/MAP Idea thread
sorry if this is offensive to you but i'm afraid you'd have to be a pretty experienced scripter to do this, and i'm afraid it'd be a lot more complicated than adding a "play online" buttonAnakin wrote:with the 1.3 patch you can make your own Galaxi conquest and maybe it is posible to mak there another buton "play online" or something else and the second player musst have this patch too and he klicks on this to and than on "waiting" while the other select the conquest and start it.
How this shout work??
i don't know otherwise i haven't ask
- Anakin
- Master of the Force
- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: The MOD/MAP Idea thread
i have no idea how to make this (i also don't know wich file to cahnge..) and i'm sure that this will be very complicater than change the hero in a new map.
But maybe someone else know have to do.
But maybe someone else know have to do.
-
- Jedi
- Posts: 1192
- Joined: Thu Oct 16, 2008 4:05 pm
Re: The MOD/MAP Idea thread
Fixed.Xavious wrote:This is why.myers73 wrote:im surprised nobody has thown out the idea of an Avatar based map,Teancum wrote:What we try to steer clear of are any mods that are based on some sort of specific fictional property, like The Lord Of The Rings, Halo, Resident Evil, etc.
- Anakin
- Master of the Force
- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: The MOD/MAP Idea thread
My idea for a map mod is a Dethstar which is very realistic.
with more than 1 floor. you come to an other floor with turbo lifts.
in the hangars of the dethstar are starfighters. outside there are lots of ships of the rep bzw the reb.
later there can be added that the Lasercanon of the deathstar can be used against the big classes like the vancor or mon calamaris.
and that the death star can be destroid.
if you are interesst pleas say.
minimum:
i need one for the mission
one for XSI because there are always some new objekts you need.
one for the space area because i never mad a space map befor.
one how knows how to make a turbolift and deathregions and barriers.
and maybe one how help me with the deathstar.
othere wise i can't finish the mod and so i won't beginn.
with more than 1 floor. you come to an other floor with turbo lifts.
in the hangars of the dethstar are starfighters. outside there are lots of ships of the rep bzw the reb.
later there can be added that the Lasercanon of the deathstar can be used against the big classes like the vancor or mon calamaris.
and that the death star can be destroid.
if you are interesst pleas say.
minimum:
i need one for the mission
one for XSI because there are always some new objekts you need.
one for the space area because i never mad a space map befor.
one how knows how to make a turbolift and deathregions and barriers.
and maybe one how help me with the deathstar.
othere wise i can't finish the mod and so i won't beginn.
- Ping
- Sith
- Posts: 1398
- Joined: Thu Sep 18, 2008 4:19 pm
- Location: College
Re: The MOD/MAP Idea thread
This sounds more like a request than an idea.Anakin wrote:My idea for a map mod is a Dethstar which is very realistic.
with more than 1 floor. you come to an other floor with turbo lifts.
in the hangars of the dethstar are starfighters. outside there are lots of ships of the rep bzw the reb.
later there can be added that the Lasercanon of the deathstar can be used against the big classes like the vancor or mon calamaris.
and that the death star can be destroid.
if you are interesst pleas say.
minimum:
i need one for the mission
one for XSI because there are always some new objekts you need.
one for the space area because i never mad a space map befor.
one how knows how to make a turbolift and deathregions and barriers.
and maybe one how help me with the deathstar.
othere wise i can't finish the mod and so i won't beginn.