The MOD/MAP Idea thread

Talk and share anything related to Star Wars Battlefront 2. No maps or mod announcements here. Use Work in Progress forum.

Moderator: Moderators

Post Reply
User avatar
wilkos
Private
Posts: 30
Joined: Sun May 04, 2008 4:48 pm

Re: The MOD/MAP Idea thread

Post by wilkos »

AQT wrote:It's funny because of the incorrect spelling.

i'm sorry, i missed an "A" :oops:
User avatar
[TFA]Padawan_Fighter
High General
High General
Posts: 806
Joined: Wed Mar 25, 2009 3:37 pm
Projects :: Ha - as if I will ever get back to them
Games I'm Playing :: SWBF2 ARK EliteDngrs
xbox live or psn: No gamertag set
Location: Lost at sea

Re: The MOD/MAP Idea thread

Post by [TFA]Padawan_Fighter »

*fires an electro-magnetic pulse sandwich at a SBD*

Actually...that wouldn't be that bad of a weapon idea...
Jpskida
Private Recruit
Posts: 21
Joined: Sat Mar 07, 2009 10:16 pm

Re: The MOD/MAP Idea thread

Post by Jpskida »

I think it would be incredibly cool if someone could make an expansion sort of like Mav's "The Dark Times" but instead it will be after the rebellion during Thrawn's era.
User avatar
[TFA]Padawan_Fighter
High General
High General
Posts: 806
Joined: Wed Mar 25, 2009 3:37 pm
Projects :: Ha - as if I will ever get back to them
Games I'm Playing :: SWBF2 ARK EliteDngrs
xbox live or psn: No gamertag set
Location: Lost at sea

Re: The MOD/MAP Idea thread

Post by [TFA]Padawan_Fighter »

Anybody seen the latest TCW episode? Where they got the AT-TEs on the Banking Clan ship? That would be awesome if someone made a map out of that.
User avatar
GangsterJawa
Sith
Sith
Posts: 1319
Joined: Tue Nov 18, 2008 7:37 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: In the refrigerator, behind the mayonnaise, next to the ketchup, and to the left of the coleslaw

Re: The MOD/MAP Idea thread

Post by GangsterJawa »

[TFA]Padawan_Fighter wrote:Anybody seen the latest TCW episode? Where they got the AT-TEs on the Banking Clan ship? That would be awesome if someone made a map out of that.
Actually... that wasn't the latest one. They just played that one because they didn't have a new one. That one aired the 2nd (I think) episode this season. [/off-topic]
User avatar
darthtyren
Chief Warrant Officer
Chief Warrant Officer
Posts: 345
Joined: Mon Dec 29, 2008 3:41 pm
Projects :: RotS [Media section for details]
Games I'm Playing :: Lego Harry Potter
Location: C:\BF2_ModTools\data_DEN
Contact:

Re: The MOD/MAP Idea thread

Post by darthtyren »

Jpskida wrote:I think it would be incredibly cool if someone could make an expansion sort of like Mav's "The Dark Times" but instead it will be after the rebellion during Thrawn's era.
The only person able to do that easily would be Mav.
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
Projects :: astrally
xbox live or psn: fluffytherc
Location: he/him

Re: The MOD/MAP Idea thread

Post by Fluffy_the_ic »

darthtyren wrote:
Jpskida wrote:I think it would be incredibly cool if someone could make an expansion sort of like Mav's "The Dark Times" but instead it will be after the rebellion during Thrawn's era.
The only person able to do that easily would be Mav.
Nobody could do that easily. Mav is spending a lot of time with DT2 and spent a lot of time on the first DT era. And I'd imagine that not a lot of it was easy.
RogueKnight
Space Ranger
Posts: 2512
Joined: Sat Nov 22, 2008 1:50 pm
Projects :: Life. Work.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: Washington, US

Re: The MOD/MAP Idea thread

Post by RogueKnight »

darthtyren wrote:
Jpskida wrote:I think it would be incredibly cool if someone could make an expansion sort of like Mav's "The Dark Times" but instead it will be after the rebellion during Thrawn's era.
The only person able to do that easily would be Mav.
Not true, none offense intended in Mav's direction, but both him and I know that a mod like that can be done by anyone with the knowledge of how to make new sides and eras.
User avatar
darthtyren
Chief Warrant Officer
Chief Warrant Officer
Posts: 345
Joined: Mon Dec 29, 2008 3:41 pm
Projects :: RotS [Media section for details]
Games I'm Playing :: Lego Harry Potter
Location: C:\BF2_ModTools\data_DEN
Contact:

Re: The MOD/MAP Idea thread

Post by darthtyren »

True, but he has the sides and era ready to mod. Who else has them?
RogueKnight
Space Ranger
Posts: 2512
Joined: Sat Nov 22, 2008 1:50 pm
Projects :: Life. Work.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: Washington, US

Re: The MOD/MAP Idea thread

Post by RogueKnight »

darthtyren wrote:True, but he has the sides and era ready to mod. Who else has them?
Anyone with the 1.3 patch.
User avatar
[TFA]Padawan_Fighter
High General
High General
Posts: 806
Joined: Wed Mar 25, 2009 3:37 pm
Projects :: Ha - as if I will ever get back to them
Games I'm Playing :: SWBF2 ARK EliteDngrs
xbox live or psn: No gamertag set
Location: Lost at sea

Re: The MOD/MAP Idea thread

Post by [TFA]Padawan_Fighter »

I think it would be cool if the soldier's fighting is judged by is health, for example, normal health would be normal, hard fighting, medium health would be slightly slower and less agile, and VERY low health would be him down on the ground, but still alive (and possibly still shooting), making use for the Medic class to revive him.
User avatar
sampip
General
General
Posts: 792
Joined: Mon Mar 16, 2009 12:08 pm
Projects :: Something big. And exciting.
Games I'm Playing :: Battlefield 3
xbox live or psn: masowner66
Location: Zebra

Re: The MOD/MAP Idea thread

Post by sampip »

It's a nice idea and it might work well on multiplayer but it would be annoying on single player lots of people on the floor making your gameplay options limited, I guess.
Did anyone ever do a Theed palace map? You know, in episode 1 where Padme and her guards capture nute gunray. That would be cool.
theultimat
Lieutenant General
Lieutenant General
Posts: 679
Joined: Sun Apr 13, 2008 1:39 pm
Location: UK

Re: The MOD/MAP Idea thread

Post by theultimat »

sampip wrote:It's a nice idea and it might work well on multiplayer but it would be annoying on single player lots of people on the floor making your gameplay options limited, I guess.
Did anyone ever do a Theed palace map? You know, in episode 1 where Padme and her guards capture nute gunray. That would be cool.
I think the closest there is to that is Naboo: Theed Hanagr by Koolaid7g. I'm not sure if that includes a palace secion or not though. :cpu:
User avatar
sampip
General
General
Posts: 792
Joined: Mon Mar 16, 2009 12:08 pm
Projects :: Something big. And exciting.
Games I'm Playing :: Battlefield 3
xbox live or psn: masowner66
Location: Zebra

Re: The MOD/MAP Idea thread

Post by sampip »

theultimat wrote: I think the closest there is to that is Naboo: Theed Hanagr by Koolaid7g. I'm not sure if that includes a palace secion or not though. :cpu:
I think it has the hangar bit where all the ships take off from and where they meet Darth Maul but it doesn't actually show most of the interior itself. Doing a map like that would open up a lot of different design opportunities :yodaful:
User avatar
[TFA]Padawan_Fighter
High General
High General
Posts: 806
Joined: Wed Mar 25, 2009 3:37 pm
Projects :: Ha - as if I will ever get back to them
Games I'm Playing :: SWBF2 ARK EliteDngrs
xbox live or psn: No gamertag set
Location: Lost at sea

Re: The MOD/MAP Idea thread

Post by [TFA]Padawan_Fighter »

sampip wrote:It's a nice idea and it might work well on multiplayer but it would be annoying on single player lots of people on the floor making your gameplay options limited, I guess.
Did anyone ever do a Theed palace map? You know, in episode 1 where Padme and her guards capture nute gunray. That would be cool.
If they're on the floor, it'll still be okay, because even if they're all on the ground, more won't spawn until they're dead. Besides, the enemy is still shooting at them.
User avatar
sampip
General
General
Posts: 792
Joined: Mon Mar 16, 2009 12:08 pm
Projects :: Something big. And exciting.
Games I'm Playing :: Battlefield 3
xbox live or psn: masowner66
Location: Zebra

Re: The MOD/MAP Idea thread

Post by sampip »

[TFA]Padawan_Fighter wrote: more won't spawn until they're dead.
That's what i would find anonying, especially on large or complicated maps :funny2:
User avatar
[TFA]Padawan_Fighter
High General
High General
Posts: 806
Joined: Wed Mar 25, 2009 3:37 pm
Projects :: Ha - as if I will ever get back to them
Games I'm Playing :: SWBF2 ARK EliteDngrs
xbox live or psn: No gamertag set
Location: Lost at sea

Re: The MOD/MAP Idea thread

Post by [TFA]Padawan_Fighter »

Yeah but you don't have to worry about it; they'll be shot eventually :wink:
Ac1d Re1gn
Recruit Womprat Killer
Posts: 9
Joined: Sat Dec 26, 2009 12:33 am

Re: The MOD/MAP Idea thread

Post by Ac1d Re1gn »

im sure it has been said before, but if not... any halo map? blood gultch? terminal? high ground? lol

or a map with the imperial shadow trooper as a playable class...that'd be sweet..
User avatar
Lozza
Lieutenant Colonel
Lieutenant Colonel
Posts: 543
Joined: Tue Jan 05, 2010 5:11 am
Games I'm Playing :: STALKER - TDU2
Location: Australia. Melbourne
Contact:

Re: The MOD/MAP Idea thread

Post by Lozza »

GTA DFF to BF2 MSH converter. :)

Then we can use our all loved gta models!
RogueKnight
Space Ranger
Posts: 2512
Joined: Sat Nov 22, 2008 1:50 pm
Projects :: Life. Work.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: Washington, US

Re: The MOD/MAP Idea thread

Post by RogueKnight »

Imperial Modder wrote:GTA DFF to BF2 MSH converter. :)

Then we can use our all loved gta models!
Not legal and too high poly.
Post Reply