Star Wars: Warfront (Working title) UPDATED TODAY: 30th June

Talk and share anything related to Star Wars Battlefront 2. No maps or mod announcements here. Use Work in Progress forum.

Moderator: Moderators

Locked
ARC1778
Sergeant Major
Sergeant Major
Posts: 230
Joined: Sat Jun 20, 2015 7:44 am
Projects :: WARFRONT + Various Mods for Other Games
Games I'm Playing :: SWBF2+RC+RTW MTW NTW
xbox live or psn: AlexisVixie
Location: Glasgow, tumblr.

Star Wars: Warfront (Working title) UPDATED TODAY: 30th June

Post by ARC1778 »

This is a highly rough draft of a lore accurate side mod, (it's not nailed down, it's just an idea, but I was hoping for some feedback from those wiser than I!) I also hope to add some maps, modes, and custom skins in the process, this is in fact more of a submod, as it will be compatible or made to be compatible with BFX, I am also not beyond shamelessly shilling to "borrow" assets from better modders, in return for credit in the mod as I am yet a terrible 3D moddler, and although I will try to improve, there enough work to go around, for me to skimp on making things that already exist and have kind owners! :angel:

Classes and Vehicles
Hidden/Spoiler:
1 Trooper [Cap 15] (Light) AR, Carbine, RL, GP Gren, or pist
Rep: Phase I/II - D-15A, D-15S, RPS-7, and V1 Thermal Det.
CIS: SBD Wristblaster, Trishot, WristRocket, punch (HEAVY, SHOT, MELEE)
Imp: Storm Trooper E-11, DLT-19, SE-14s, BCCK (1/2 SWAP)
Rbl: Rebel Trooper A280, DH-17P, DL-44A, Class-A (

2 Demolition [cap 3 - 1 per every 5 troopers] (heavy) Light SMG, ML, det-charge, and AP gren
Rep: ARC/Driver - M4/DC-16 and PLX, D5, and EMP gren
CIS: BD - with E5, rocket launcher, Rad Gren, Sonic gren (LIGHT, GRENADE)
Imp: Shocktrooper - T-21, PLT, D5, BCCK
Rbl: Vangard -DH-17C, HH-15, D5, Class-A

3 Skirmisher [cap 3 - 1 per every 5 troopers](light) Sniper, light pistol, auto-turret, AV gren
Rep: ARF/BARC DC-15X, DC-17, auto, Concussion gren
CIS: Sec BD - E5s, SE-14, auto, repeater turret
Imp: Scout E-11s, ST-1, auto, BCCK
Rbl: Marksman E-17d, DL-44, auto, Class-A

4 Pilot [cap 4 - 1 per every Vehicle pos] (light) SG, GL, Fusion cutter, mines
Rep: Pilot I/II/Gunner - DP-23, Mortar, fusion, mines
CIS: Pilot BD - ACP, Radlauncher, fusion, mine
Imp: Pilot - Mortar launher, shot, fusion, mine
Rbl: Pilot - CR-1, DH-44, fusion, mine

5 CQB [cap 1/6] (Heavy) Melee, Slugger (SG or HP), AP gren,
Rep: Padwan - Sabres [Zecura], sabre throw, timebomb, push/Assassin/Riot clone
CIS: Commando droid (Light) - Mini-SMG, Burst sniper, D5, Vibro-sword
Imp: Army Trooper - E-web rifle, shotgun, BCCK, Bayonette
Rbl: Smuggler - Array Gun, DL-44, Class A, combat knife

6 Suport [cap 3 - 1 per 5 troopers] (light) HMG, Pistol, HAAD, Turret
Rep: Phase I SRG/Heavy Trooper - Z6, DC-15 -extended, HAAD, EWHB-12 (BR)
CIS: Droidikea (Heavy, shield) Repeating blasters, Full auto mode, USGL, shield [roll]
Imp: NCO, RT-97C, E-5 -stock (BR), E-web 11 (Heavy), HAAD
Rbl: Commando - A295, DH-17C, HAAD, Squat Gun (Carbine)


LOCKED

7 Elite [Cap 4 - 1 per ](Heavy) Heavy SMG, BR, Sheild, Blade
Rep: Commando - DC-17m, DC-15s, Shield recharge, Vibro-knife (pistol)
CIS: Mangaguard - Shockstick [maul], DT-57, RPS-7, rad gren
Imp: Imperial Guard - Forcepike [Vader], arc-caster, Droid, ST-1 (shot)
Rbl: Wookie - (Shot) Bowcaster, T-21, melee [unique], Droid,

8 Scout [Cap 3 - 1 per 5 troopers] (heavy) Auto/1 shot-pist, SPECIAL, Buff, A.P. GREN - jet
Rep: Jet (LT)/Airborne - DC-15S, EMP Launcher, Endurance, Ion gren (Carbine)
CIS: Rocket Droid - Shotgun, E-11, Defence, HAAD
Imp: Rocket/DARK - Westar-25, Imperail Repeater rifle, Damage, Rail detonator (GL)
Rbl: Marine - DL-17R, DL-44?, health regen, GL

9 Officer [Cap 1] (light) Pist, special, Bombard, Droid
Rep: Captain - DC-17s, Heavy SR, Droid, artillery strike,
CIS: OOM-9/tactical doid - SE-14, DT-57, artillery strike, droid
Imp: Officer - SE-14R, Bubble-gun, Bombard, Shield
Rbl: Bothan - Incinerator, Sport pistol, bombard, stealth

(Possible class)
10? Demotion (current demo will be assault): Mortar (AI shell, AT shell on charge), shotgun (pilots will have assault weapons -arc caster, GL etc), Deplorable mines (pilots will have timebombs), Deplorable Turret (Support will have smoke bomb instead).

0 Hero [Cap 1] (heavy)

VEHILCES

1 Tank
Rep: IFX (2 crew - heavy sponsons and rockets for driver, turret beam/blast
CIS: AAT (2 crew - shell launchers and sponsons for driver, turret for gunner charge
Imp: IFT 2 crew - heavy sponsons and rockets for driver, turret beam/blast
Rbl: T4-B

2 Troop Transport
Rep: AT-TE (3 seats driver- front guns, gunner - cannon - rear gunner rear chainguns, spawner)
CIS: MTT (1 seat driver- front guns and mortars, spawner)
Imp: AT-AT (1 seat driver, heavy lazers, light lazers)
Rbl: T3-B

3 FAST TANK
Rep: Stun Tank (1 driver, stun gun beam/blast)
CIS: CGT (Snail) (1 driver, cannon shot, Lazers/charged mortar
Imp:
Rbl: ATT

4 Bike
Rep: SB/BARC/freeco (guns)
CIS: STAP/CD's speeder/mando speeder (guns)
Imp: 74-Z
Rbl: 74-Z

5 SPG
Rep: AT-AP (1 - Heavy cannon/deffese lzer)
CIS: hailfire (1 - Defense lazer/rockets)
Imp:
Rbl:

6 Fast Gun platfom
Rep: ISP (1 guns L/R)
CIS: Spider Droid/tridroid (1 rapid fire cannon, charged blast, self destrcut)
Imp: AT-DP
Rbl: Amoured Speeder

7 Slow gun platform
Rep: AT-RT (1
CIS: Crab droid (2 driver, lower lazers self distruct, gunner: cannon, charged burst,)

Imp: AT-ST
Rbl: RAF

8 Artillary
Rep: AV-7
CIS: Spiderwalker
Imp:
Rbl:

9 CP
Rep: Forward Command Centre
CIS: Platton carrier
Imp: Transport from rebels
Rbl: Heavy Tracker

10 Gunship (several pos.)
Rep: LAAT/i (pilot rockets/chin guns, co-pilot auto turret beams/under wing tracking missles (8), beam turets, and door guided missles (2) L/R OR seated rim gunners z6's and door guided missles (2perDoor) L/R,if latter knelling or otherwise seated marksmen: L/R DC-15A's, standing Snipers: fixed DC-15x's L/R, passengers 2: with DC-15S (front doors), commander: rear gun/speeder bike drop or bombs)

CIS: Mechanized assault flyer (Pilot chin guns/bombs, copilot: wing guided missles/wing guns, gunner: upper swivle gun, F&F missles, snipers: Sides/2 at rear -Burst rifles, passangers 5 (2 each side of sniper at sides, one inbetween snipers at rear e-5, comamnder: spider droid drop, lower disk gun.)

Imp: Tie dropship (rebels) Pilot: Gunners:
Rbl: Katarn-class boarding shuttle

11 Intercetor (Fast light guns, tracking missles)
Rep: Delta 7/Eta (twin-linked guns, missles)
CIS: Geonosian fighter/grevis fighter (tri-guns, missles)
Imp: Tie intoereptor
Rbl: A-wing

12 Aussalt fighter (Heavy guns, proton bombs, 2 postions)
Rep: Y-Wing (Slower better armoured than reb, 1 pos. Proton bombs, heavy guns, 2 turret)
CIS: Hyena Bomber (1st post, as vulture, 2nd bombs)
Imp: TIE Bomber (1st as tie, but with missles, 2nd proton bombs, gudied missles.)
Rbl: Y-wing (as Rep.)

13 Escort Fighter (TCW: Guns and rockets, GCW: Guns only, rapid+overharge)
Rep: V-wing
CIS: Vulture Driod
Imp: TIE Fighter
Rbl: Z95

14 Multi-role Fighter (meditum guns, rockets)
Rep: V-19
CIS: TRI-fighter
Imp: Advanced tie
Rbl: X-wing

15 Deffender
Rep: ARC-170 (3 -Pilot: heavy cannons, wing rockets, Co-pilot: bombs, small lazeers, rear gunner: deffese guns upper/lower)
CIS: HMP (3 -Pilot: Heavy gun, rockets, Co-pilot: chin guns, bombs, wing commander: wing missles, wing guns)
Imp: TIE-deffender
Rbl: AHS

16 Transport
Rep: Rep Shuttle
CIS: Shuttle/ventress's boarding craft
Imp: Other shuttle
Rbl: TC9

17 Bomber
Rep: PTB-625 planetary bomber (5
CIS: Landing craft [spawner rather than Mech flyer] (5 pilot, wing gunners)
Imp: TIE/IT (2
Rbl: B-wing (2

18 Heavy Fighter
Rep: attack gunship
CIS: CIS mangaguard fighter
Imp:
Rbl: Snowspeeder

Space Classes

A Pilot: (STND) Comando Pistol, SG,Timebomb, HAAD
Rep: Pilot, DC-17s, Shot, timebomb, HAAD
CIS: Pilot Droid, SE-14, Shot, timebomb, HAAD
Imp: Fighter Pilot, SE-14R,
Rbl: Pilot, DH-17P,

B Rating: (light) Pistol, Fusion cutter, Detpak, Turret
Rep: Naval Officer (white uniform)DC-15s
CIS: Nemodian officer
Imp: Naval Officer (Light Grey jumpsuit, black hat)Westar-25
Rbl: Ground Crew

C Marine (STND): AR, Carbine, A.M. Gren, RL
Rep: Marine
CIS: Marine
Imp: Naval Trooper
Rbl: Fleet Trooper


D Boarding (heavy): SMG, ML, A.P. Gren, Melee
Rep: Commando?
CIS: SBD Boarding
Imp: Navy Commando
Rbl: Marine
There will be some other thing such as different skins, and alt vehicles on some maps such as the Republic gun boat, (I bet you missed that in ep.3!) and CIS HAG as alts for artillery and dropships.

I will be trying to incorporate the skin changer if the code is released publicly, so what do you think? See any problems I can fix at the planing stage? Can i have ten classes (Plus the hero) or am I being silly? Any feedback is appreciated.

Thank you for your consideration of my plan. it's might not be upto to great sith plan, but it is still a plan!
Last edited by ARC1778 on Tue Jun 30, 2015 2:52 pm, edited 2 times in total.
DroidekaWarrior
Posts: 4
Joined: Fri Jun 12, 2015 11:04 pm
Projects :: No Mod project currently.
Games I'm Playing :: swbf2
xbox live or psn: No gamertag set

Re: Lore accurate classes

Post by DroidekaWarrior »

Well personally, I think there is too many mods related to clone wars.
Now, I actually like the prequals over the originals, because it's what I grew up with.
But for swbf22 and mods, I think there is a huge lack of civil war mods. I know empire era mods exist and they are nice but more of those would be fantastic. :wink:
ARCTroopaNate
Jedi
Jedi
Posts: 1161
Joined: Mon Mar 21, 2011 8:12 pm
Projects :: Star Wars Battlefront - Tides of War
Games I'm Playing :: SWBF2 RC EAW
xbox live or psn: I have ps4
Location: STALKER!
Contact:

Re: Lore accurate classes

Post by ARCTroopaNate »

The maximum is ten classes (including the hero) so you could have nine, plus a hero, or just have ten with no hero.

EDIT: 1000!!
ARC1778
Sergeant Major
Sergeant Major
Posts: 230
Joined: Sat Jun 20, 2015 7:44 am
Projects :: WARFRONT + Various Mods for Other Games
Games I'm Playing :: SWBF2+RC+RTW MTW NTW
xbox live or psn: AlexisVixie
Location: Glasgow, tumblr.

Re: Lore accurate classes

Post by ARC1778 »

ARCTroopaNate wrote:The maximum is ten classes (including the hero) so you could have nine, plus a hero, or just have ten with no hero.

EDIT: 1000!!

Congratz! XD And yeah, I realized, but classes can have upto foir weapons in each slot so, revamping it with EP.V in the back ground while Kicking myself, repeatedly.
User avatar
commanderawesome
Field Commander
Field Commander
Posts: 971
Joined: Tue Aug 13, 2013 11:58 pm
Projects :: Skin Changer - Warfront - Other stuff
Games I'm Playing :: SWBF SWTOR KotOR EaW
xbox live or psn: AaTc_CmdrAwesome
Location: The Universe

Re: Lore accurate classes

Post by commanderawesome »

Fighting with bare hands is forbidden in Wookiee culture. I recommend giving them these melee weapons instead:
http://starwars.wikia.com/wiki/Ryyk_blade
ARC1778
Sergeant Major
Sergeant Major
Posts: 230
Joined: Sat Jun 20, 2015 7:44 am
Projects :: WARFRONT + Various Mods for Other Games
Games I'm Playing :: SWBF2+RC+RTW MTW NTW
xbox live or psn: AlexisVixie
Location: Glasgow, tumblr.

Re: Lore accurate classes

Post by ARC1778 »

Thank You commander, I'll note that, and be using it as a weapon for the Trandos Melee Variant skin. I am really a military historian/canonalogain?, and I pretty much only care for formally organised standing forces, and wookies don't count! So my knowlage is limited, that said, I'm currently reading about mosture evavporators, XD Wait, does that mean the walking carpet known as Chewbacca is a heratic to his people?

In addition, I see several mods in the Old Republic Era, do you think a "Fel Empire" Legacy Mod might be more popular?

Currently Revamping classes into 9: Regular, Assault, Pilot, Close Combat, Support, Marksmen, Officer, Recon and Elite. Each with a melee attack, and for the most part four weapons, really these are roles rather than classes, And includes some of the lesser known weapons.

I've also come up with a skin key: ABCDFGHIJK Each representing a different model for each role, so for GAR, A in the first collum would be regular Phase one inf, B Phase II etc. An A in the second would be the phase one ARC, allowing for easy identification with a readme XD Well if you're giving out that Brilliant Skin Changer code of yours, if not, well it can be done, and I wants it, so i'll work on it meselfs! :P

EDIT
Following ERA's To be supported in this "group" of mods Each Age (Old Rep. CIS Crisis, Rise of the empire, Rebellion, Legacy, and new cannon) may have to be split into separate mods, as lets face it, one mod covering all the era's would be HUGE, and probably would take up half a hard-drive, this way it can be stored externally till needed.
Hidden/Spoiler:
Old Republic: Madolorian Wars: (Mandolorian forces are threatening to take over the galaxy, stop the crusade, or complete it) (Med Priority)

Old republic: The Jedi Civil War: (The time period of TOR) (Conceptial)

Old Republic: Wound In the Force: (KotoR 2 priod) (Conceptial)

Separatist Crisis: Aggressive Negotiations (The Pre-clone wars separatist crisis era, I.e. battledroid invasions for all, basically modified Rebels Vs. Modified CIS) (Med priority)

Separatist Crisis: Clone Wars (You know what this is) (First Priority)

Rise of the Empire: Great Jedi Purge: (You should know what this is, but basically, find the jedi, kill them, don't get killed by battledroids in the process, if you're the jedi, good luck) (Med priority)

Rise of the Empire: Reconquest of the Rim (Now outlined in the essencal guide to warfare, this is the destruction of separatist holdout regions by the empire, ever wondered why an empire that had to start it's own rebellion (Don't worry it's not cannon, well, not anymore!) had such a large military? This was the excuse. Empire Vs. CIS) (Med priority)

Rise of the Empire: Alternate history: Anti-trooper Uprising (Ever wished while fighting the last mission on kamino you could just, well, deffect to the underdog? Well! Now you can! This era follows a successful uprising, allowing you so show the empire, that an army of one man, is better than an army of all the others!) (lowest priority)

Rebellion: Galactic Civil War (You've played this already) (Second priory)

Legacy: Imperial Remnant (With the death of palpatine, the empire split, and finally fell, but not without it's own share of internal conflict, fight for contol of what's left after the battle of endor) (Low piorty)

Legacy: Thawn's Empire (With the emperor dead, and the Chiss, Thawn on the throne, the New Republic, and our heroes are once again under threat, fight for the High admarial or against him) (med priorty)

Legacy: Imperial Restoration (My favorite period: The restoration of the empire in 44ABY, and the wars that followed) (High priority)
Legacy: Imperial Knights (The internal civil war withing the new imperuim, with Darth Krayt) (High Priority)

Canon: Whatever Disney will give us (Priority: Ask me when it's over)
So atleast enough to keep me busy for the rest of the year. XD

In addition, thanks to my computer overheating, I lost my re-vamped classes, so cohesion in class types is out the window, I was hoping to follow a "This class does this" a lore-lite if you will, but :runaway: I'm not doing a restructure for a third time when i really don't care for it, so you may expect all factions classes to be wildly different, balancing is gonna be fun boys. Hope some of you will wanna help!

Also tomorrow I download the game, so exicted to start biting bits out of this dinner rather than cooking it.

Further more, visualize this if you will:
Hidden/Spoiler:
You're on the Instant action screen, in front of you are the following:

Endor -Forrest: ABY
Endor -Forrest: BBY

You select the latter, you now have Endor, with no imperial structures and no death star II overhead.

Again, we're on the map screen:

Kamino - Topiciana City:
Kamino - Cloning Facities:
Kamino - Mustering Grounds:

You choose the first and are presented with:

Clone Wars
Galactic Civil war
{Followed by as many other eras in chronological order as fit in, canon or not (although it will tell you in the map description, the conflicts, the battles, the dates, forces, and outcomes, as well as hopefully a weblink to the battle description on Wookiepedia}

You choose the clone wars and have the following options:

Battle of the Heroes: Fet Vs. Kenobi (Which restricts you to just one platform, with Slave I on it, fighting Jango Fett in a "last man standing" Duel)
Conquest: First Battle of Kamino: [Date here]
Conquest: Defense of Kamino: [Date here]
Capture: Clone DNA Theft: [Date Here]
Conquest: Second Battle of Kamino: [Date here]

You go with the middle Conqest, meaning you now play the conflict portrayed in the clone wars, rather than the first battle with the activation of the arc troopers (Basically denying you your most powerful non-locked unit until the timer runs out) or the final battle with phase 2 clones and spar's mandolorian protectors, or the other modes, the duel between jango fett and obi-wan, or trying to take a persistent item, the DNA of Jango Fett, and hold it until a time runs out, side with possession of the item at end time, wins.

Each of these are different stock "looks" for the game, or "special classes" I.e. changing the officer, or Close combat class, to something else, I.e. Ventress in this case for CCS, and Spar in the Second battle with officer, some maybe scriped missions, following the events there-in if appropriate.
Later I hope to add a chronological campaign to each era, following the events of the war, (Official or otherwise) and to show it off, with campaigns for both sides as well as a more "cannon" version of Galactic conquest.

So now hopefully you have an idea of the scope of the mod.

So anyway, I'm back to getting my classes ironed out for tomorrow. :faint: I have allot of work to do, and if you'd like to help, I'm not going to say no, I'll be asking for Alpha testers for the infantry class, in a month or so, as it should be the easiest to implement.

Oh, and I've gone and dreamed up more projects for m'self:
Hidden/Spoiler:
Soaring Eagles: A Napoleonic mod (if I can allow units to use weapons while mounted and reprogram the AI to stand in a dashed line and blast the hell out of each other while advancing to hand to hand -We will over look the fact hand to hand combat was very rare, as it's mostly boring if it's all: shoot, reload, shoot, reload, shoot, finally hit something, cheer, reload, get shot, die.

Battlements: A Pre-gunpowder mod (although with the lackluster melee system, I'll probs avoid this)

A Halo mod (As I never liked halo, but the guns are cool)

and finally:

40K Eternal War (Which alreadly has partly Designed classes, and will begin with the Imperial Guard Vs. Tau (Who are the most "human and Vanilla" and I know the classes jsut from dreaming on the train) but as everything will be made from scratch, don't expect anything too soon, although the idea of having units get shot and spray blood all over the place excites me, plus BATTLESUITS AND TERMINATORS! (Star Wars is too PG-13 for that to work) XD
Double posting is against the RULES; please EDIT your post instead -Staff
User avatar
commanderawesome
Field Commander
Field Commander
Posts: 971
Joined: Tue Aug 13, 2013 11:58 pm
Projects :: Skin Changer - Warfront - Other stuff
Games I'm Playing :: SWBF SWTOR KotOR EaW
xbox live or psn: AaTc_CmdrAwesome
Location: The Universe

Re: Star Wars: Warfront (Working title)

Post by commanderawesome »

I would really like to help with this.
ARC1778
Sergeant Major
Sergeant Major
Posts: 230
Joined: Sat Jun 20, 2015 7:44 am
Projects :: WARFRONT + Various Mods for Other Games
Games I'm Playing :: SWBF2+RC+RTW MTW NTW
xbox live or psn: AlexisVixie
Location: Glasgow, tumblr.

Re: Star Wars: Warfront (Working title)

Post by ARC1778 »

commanderawesome wrote:I would really like to help with this.

I would be honoured to accept. :) Although it might take some time before there is anything anyone can do, I'm just reading the Everything you need to know threat for tutorials. :P but you have your awesome skin changer to work on atm. So Hopefully I'll BE upto snuff by then. :)

Somethings I'd like to script if possilbe: Squad, troop, and Squadron commands; Quick Weapon select, as the mouswhile is tricky if you have more than two weapons.
Hidden/Spoiler:
1-4 Primary select 5-8 secondry quick selet?

Squad Sizes by class: Aussalt -5, Regular - 4, Suppport 8, Officer - 16, -Others -1, Recon - 2, Elite -4,
Follow Call nearest: R -Regular, A - Aussalt, S- Support, H- Hero, C -Combat, P -pilot, O, officer, E- elite, M - Sniper, S - Recon, N - Nearest
Tatics: (Down) Hold here = stay where you are, shot anything that comes near (UP) Charge = Spread out and attack nearest, (Left) Move to redicule = go there, (Right) Cover me, =Units come back (Lock on) Spefic Target, if order pressed twice, followers will break off.

Troop (DOWN) Follow me x2 same vehile/convoy (UP) Attack/Deffend (Left) Fan out/close up (Right) Halt/Move (Lock) Spefic target


Squadron: Escort = Fly Behind (Down), Attack Run = Attack Near by targets in my vercinty (Up), Call heavy ships (Right), call fast ships (Left), (Lock-on) = spefic target
In addtion here's my rought draft for weapons to be used (Just made for reference but hopefully will give an idea of the depth of the sides)
Hidden/Spoiler:
TERMS:
AR -Assault Rifle = Low RoF, med power, long range, high ap, high accuary 20-50 clip x5-7
BR -Battle Rifle = Low RoF, med power, med range, med ap, high accuary 20-50 clip x5-7 (3RB -Charge 1 high power accurate shot)
SMG -Sub Machine Gun = High RoF, med power, med range, med ap, med accuary 15-40 clip x3-7
AP/H SMG = High RoF, high power, low range, high ap, med accuary 15-40 clip x3-6
CC - Carbine = Med RoF, med power, med range, med ap, med accuary 20-50 clip x5-7
PP - Pistol = Med RoF, med power, low range, med ap, high accuary 12-25 clip x3-7
APP - Heavy pistol = Low RoF, high power, med range, high ap, med accuary 8-12 clip x2-5 (Knock down)
AAP - Auto pistol = High RoF, Low power, min range, low ap, very low accuary 10-20 clip x3-5
LMG - Light Machine Gun = Max RoF, high power, Mid range, med ap, med accuary 30-60 clip x3-5 (knock down)
HMG - Heavy MG = Very High RoF, Very high power, long range, High ap, high accuary 40-100 clip x2-4v(knock down, over heats)
SG -Shotgun = Very Low RoF, high power, short range, low ap, low accuary 8-20 clip x3-5 (Knock down)
FSG -Flechette Shotgun = as above, but min range
BFR -Burst Fire rifle = High RoF, med power, med range, low ap, med accuary 20-50 clip x3-5
ML - Missle launcher = Min RoF, Max power, Long range, max ap, High accuary 1-2 clip x3-5 (F&F, Guided)
RL Rocket Launcher = Min RoF, vHigh power, Med range, high ap, med accuary 1 clip x2-3 (Unguided, heat seeking)
SR - Sniper rifle = Very Low RoF, High power, max range, med ap, Max accuary 5-25 clip x2 (Knock down)
AP SR - AP SR = Very Low RoF, Very High power, Very long range, high ap, v. high accuary 5-15 clip x3 (knock down, over heat)

AP - armour percing
A.P. Anti-personel
G.P. genreal Pourpose
A.M. Antimaterial
H/L -Heavy/Light


WEAPONS

REP:
DC-15A - Main Clone weapon, the long blaster. AR (Mor powerful than carbine, 50 Per clip x 5, Reducies accuary with sustained fire -Low RoF, max 500)
DC-15L -Shortened Stockier weapon as above (Compact) -Aesthetic change
DC-15K - Main Clone wars long weapon (Skeclital) -Astheic change
DC-15S - Clone Carbine (More Consitant accaracy than Rifle, 100 per clip, x2 lower range,)
DC-15k - Clone wars carbine (Skelital)(as BR 100 per clip, higher range, but lower than rifle, higher accary though, can burst fire if charged, max 500)
DC-15C - As above, silanced.
-stock extened: 3RB, hold accurate shot.
DC-17m (Blaster)- Comando H-SMG (Clip 50 x6 45-450 meters)
DC-17m (RPG) - GL
DC-17m (Sniper) - BR
DC-19
DC-16 - That one weapon of the RTST Driver, basicly cross between DC-17m and DC-15S LMG, may not be cannon, un-named (Med range, low acc, high RoF, high power, med AP)
Grenade launcher - Based on the weapon supplied with RTST drive figure, may not be cannon -never named, but provides a nice change to the stock GL
DC-17 - Sidearm, capatin rex (clip 25 low range, high acc, RoF and power, but low ap, x10)
DC-15c - sidearm, silanced, fordo (clip 12, x10 as above, but med ap, med RoF high ap and v. low range)
DC-15s - sidearm, commandos (Less powerful than carbine, over heats in 8 shots, max 250 shots in full.)
DC-15o - Snubnosed as seen in the 2003 clone wars, used by Cody and Fordo in season 2 (Low range, low accary, full power)
DC-15x - Sniper Rifle (6 shots, longer range than e-5s 1X zoom)
DC-15X - Heavy 50. cal Sniper, as seen 2003 RotS game, un-named as far as known, generally reffered to as Clone Heavy Sniper Rifle
M5- ARC L SMG (50-250 meters, 125 clip x4, as dc 15S with high RoF)
Z6 - Rotary cannon (High power, but less ap/acc, highest RoF however, 200 shots per clip, overheats.
PLX-1 - Missle Launcher (Clip 1 x7, can kill ATT in crit hit, F&F or hold to guide)
RPS-6 Rocket Tube (Clip 1 x 3, glorified GL ,hold for heat seeking)
DN-BC -Bolt caster
DP-23 shotgun
BT_X-42_flamethrower (9 by 9 area, 5 10 sec blasts.)
EWHB-12 Heavy Repeating Blaster, heavy shot when charged, light when repeating.

ION Gren (more lethal GP)
Reverse polarity pulse gren (Area dentail)
V1-thermal detontor GP samml kill zone med radious,
EMP-detonator AP high Radious (3 meters), med killzone (only hurts droids, still stuns clones)
Concussion gren AV (push function also, and stick to vehiles) med radious, small kill zone.
D-5 detpak Max Radious med kill zone
HX2 Mine med killzone, med radious, med killzone
V6-haywire grenade (Droid Popers): (Stuns enemy infantry, disables sheilds)


CIS:
E-5C -Carbine visually same as bellow but 3RB and charge single shot scope and stock extended, longer barrel:
E-5R slightly more powerful, slightly less accurate than GAR weapon 100 shots per clip, range 50-500? Range max 500 shots
E-5P - Pistol based on CW interpritaion 25 shots high rof
SE-14 Pistol, commanders pistol 15 shots med rof
E-60R ML (F&F, and guide when held, 1 per tube, 6 more carreid)
E-5s -Sniper rifle STNRD (Lower accaury than DC-15x higher zoom, 4 per clip, can 3 burst round burst fire)
E-17d sniper rifle (IG-88)
DT-57 GREAVANCE STRIKER Heavy shot, 12 shots very heavy
ACP -Shotgun (8 clip min ROF)
ACPR -(High ROF 40 round clip)
LS-150 ACPHR (belt 200 MAX ROF)
RPS-7 Rocket Tube (Clip 1 x 3,) (heat seeking)
Scalp hunter rifle - as seen in Star wars Starfighter, and several comics, heavy SMG.

Wrist blaster (50 shots 45-450 meters)
Rad gren (AI)
Gas (area denial)
COncussion grenade same as others
v-1 theraml det as others
B2-WW wrist rocket (Heat seeking if held, same as RPS-6)
Sonic gren (More lethal)
PEP -Pulsed Engery Progectile (stuns clones)
HX2 Mine

Empire
e-11 cabine (100 shots per clip,, 100-300 meters)
e-11s sniper (6 shots 300-700m)
E-11b alt skin for pistol
E-11a smg
DLT-19 Long gun (50 shots perclip, 150-300 meters)
E-web-11 (overheats
RT-97C HMG No stock (500 shots, overheats, 100-500 meters)
T-21 SMG Light repeating blaster (30 shots, lewis gun 150-300 meters)
mini-mag PTL RL
FC-1 Flechette Launcher (6-2 100-250m Fires AP/AV gren Not AP, But very damaging.)
Westar-25 comando pistol (Magnum)
4.4 GL
Rail Detonator (GL)
PEP -Pulsed Engery Progectile (stuns infantry)
Concussion grenades (as others)
Proton grenade (More powerful GP)
Sonic Blaster
BCCK det
Opressor flame thrower
Proton Rifle (heavy sniper)
ww-41 cyoban gren
Plazma grenade
KE-6b mine
rebels
DH-17C 3RB/full auto, over charge, 40-120, 100 clip, high rof, 500 shots
DH-17P 30-120m max, clip 100, shots 500, semi auto.
DH-17R 25-50shots
DH-17S - snub nosed variain fully auto
CR-1 - shot
HH-15 - mL
E-17d
DL-18 (100 (30 shots) 30-120m)
A280 V-stock (RF) (600-800 RPM, 150-300m, 60 clip, higher rof, less power, max 500
A295 T stok (3rb/SS) (300-600m 40round clip, lower rof, more power, max 1000 high accuracy)
DL-44
Incinarator

class-a thermal det
PEP -Pulsed Engery Progectile (stuns infantry)
V-59 Concussion grenades (as others)
Proton grenade (More powerful GP)
7-PrG PRoton grenade (detpak)
ANd the possible missions:
Hidden/Spoiler:
Ground Maps:
Scout - (1 wild CTF) Caputre scaner data and return it to base before time runs out
CP Assault - (Point Assault) Destory the enemy command centre before they destory yours
Dishonour - (2 home CTF) Take and return with the enemy flag, protect your own
Conquest - (Score attack) Classic
Dominion - (King of the hills) CP capture, unlimited re-enforcements
Conqourer - (king of the hills) CP capture, single deploy area, unlimited re-enforcements
Pitched Battle - (Countdown) No CPs just kill the ememy
Vanguard - (Countdown) Geared for Vehiles, only pilots, support, comand, and demo.
Flashpoint - (Countdown) Only infantry and light vehiles
Total War - (Hostile Countdown) Pitched with natives
? Liborator - (Native Countdown) Save or Wipe out the Civilations score only for navtive kills
? Assassination - (moving Target) Kill the enemy hero
? Hostage - (staionary Target) One enemy hostage each, kill thiers, save ours
Duel-(Last Man Standing 1 v. 1) Choose your hero, be the last one standing
Deul of the Fates- (Last Man Standing X v. X) Choose your hero, be the last one standing
Lightsabre collect - (Hero Countdown) Classic ground assault
Artifact - (1 wild hero CTF) Capture a artifact
Subugaion - (Countdown) Invader Vs. Natives
Hunt - (Countdown) Invader vs. Fauna
Purge - (Countdown) Clones Vs. Jedi
Upload - (2 home reverse CTF) upload a viris to enemy command center
Demolish - (1 wild Reverse CTF) Caputre nutral explosives, and lay them in the enemy base
? Holocron capture - (wild Ball game) Take all three holocrons from the wild to your extraction area, first to have all balls in goal at once, win.
Atomospheric Maps:
Orbital Assualt - (Score attack) Classic with ships over head
Planetfall - (Countdown) Pitched battle spawn on ship
Planetary invasion - (King of the hills) Dominon unlimited re-enforemnts
Requistion - (1 wild CTF) Harvest and return resouces to your ship under enemy fire
Virail upload - (2 reverse home CTF) upload a viris to enemy bridge from the ground
? Evacuation - (Protect) Protect your civilain transport ships, destory the enemies.
? Bombing run - (2 Home CTF) Take a bomb to above enemy base from your stern
? Survalance Run - (1 reverse CTF) Ping the enemy, from set point, go to enemy base
? Holocron Extraction - ( Wild Ball game) Take and return all six holocrons nfrom the wild to your ship's hold first to have all balls in goal at once, win.

Space Maps:
Tracker Recovery - (1 Wild CTF) Return tracker from space to own ship's airlock.
Scuttle - (1 reverse CTF) Take a deadly Ion bomb to enemy stearn, before they do.
Intel flyby - (1 enemy CTF) Collect a camera, and record the enemy's vunrablity, return intel
Piracy - (2 CTF) Board and steal enemy treasure, return to own hold
Full Scale Assault - (Score Attack) Destory everything
Boarding Action - (King of the hills) Take and hold the enemies key points on thier ship
Dogfight - (Countdown) Score only by shooting down enemies
Captial Assault - (Point assault) Destroy the captial ships, no score from kills
Captial Vangaurd - (Countdown) Play as captial ships.
System Assault - (Point assualt) Criple the enemy ship from the inside
Viruis - (2 home reverse CTF) upload a viris to enemy Bridge
? Captainy - (Target) Kill the enemy captain
? Holocrons Hiest - (home Ball game) Keep your holocron safe, add the enemies own holocron to your collection
0.25 Will be just a side mod
0.5 will be sides and vehicles
0.75 Will have new missions and scripting
1.0 Will edit existing maps for new missions and will be considered the first complete verion
2.0 will have GC, with multiple maps per planet (may require sperate planets devided or randomised for each planet) different types of fleet with different skins, defferent types of world, and these will infulance what mission you play, and upgrades after purchase. :P
3.0 will expand past the GCW
4.0 will expand prior to the sep. crisis
5.0 will include elements from the six new scheduled films

I forsee 3 mods under the same banner

Warfront: Dawn: Campaigns prior to the Separatist Crisis
Warfront: Saga: The Campaigns depicted onscreen (Ep. I - IX + 3 side films,SW:CW, TCW, Rebels)
Warfront: Legacy: The campaigns that are over written cannon I.e. the legends stuff that will be over written by Ep.7-9 and everything after this time.

Each version will be punctuated by a MTW2 Mod version, a non-SW BF2 Mod I.e. 40K or WW2, and NTW mod, so expect this to take a while, possibly a decade, but if my life goes the way I want to, I won't be beyond steping back and getting on with my awesome overpaid career, and paying modders with jobs they hate to help make this instead. Lol (I'm dreaming, but I'm allowed to).

Oh btw this is OSP, with the following conditions:

Credit us for the stuff you use.
Don't use our MoD's name.
If you make something cool, and we want to use it, you have to let us, we expect the favor back. :P

So that's your outline for today, so I'll be back, and I'll have classes fully nailed down by tuesday, and I'll start on 0.25.

Oh Also working on Faction and Class bonuses: Each Faction will have seperate PERMANETNT boues, I.e. the CIS will have a quicker staminia recharge and extra garrasion (As thier units will be less powerful, but will ahve more of them on the feild at all times, so 20 vs. 11 as the CIS had about 100 BD to each clone, and the Empire more suppies than the rebels, etc.

For classes it will be things such as pilots having better control of vehicles, officers, aussalt, elite, and support normal control, and every other poor, or no control, to repisent thiwer training with vehiles, while other classes will ahve better control of turrets, move faster or slower, more or less armour, etc.

And there will be some re-scaling I.E. Battle droids are 0.08 meters taller than clones, this will be implemented, along with a randomised eliment for rebes and stormtroopers in height.

Tips and tricks will be replace on NEW maps, and historical maps, with a "Campaign style" readout telling you what battle you are to fight as it will not all fit in the description, and quotes from Jango fetts code, the imperial officers handbook, and quotes from the media.

UPDATE: Classes: Loadouts (Confirmed) and Stats outline:

Stats:
Hidden/Spoiler:
Clone Regular
Speed: Normal
Sprint speed: Normal
Roll: Normal
Jump: Normal
Recover: Slow

Health: Normal
Armour: Normal

Stamina: normal
-loss: Normal
-recharge: Normal

Abilities:
Poor Vehile Control
Fair control
Normal Turret control
When injured poor control
Small Health Regen

Aussalt Clone:
Speed: Normal
Sprint speed: Fast
Roll: Normal
Jump: Normal
Recover: Normal

Health: High
Armour: V. Heavy

Stamina: High
-loss: V. High
-recharge: Normal

Abilities:
Normal Vehile Control
High control
High turret control
When injured normal control
Med Health Regen

Pilot:
Speed: Fast
Sprint speed: V. Fast
Roll: Fast
Jump: Fast
Recover: Normal

Health: Normal
Armour: Low

Stamina: Normal
-loss: Normal
-recharge: Normal

Abilities:
High Vehile Control
Normal control
Normal turret control
When injured Low control
Low Health Regen

Marksman:

Speed: V. Fast
Sprint speed: V. Fast
Roll: V. Fast
Jump: V. Fast
Recover: Fast

Health: Low
Armour: Normal

Stamina: High
-loss: Normal
-recharge: Normal

Abilities:
Low Vehile Control
Normal control
NO turret control
When injured Low control
Low Health Regen

CCS

Speed: V. Fast
Sprint speed: V. Fast
Roll: V. Fast
Jump: V. Fast
Recover: V. Fast

Health: High
Armour: Low

Stamina: High
-loss: Normal
-recharge: high

Abilities:
NO Vehile Control
Highest control
Low turret control
When injured Noermal control
Med Health Regen

Support (SRG):
Speed: Normal
Sprint speed: Normal
Roll: Normal
Jump: Low
Recover: Low

Health: Normal
Armour: Normal

Stamina: Normal
-loss: Normal
-recharge: Low

Abilities:
Normal Vehile Control
Normal control
Normal turret control
When injured Low control
Med Health Regen

Recon:
Speed: Normal
Sprint speed: Normal
Jet Speed: Fastest
Roll: Slow
Jump: Short
Recover: Lowest

Health: Normal
Armour: Low

Stamina: High
-loss: Normal
-recharge: Normal
Fuel: Normal
Drain: Low
Recharge: Low

Abilities:
No Vehile Control
Normal control
Low turret control
When injured Low control
Low Health Regen

Elite:

Speed: Fast
Sprint speed: Fast
Roll: Fast
Jump: Fast
Recover: Normal

Health: High
Armour: Highest

Stamina: High
-loss: Low
-recharge: Normal

Abilities:
High Vehile Control
High control
High turret control
When injured Normal control
High Health Regen

Commander:
Speed: Fast
Sprint speed: Fast
Roll: Fast
Jump: Fast
Recover: Normal

Health: Normal
Armour: High

Stamina: High
-loss: Normal
-recharge: Normal

Abilities:
Normal Vehile Control
Normal control
Normal turret control
When injured Low control
Normal Health Regen
HERO:
Speed: V. Fast
Sprint speed: V. Fast
Roll: V. Fast
Jump: V. Fast
Recover: V. Fast

Health: Highest
Armour: High

Stamina: Highest
-loss: Lowest
-recharge: Highest

Abilities:
Highest Vehile Control
Highest control
Low turret control
When injured High control
Highest Health Regen

B1:
Speed: Normal
Sprint speed: Normal
Roll: Normal
Jump: Normal
Recover: Slow

Health: Normal
Armour: None

Stamina: High
-loss: Normal
-recharge: High

Abilities:
Normal Vehile Control
Fair control
Normal Turret control
When injured poor control
NO Health Regen
Droidekia

Speed: Normal
Sprint speed: Fast
Roll: FAST
Jump: Normal
Recover: Normal

Health: Normal
Armour: Normal

Stamina: High
-loss: V. High
-recharge: Normal
-Sheild Recharge: Slow
-Sheild Degrade=None
-Sheild Stress, normal

Abilities:
No Vehile Control
High control
No turret control
When injured normal control
No Health Regen

Pilot Droid:
Speed: Normal
Sprint speed: Fast
Roll: Normal
Jump: Normal
Recover: Normal

Health: Normal
Armour: None

Battery: High
-loss: Low
-recharge: Fast

Abilities:
High Vehile Control
Normal control
Normal turret control
When injured Low control
No Health Regen

Security BD:

Speed: Normal
Sprint speed: Normal
Roll: Normal
Jump: Normal
Recover: Fast

Health: normal
Armour: None

Stamina: High
-loss: Slow
-recharge: Fast

Abilities:
Normal Vehile Control
Normal control
Normal turret control
When injured Low control
No Health Regen

Comando Droid

Speed: V. Fast
Sprint speed: V. Fast
Roll: V. Fast
Jump: V. Fast
Recover: V. Fast

Health: High
Armour: Low

Stamina: High
-loss: Slow
-recharge: v. high

Abilities:
Normal Vehile Control
Highest control
Normal turret control
When injured Noermal control
No Health Regen

SBD:
Speed: Normal
Sprint speed: Slow (still faster than normal)
Roll: Slow
Jump: V. Low
Recover: Normal

Health: Normal
Armour: Heavy

Stamina: High
-loss: Normal
-recharge: High

Abilities:
Normal Vehile Control
Normal control
Normal turret control
When injured Low control
No Health Regen
Rank: NCO Follow = Squad

Jet Droid:
Speed: Normal
Sprint speed: Normal
Jet Speed: Fast
Roll: Slow
Jump: Short
Recover: Lowest

Health: Normal
Armour: None

Stamina: High
-loss: Slow
-recharge: Fast
Fuel: Normal
Drain: Low
Recharge: Low

Abilities:
Low Vehile Control
Normal control
Low turret control
When injured Low control
No Health Regen

Mangaguard:

Speed: Fast
Sprint speed: Fast
Roll: Fast
Jump: Fast
Recover: Fast

Health: High
Armour: High

Stamina: High
-loss: slow
-recharge: fast

Abilities:
High Vehile Control
High control
High turret control
When injured Normal control
No Health Regen

Commander:
Speed: Fast
Sprint speed: Fast
Roll: Fast
Jump: Fast
Recover: normal

Health: Normal
Armour: Low

Stamina: Normal
-loss: slow
-recharge: fast

Abilities:
Normal Vehile Control
Normal control
Normal turret control
When injured Low control
No Health Regen
Comand Rank: Follow = Pltoon
HERO:
Speed: V. Fast
Sprint speed: V. Fast
Roll: V. Fast
Jump: V. Fast
Recover: V. Fast

Health: Highest
Armour: Highest

Stamina: Highest
-loss: Lowest
-recharge: Highest

Abilities:
Highest Vehile Control
Highest control
Low turret control
When injured High control
Highest Health Regen
Comand Rank follow = Pltoon
Loadouts (Slightly fudged to allow for different unit types and rolls in one class):
Hidden/Spoiler:
NEW BUILD

GAR:
1. Trooper 48%
W1: DC-15A (RF 50-10), DC-15S (SA/FA 100-5), DC-15S Extended stock (3rb/SS Shared), DC-17 (SA 25-2)
W2: Med Melee, EMP Gren (1), V6-Haywire (Droid poper) (2), Comcussion Gren (1)

2. ARC 10%
W1: M4 (RF 125-4H), PLX-1 (1-8), DC-15A Hi power w/ UnderSlungIonBlast (10RB/HOLD for 10 cost blast 30-3) DC-15S (FA 100-2) Dual DC-15s (SA 8x2-R)
W2: Heavy melee, Det V1 (2), ION Gren (2)

3. Recon 5%
W1: DC-15x, DC-19 (3RB/SS - SS is invisible and costs 10, lacks range of SR, 100-3), BT-X42 (30-6), DC-17s -two hands (25-2),
W2: Light melee, sentry (1), EWHB-12 turret deploy (1) HX-2 mines (2),

4. Technical 12%
W1: DC-16 (50-3H), DN-BC (SS/Charge ability=chain 4-5), Mortar (1-6), DC-15o (6-4) two hands,
W2: Light melee, Timebomb (1), fusion cutter (100), Barracade (3),

5. Padwan 1/Riot/Assassin
W1: Sabre/DC-15S (3rb/Charge Ablity=10 cost Stun 50-2), shockstick/Vibroblades,
W2:push,sabre throw, pull, blast/sheild bash, cuffs/Kick, wristblaster, grab, flame wrist

6. SRG 6%
W1: Z6 (WU&FA 30-5), DP-23 (15-8), Quad-blaster (SA 16-1), RPS-6 (1-6)
W2: ammo (2), Smoke (2), Resolve (Stamina Regen boost), heavy melee

7.Jet Trooper 5
W1: EMP launcher (4-3), med-injector (4), DC-15A (50-2), DC-15S One handed (100-1)
W2: Med melee, Recon droid, EMP gren (3), RPP Gren (1)

8.Commando 4
W1: DC-17m (FA 300-2), Sniper (SA 6-4), RPG (SS 1-4), DC-15s (8H-R)
W2: Sheild, Night Ops Mode, ESC Gren (4), Wristblade

9.Commander 1
W1: DC-17 Pistols (25x2-10), DC-15X (SS 1-12), DC-15o (6-10), binoclars (Strike)
W2: Heavy Melee, V1 (4), Rally (Deffece boost), Inspire (Dammage boost)

0.Hero 1
W1: Sabre
W2: Force powers

CIS:
1.B1 Battle droid 35%
W1: E-5R (RF 100-10), E-5C (FA) E-5R Stock extended (3rb/ss Shared Ammo), SE-14 pistol (SS)
W1, Med melee, Rad Gren (2), PEP Gren (2), Concussion Gren (2)

2.BX-Seris (Comamndo Droid) /Trando merc 10%
W1: Heavy SR (5-3), ACPR (40-5), Hand heald Sheild and E-5P (25-4), Vibrosword/Hunting Rifle, ACPR, Sheild and E-5P
W2: Dep pak, Sonic Gren (2), Smoke Gren (2), Infiltrate

3.OOM Series Security Droid/OOM Seris Rolcket Luancher Droid (Black markings)/B1 Seris Assassin in Camo areas (Last two have Small back-pack) 5%
W1: E-5R (FA) , E-5S (SR), E-60 RL (ML), Firehose (180 Secs)
W2: Med Melee, ammo (4), Sentry, Repeater turret Deploy (1)

4. OOM Series Pilot Droid/Trando slaver 10%
W1: ACP (SG), ACPHR (200-2) , RD-4 Radlauncher, E-5 pistol/Trandopistol (SA)
W2: F-187 Fusion Cutter, Timebomb, Mines (2), med melee

5. Q-Series Droideka (Destoryer Droid) 4%
W1: Dual Repeating Blasters (Alternating), Dual Repeating Blasters (Full Auto -Overheats), Dual repeating blasters (2x2 Blast (Ammo: Linked to health/power)
W2: Sheild, USGL?

6.B2-Series (Super Battle Droid) 15% (Blue/Silver/Grey/Black/Air coulours/Aqua Droid/RAD colours)
W1: Wrist Blaster 2 tubes (RF), 3 tubes (FA Drains stamina), Trishot (3RB/Shot) 1 tube (pistol) (50-21)
W2: Heavy Melee, Wrist Rocket Left AT (2) WR Right AP (2), Intimidate (deffense boost)

7.Rocket droid/Madolorian 5%
W1: E-5C (FA), GL, DT-57, Scalphunter rifle (3RB/SS), Mandolorian Rifle, Back Rocket, Mando-pistol, Generic SR
W2: Repair tool (heal-4), Gas gren (2), Wrist Blade, RAD Gren (2)

8. IG-100 (Managa Guard black, alabaster, blue, and the rare gray, or magnadroid if no CIS offier who has them)/mandolore 4%
W1: DT-57, RPS-6, Bulldog RL, shockstaff/Westar 25, Back Rocket, Explosive .50 rifle, Hand to hand
W2: Recon Droid, Slave Driver (Speed bounus), V1 thermal (2), Rad gren (2)

9. T-series Tatical/OOM-9 Comamnder 1%
W1: SE-14C (SA), DT-57 (SS), E-5C (FA), Bonocculars (Strike -1)
W2: Weak-point spotted (Damage bonus), Radio De-activate Magnets (Health bouns), Concussion gren (4) ,Light melee

0.Hero 1
W1: Sabre, Throw sabre
W2: Force powers (6)

Would also like to add: Health loss debuffs= Lower control, staminia, speed, move with limp/hunched animation, And idle health re-gen bounus
Multiple ammo types
Tabbania gas depletion, around 500 shots for all weapons
jedimoose32
Field Commander
Field Commander
Posts: 938
Joined: Thu Jan 24, 2008 12:41 am
Projects :: Engineering Degree
Location: The Flatlands of Canada

Re: Star Wars: Warfront (Working title) UPDATED TODAY: 30th

Post by jedimoose32 »

Seems like a good idea in general. Very ambitious so you'll probably have to trim a lot of stuff back due to engine limitations but as I mentioned in your other thread there are some good Lua workarounds for most of what you're hoping to accomplish gameplay-wise.

I'd also love to help out with this project, mostly with Lua stuff but I can do other odd stuff if necessary.
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: Star Wars: Warfront (Working title) UPDATED TODAY: 30th

Post by Teancum »

Just so you're aware, we have a rule that all works in progress must be 50% complete or higher before posting (to keep "idea men" to a minimum). See this link for more info. As no screenshots have been posted I will need to lock this topic until such time as actual, tangible progress has been made. In the meantime you can continue your conversations in the Mod/Map idea thread.
Locked